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Merge pull request #3142 from radarhere/ellipse
Changed ellipse point calculations to be more evenly distributed
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commit
bc192c6cfe
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@ -169,6 +169,16 @@ class TestImageDraw(PillowTestCase):
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self.assert_image_similar(
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im, Image.open("Tests/images/imagedraw_ellipse_edge.png"), 1)
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def test_ellipse_symmetric(self):
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for bbox in [
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(25, 25, 76, 76),
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(25, 25, 75, 75)
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]:
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im = Image.new("RGB", (101, 101))
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draw = ImageDraw.Draw(im)
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draw.ellipse(bbox, fill="green", outline="blue")
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self.assert_image_equal(im, im.transpose(Image.FLIP_LEFT_RIGHT))
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def helper_line(self, points):
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# Arrange
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im = Image.new("RGB", (W, H))
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@ -732,6 +732,29 @@ ImagingDrawBitmap(Imaging im, int x0, int y0, Imaging bitmap, const void* ink,
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#define CHORD 1
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#define PIESLICE 2
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static void
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ellipsePoint(int cx, int cy, int w, int h,
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float i, int *x, int *y)
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{
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float i_cos, i_sin;
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float x_f, y_f;
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double modf_int;
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i_cos = cos(i*M_PI/180);
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i_sin = sin(i*M_PI/180);
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x_f = (i_cos * w/2) + cx;
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y_f = (i_sin * h/2) + cy;
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if (modf(x_f, &modf_int) == 0.5) {
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*x = i_cos > 0 ? FLOOR(x_f) : CEIL(x_f);
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} else {
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*x = FLOOR(x_f + 0.5);
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}
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if (modf(y_f, &modf_int) == 0.5) {
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*y = i_sin > 0 ? FLOOR(y_f) : CEIL(y_f);
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} else {
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*y = FLOOR(y_f + 0.5);
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}
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}
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static int
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ellipse(Imaging im, int x0, int y0, int x1, int y1,
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float start, float end, const void* ink_, int fill,
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@ -781,8 +804,7 @@ ellipse(Imaging im, int x0, int y0, int x1, int y1,
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if (i > end) {
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i = end;
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}
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x = FLOOR((cos(i*M_PI/180) * w/2) + cx + 0.5);
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y = FLOOR((sin(i*M_PI/180) * h/2) + cy + 0.5);
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ellipsePoint(cx, cy, w, h, i, &x, &y);
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if (i != start)
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add_edge(&e[n++], lx, ly, x, y);
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else
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@ -812,8 +834,7 @@ ellipse(Imaging im, int x0, int y0, int x1, int y1,
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if (i > end) {
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i = end;
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}
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x = FLOOR((cos(i*M_PI/180) * w/2) + cx + 0.5);
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y = FLOOR((sin(i*M_PI/180) * h/2) + cy + 0.5);
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ellipsePoint(cx, cy, w, h, i, &x, &y);
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if (i != start)
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draw->line(im, lx, ly, x, y, ink);
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else
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