Using local block rather than array literal

This commit is contained in:
wiredfool 2014-07-01 10:20:15 -07:00
parent a10b91786a
commit 98a4991762

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@ -625,8 +625,8 @@ ImagingDrawWideLine(Imaging im, int x0, int y0, int x1, int y1,
dxmax = ROUND_DOWN(ratio_max * dy); dxmax = ROUND_DOWN(ratio_max * dy);
dymin = ROUND_DOWN(ratio_min * dx); dymin = ROUND_DOWN(ratio_min * dx);
dymax = ROUND_DOWN(ratio_max * dx); dymax = ROUND_DOWN(ratio_max * dx);
{
vertices = (int[][]) { int vertices[4][2] = {
{x0 - dxmin, y0 + dymax}, {x0 - dxmin, y0 + dymax},
{x1 - dxmin, y1 + dymax}, {x1 - dxmin, y1 + dymax},
{x1 + dxmax, y1 - dymin}, {x1 + dxmax, y1 - dymin},
@ -639,7 +639,7 @@ ImagingDrawWideLine(Imaging im, int x0, int y0, int x1, int y1,
add_edge(e+3, vertices[3][0], vertices[3][1], vertices[0][0], vertices[0][1]); add_edge(e+3, vertices[3][0], vertices[3][1], vertices[0][0], vertices[0][1]);
draw->polygon(im, 4, e, ink, 0); draw->polygon(im, 4, e, ink, 0);
}
return 0; return 0;
} }