use mode structs in Effects.c

This commit is contained in:
Yay295 2024-04-21 19:22:21 -05:00
parent 2beb5fa67c
commit bc1f506d5a

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@ -36,7 +36,7 @@ ImagingEffectMandelbrot(int xsize, int ysize, double extent[4], int quality) {
return (Imaging)ImagingError_ValueError(NULL); return (Imaging)ImagingError_ValueError(NULL);
} }
im = ImagingNewDirty("L", xsize, ysize); im = ImagingNewDirty(IMAGING_MODE_L, xsize, ysize);
if (!im) { if (!im) {
return NULL; return NULL;
} }
@ -80,7 +80,7 @@ ImagingEffectNoise(int xsize, int ysize, float sigma) {
int nextok; int nextok;
double this, next; double this, next;
imOut = ImagingNewDirty("L", xsize, ysize); imOut = ImagingNewDirty(IMAGING_MODE_L, xsize, ysize);
if (!imOut) { if (!imOut) {
return NULL; return NULL;
} }