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use mode structs in Effects.c
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@ -36,7 +36,7 @@ ImagingEffectMandelbrot(int xsize, int ysize, double extent[4], int quality) {
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return (Imaging)ImagingError_ValueError(NULL);
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return (Imaging)ImagingError_ValueError(NULL);
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}
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}
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im = ImagingNewDirty("L", xsize, ysize);
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im = ImagingNewDirty(IMAGING_MODE_L, xsize, ysize);
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if (!im) {
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if (!im) {
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return NULL;
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return NULL;
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}
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}
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@ -80,7 +80,7 @@ ImagingEffectNoise(int xsize, int ysize, float sigma) {
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int nextok;
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int nextok;
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double this, next;
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double this, next;
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imOut = ImagingNewDirty("L", xsize, ysize);
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imOut = ImagingNewDirty(IMAGING_MODE_L, xsize, ysize);
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if (!imOut) {
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if (!imOut) {
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return NULL;
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return NULL;
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}
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}
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