Rewrite of the polygon_generic function

The (previously refactored) polygon_generic function didn't draw
consistent polygons (equilateral polygons were not equilateral nor
symmetrical).

The most notable changes are:
  * The horizontal edges are searched for when finding the polygon
    boundaries, drawn and discarded from the edge list used to detect
    intersections.
  * The intersections are now checked and calculated from the current value
    of the scan line (ymin) instead of in the middle (ymin + 0.5).
  * Because the change in the scan line behavior, we should duplicate
    the intersections in the maximum Y value of an edge or there will be
    draw errors with concave and complex polygons.
  * The rounds of the X coordinates in the hline function calls are
    switched to draw the inner pixels.
  * Removed the ugly micro-optimization of qsort at the end.

This implementation of the scan line algorithm may not be technically
correct, it's not optimized and it have problems with some edge cases,
like a wide line from (x0, y) to (x1, y + 1), therefore it should be
reviewed in the future.
This commit is contained in:
Terseus 2014-04-02 20:29:56 +02:00
parent 8739613cfb
commit cd332fc38a

View File

@ -414,62 +414,71 @@ x_cmp(const void *x0, const void *x1)
}
/*
* Filled polygon draw function using scan line algorithm.
*/
static inline int
polygon_generic(Imaging im, int n, Edge *e, int ink, int eofill,
hline_handler handler)
hline_handler hline)
{
int i, j;
float *xx;
int ymin, ymax;
float y;
if (n <= 0)
if (n <= 0) {
return 0;
/* Find upper and lower polygon boundary (within image) */
ymin = e[0].ymin;
ymax = e[0].ymax;
for (i = 1; i < n; i++) {
if (e[i].ymin < ymin) ymin = e[i].ymin;
if (e[i].ymax > ymax) ymax = e[i].ymax;
}
if (ymin < 0)
ymin = 0;
if (ymax >= im->ysize)
ymax = im->ysize-1;
/* Process polygon edges */
xx = malloc(n * sizeof(float));
if (!xx)
/* Initialize the edge table and find polygon boundaries */
Edge** edge_table = malloc(sizeof(Edge*) * n);
if (!edge_table) {
return -1;
}
int edge_count = 0;
int ymin = im->ysize - 1;
int ymax = 0;
int i;
for (i = 0; i < n; i++) {
/* This causes that the pixels of horizontal edges are drawn twice :(
* but without it there are inconsistencies in ellipses */
if (e[i].ymin == e[i].ymax) {
(*hline)(im, e[i].xmin, e[i].ymin, e[i].xmax, ink);
continue;
}
if (ymin > e[i].ymin) {
ymin = e[i].ymin;
}
if (ymax < e[i].ymax) {
ymax = e[i].ymax;
}
edge_table[edge_count++] = (e + i);
}
if (ymin < 0) {
ymin = 0;
}
if (ymax >= im->ysize) {
ymax = im->ysize - 1;
}
for (;ymin <= ymax; ymin++) {
y = ymin+0.5F;
for (i = j = 0; i < n; i++) {
if (y >= e[i].ymin && y <= e[i].ymax) {
if (e[i].d == 0)
(*handler)(im, e[i].xmin, ymin, e[i].xmax, ink);
else
xx[j++] = (y-e[i].y0) * e[i].dx + e[i].x0;
/* Process the edge table with a scan line searching for intersections */
float* xx = malloc(sizeof(float) * edge_count * 2);
for (; ymin <= ymax; ymin++) {
int j = 0;
for (i = 0; i < edge_count; i++) {
Edge* current = edge_table[i];
if (ymin >= current->ymin && ymin <= current->ymax) {
xx[j++] = (ymin - current->y0) * current->dx + current->x0;
}
/* Needed to draw consistent polygons */
if (ymin == current->ymax && ymin < ymax) {
xx[j] = xx[j - 1];
j++;
}
}
if (j == 2) {
if (xx[0] < xx[1])
(*handler)(im, CEIL(xx[0]-0.5), ymin, FLOOR(xx[1]+0.5), ink);
else
(*handler)(im, CEIL(xx[1]-0.5), ymin, FLOOR(xx[0]+0.5), ink);
} else {
qsort(xx, j, sizeof(float), x_cmp);
for (i = 0; i < j-1 ; i += 2)
(*handler)(im, CEIL(xx[i]-0.5), ymin, FLOOR(xx[i+1]+0.5), ink);
for (i = 1; i < j; i += 2) {
(*hline)(im, ROUND_UP(xx[i - 1]), ymin, ROUND_DOWN(xx[i]), ink);
}
}
free(xx);
free(edge_table);
return 0;
}