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Using local block rather than array literal
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@ -625,21 +625,21 @@ ImagingDrawWideLine(Imaging im, int x0, int y0, int x1, int y1,
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dxmax = ROUND_DOWN(ratio_max * dy);
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dymin = ROUND_DOWN(ratio_min * dx);
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dymax = ROUND_DOWN(ratio_max * dx);
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vertices = (int[][]) {
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{x0 - dxmin, y0 + dymax},
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{x1 - dxmin, y1 + dymax},
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{x1 + dxmax, y1 - dymin},
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{x0 + dxmax, y0 - dymin}
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};
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{
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int vertices[4][2] = {
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{x0 - dxmin, y0 + dymax},
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{x1 - dxmin, y1 + dymax},
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{x1 + dxmax, y1 - dymin},
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{x0 + dxmax, y0 - dymin}
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};
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add_edge(e+0, vertices[0][0], vertices[0][1], vertices[1][0], vertices[1][1]);
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add_edge(e+1, vertices[1][0], vertices[1][1], vertices[2][0], vertices[2][1]);
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add_edge(e+2, vertices[2][0], vertices[2][1], vertices[3][0], vertices[3][1]);
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add_edge(e+3, vertices[3][0], vertices[3][1], vertices[0][0], vertices[0][1]);
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draw->polygon(im, 4, e, ink, 0);
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add_edge(e+0, vertices[0][0], vertices[0][1], vertices[1][0], vertices[1][1]);
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add_edge(e+1, vertices[1][0], vertices[1][1], vertices[2][0], vertices[2][1]);
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add_edge(e+2, vertices[2][0], vertices[2][1], vertices[3][0], vertices[3][1]);
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add_edge(e+3, vertices[3][0], vertices[3][1], vertices[0][0], vertices[0][1]);
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draw->polygon(im, 4, e, ink, 0);
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}
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return 0;
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}
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