mirror of
https://github.com/python-pillow/Pillow.git
synced 2024-12-26 18:06:18 +03:00
8bit
This commit is contained in:
parent
e95382eb08
commit
92635d0624
|
@ -2,6 +2,67 @@
|
|||
#include "Imaging.h"
|
||||
|
||||
|
||||
Imaging
|
||||
HorizontalBoxBlur8(Imaging im, Imaging imOut, float floatRadius)
|
||||
{
|
||||
ImagingSectionCookie cookie;
|
||||
|
||||
int x, y, pix;
|
||||
unsigned int acc;
|
||||
unsigned int bulk;
|
||||
|
||||
UINT8 *line;
|
||||
int lastx = im->xsize - 1;
|
||||
|
||||
int radius = (int) floatRadius;
|
||||
UINT8 rem = (UINT8) (256 * (floatRadius - radius));
|
||||
int w = (int) (256 * (floatRadius * 2 + 1));
|
||||
int w2 = w / 2;
|
||||
|
||||
// printf("%d %d %d\n", rem, w, w2);
|
||||
|
||||
ImagingSectionEnter(&cookie);
|
||||
|
||||
for (y = 0; y < im->ysize; y++) {
|
||||
line = im->image8[y];
|
||||
|
||||
/* Compute acc for -1 pixel (outside of image):
|
||||
From "-radius-1" to "0" get first pixel,
|
||||
then from "1" to "radius-1". */
|
||||
acc = line[0] * (radius + 1);
|
||||
for (pix = 0; pix < radius; pix++) {
|
||||
acc += line[pix];
|
||||
}
|
||||
|
||||
/* Substract pixel from left ("0").
|
||||
Add pixels from radius. */
|
||||
for (x = 0; x <= radius; x++) {
|
||||
acc = acc + line[x + radius] - line[0];
|
||||
bulk = (acc << 8) + line[0] * rem + line[x + radius + 1] * rem;
|
||||
imOut->image8[x][y] = (UINT8)((bulk + w2) / w);
|
||||
}
|
||||
/* Substract previous pixel from "-radius".
|
||||
Add pixels from radius. */
|
||||
for (x = radius + 1; x < im->xsize - radius; x++) {
|
||||
acc = acc + line[x + radius] - line[x - radius - 1];
|
||||
bulk = (acc << 8) + line[x - radius - 1] * rem + line[x + radius + 1] * rem;
|
||||
imOut->image8[x][y] = (UINT8)((bulk + w2) / w);
|
||||
}
|
||||
/* Substract previous pixel from "-radius".
|
||||
Add last pixel. */
|
||||
for (x = im->xsize - radius; x < im->xsize; x++) {
|
||||
acc = acc + line[lastx] - line[x - radius - 1];
|
||||
bulk = (acc << 8) + line[x - radius - 1] * rem + line[lastx] * rem;
|
||||
imOut->image8[x][y] = (UINT8)((bulk + w2) / w);
|
||||
}
|
||||
}
|
||||
|
||||
ImagingSectionLeave(&cookie);
|
||||
|
||||
return imOut;
|
||||
}
|
||||
|
||||
|
||||
Imaging
|
||||
HorizontalBoxBlur32(Imaging im, Imaging imOut, float floatRadius)
|
||||
{
|
||||
|
@ -100,17 +161,19 @@ ImagingBoxBlur(Imaging im, Imaging imOut, float radius)
|
|||
|
||||
/* Apply one-dimensional blur.
|
||||
HorizontalBoxBlur32 transposes image at same time. */
|
||||
if ( ! HorizontalBoxBlur32(im, temp, radius)) {
|
||||
ImagingDelete(temp);
|
||||
return NULL;
|
||||
if (strcmp(im->mode, "L") == 0) {
|
||||
HorizontalBoxBlur8(im, temp, radius);
|
||||
} else {
|
||||
HorizontalBoxBlur32(im, temp, radius);
|
||||
}
|
||||
|
||||
/* Blur in same direction transposed result from previout step.
|
||||
Reseult will be transposes again. We'll get original image
|
||||
blurred in both directions. */
|
||||
if ( ! HorizontalBoxBlur32(temp, imOut, radius)) {
|
||||
ImagingDelete(temp);
|
||||
return NULL;
|
||||
if (strcmp(im->mode, "L") == 0) {
|
||||
HorizontalBoxBlur8(temp, imOut, radius);
|
||||
} else {
|
||||
HorizontalBoxBlur32(temp, imOut, radius);
|
||||
}
|
||||
|
||||
ImagingDelete(temp);
|
||||
|
|
Loading…
Reference in New Issue
Block a user