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Rewrite of the polygon_generic function
The (previously refactored) polygon_generic function didn't draw consistent polygons (equilateral polygons were not equilateral nor symmetrical). The most notable changes are: * The horizontal edges are searched for when finding the polygon boundaries, drawn and discarded from the edge list used to detect intersections. * The intersections are now checked and calculated from the current value of the scan line (ymin) instead of in the middle (ymin + 0.5). * Because the change in the scan line behavior, we should duplicate the intersections in the maximum Y value of an edge or there will be draw errors with concave and complex polygons. * The rounds of the X coordinates in the hline function calls are switched to draw the inner pixels. * Removed the ugly micro-optimization of qsort at the end. This implementation of the scan line algorithm may not be technically correct, it's not optimized and it have problems with some edge cases, like a wide line from (x0, y) to (x1, y + 1), therefore it should be reviewed in the future.
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@ -414,62 +414,71 @@ x_cmp(const void *x0, const void *x1)
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}
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/*
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* Filled polygon draw function using scan line algorithm.
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*/
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static inline int
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polygon_generic(Imaging im, int n, Edge *e, int ink, int eofill,
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hline_handler handler)
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hline_handler hline)
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{
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int i, j;
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float *xx;
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int ymin, ymax;
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float y;
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if (n <= 0)
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if (n <= 0) {
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return 0;
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/* Find upper and lower polygon boundary (within image) */
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ymin = e[0].ymin;
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ymax = e[0].ymax;
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for (i = 1; i < n; i++) {
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if (e[i].ymin < ymin) ymin = e[i].ymin;
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if (e[i].ymax > ymax) ymax = e[i].ymax;
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}
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if (ymin < 0)
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ymin = 0;
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if (ymax >= im->ysize)
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ymax = im->ysize-1;
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/* Process polygon edges */
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xx = malloc(n * sizeof(float));
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if (!xx)
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/* Initialize the edge table and find polygon boundaries */
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Edge** edge_table = malloc(sizeof(Edge*) * n);
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if (!edge_table) {
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return -1;
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}
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int edge_count = 0;
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int ymin = im->ysize - 1;
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int ymax = 0;
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int i;
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for (i = 0; i < n; i++) {
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/* This causes that the pixels of horizontal edges are drawn twice :(
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* but without it there are inconsistencies in ellipses */
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if (e[i].ymin == e[i].ymax) {
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(*hline)(im, e[i].xmin, e[i].ymin, e[i].xmax, ink);
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continue;
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}
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if (ymin > e[i].ymin) {
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ymin = e[i].ymin;
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}
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if (ymax < e[i].ymax) {
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ymax = e[i].ymax;
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}
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edge_table[edge_count++] = (e + i);
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}
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if (ymin < 0) {
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ymin = 0;
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}
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if (ymax >= im->ysize) {
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ymax = im->ysize - 1;
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}
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for (;ymin <= ymax; ymin++) {
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y = ymin+0.5F;
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for (i = j = 0; i < n; i++) {
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if (y >= e[i].ymin && y <= e[i].ymax) {
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if (e[i].d == 0)
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(*handler)(im, e[i].xmin, ymin, e[i].xmax, ink);
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else
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xx[j++] = (y-e[i].y0) * e[i].dx + e[i].x0;
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/* Process the edge table with a scan line searching for intersections */
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float* xx = malloc(sizeof(float) * edge_count * 2);
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for (; ymin <= ymax; ymin++) {
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int j = 0;
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for (i = 0; i < edge_count; i++) {
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Edge* current = edge_table[i];
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if (ymin >= current->ymin && ymin <= current->ymax) {
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xx[j++] = (ymin - current->y0) * current->dx + current->x0;
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}
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/* Needed to draw consistent polygons */
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if (ymin == current->ymax && ymin < ymax) {
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xx[j] = xx[j - 1];
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j++;
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}
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}
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if (j == 2) {
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if (xx[0] < xx[1])
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(*handler)(im, CEIL(xx[0]-0.5), ymin, FLOOR(xx[1]+0.5), ink);
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else
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(*handler)(im, CEIL(xx[1]-0.5), ymin, FLOOR(xx[0]+0.5), ink);
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} else {
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qsort(xx, j, sizeof(float), x_cmp);
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for (i = 0; i < j-1 ; i += 2)
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(*handler)(im, CEIL(xx[i]-0.5), ymin, FLOOR(xx[i+1]+0.5), ink);
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qsort(xx, j, sizeof(float), x_cmp);
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for (i = 1; i < j; i += 2) {
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(*hline)(im, ROUND_UP(xx[i - 1]), ymin, ROUND_DOWN(xx[i]), ink);
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}
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}
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free(xx);
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free(edge_table);
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return 0;
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}
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