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Added WalImageFile class
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Tests/images/hopper_wal.png
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Tests/images/hopper_wal.png
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@ -1,15 +1,21 @@
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from PIL import WalImageFile
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from .helper import assert_image_equal_tofile
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def test_open():
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# Arrange
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TEST_FILE = "Tests/images/hopper.wal"
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# Act
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im = WalImageFile.open(TEST_FILE)
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with WalImageFile.open(TEST_FILE) as im:
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# Assert
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assert im.format == "WAL"
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assert im.format_description == "Quake2 Texture"
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assert im.mode == "P"
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assert im.size == (128, 128)
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# Assert
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assert im.format == "WAL"
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assert im.format_description == "Quake2 Texture"
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assert im.mode == "P"
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assert im.size == (128, 128)
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assert isinstance(im, WalImageFile.WalImageFile)
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assert_image_equal_tofile(im, "Tests/images/hopper_wal.png")
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@ -23,12 +23,44 @@ and has been tested with a few sample files found using google.
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To open a WAL file, use the :py:func:`PIL.WalImageFile.open()` function instead.
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"""
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import builtins
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from . import Image
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from . import Image, ImageFile
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from ._binary import i32le as i32
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class WalImageFile(ImageFile.ImageFile):
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format = "WAL"
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format_description = "Quake2 Texture"
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def _open(self):
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self.mode = "P"
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# read header fields
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header = self.fp.read(32 + 24 + 32 + 12)
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self._size = i32(header, 32), i32(header, 36)
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Image._decompression_bomb_check(self.size)
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# load pixel data
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offset = i32(header, 40)
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self.fp.seek(offset)
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# strings are null-terminated
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self.info["name"] = header[:32].split(b"\0", 1)[0]
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next_name = header[56 : 56 + 32].split(b"\0", 1)[0]
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if next_name:
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self.info["next_name"] = next_name
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def load(self):
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if self.im:
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# Already loaded
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return
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self.im = Image.core.new(self.mode, self.size)
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self.frombytes(self.fp.read(self.size[0] * self.size[1]))
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self.putpalette(quake2palette)
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Image.Image.load(self)
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def open(filename):
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"""
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Load texture from a Quake2 WAL texture file.
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@ -39,38 +71,7 @@ def open(filename):
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:param filename: WAL file name, or an opened file handle.
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:returns: An image instance.
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"""
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# FIXME: modify to return a WalImageFile instance instead of
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# plain Image object ?
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def imopen(fp):
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# read header fields
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header = fp.read(32 + 24 + 32 + 12)
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size = i32(header, 32), i32(header, 36)
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offset = i32(header, 40)
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# load pixel data
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fp.seek(offset)
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Image._decompression_bomb_check(size)
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im = Image.frombytes("P", size, fp.read(size[0] * size[1]))
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im.putpalette(quake2palette)
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im.format = "WAL"
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im.format_description = "Quake2 Texture"
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# strings are null-terminated
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im.info["name"] = header[:32].split(b"\0", 1)[0]
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next_name = header[56 : 56 + 32].split(b"\0", 1)[0]
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if next_name:
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im.info["next_name"] = next_name
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return im
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if hasattr(filename, "read"):
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return imopen(filename)
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else:
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with builtins.open(filename, "rb") as fp:
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return imopen(fp)
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return WalImageFile(filename)
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quake2palette = (
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