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it's implementation detail (SSE rounds automatically)
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@ -120,6 +120,8 @@ ImagingFilter3x3(Imaging imOut, Imaging im, const float* kernel,
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memcpy(imOut->image[0], im->image[0], im->linesize);
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if (im->bands == 1) {
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// Add one time for rounding
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offset += 0.5;
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for (y = 1; y < im->ysize-1; y++) {
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UINT8* in_1 = (UINT8*) im->image[y-1];
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UINT8* in0 = (UINT8*) im->image[y];
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@ -137,6 +139,8 @@ ImagingFilter3x3(Imaging imOut, Imaging im, const float* kernel,
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out[x] = in0[x];
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}
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} else {
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// Add one time for rounding
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offset += 0.5;
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for (y = 1; y < im->ysize-1; y++) {
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UINT8* in_1 = (UINT8*) im->image[y-1];
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UINT8* in0 = (UINT8*) im->image[y];
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@ -218,6 +222,8 @@ ImagingFilter5x5(Imaging imOut, Imaging im, const float* kernel,
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memcpy(imOut->image[0], im->image[0], im->linesize);
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memcpy(imOut->image[1], im->image[1], im->linesize);
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if (im->bands == 1) {
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// Add one time for rounding
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offset += 0.5;
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for (y = 2; y < im->ysize-2; y++) {
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UINT8* in_2 = (UINT8*) im->image[y-2];
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UINT8* in_1 = (UINT8*) im->image[y-1];
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@ -241,6 +247,8 @@ ImagingFilter5x5(Imaging imOut, Imaging im, const float* kernel,
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out[x+1] = in0[x+1];
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}
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} else {
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// Add one time for rounding
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offset += 0.5;
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for (y = 2; y < im->ysize-2; y++) {
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UINT8* in_2 = (UINT8*) im->image[y-2];
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UINT8* in_1 = (UINT8*) im->image[y-1];
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@ -348,9 +356,6 @@ ImagingFilter(Imaging im, int xsize, int ysize, const FLOAT32* kernel,
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if (!imOut)
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return NULL;
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// Add one time for rounding
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offset += 0.5;
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ImagingSectionEnter(&cookie);
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if (xsize == 3) {
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/* 3x3 kernel. */
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