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	introduce corners
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					@ -20,6 +20,9 @@ HorizontalBoxBlur32(Imaging im, Imaging imOut, float floatRadius)
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    int w = 256 * (radius * 2 + 1) + rem * 2;
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					    int w = 256 * (radius * 2 + 1) + rem * 2;
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    int w2 = w / 2;
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					    int w2 = w / 2;
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					    int cornerA = radius + 1;
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					    int cornerB = im->xsize - radius - 1;
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    // printf("%d %d %d\n", rem, w, w2);
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					    // printf("%d %d %d\n", rem, w, w2);
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    #define MOVE_ACC(acc, substract, add) \
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					    #define MOVE_ACC(acc, substract, add) \
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					@ -44,8 +47,8 @@ HorizontalBoxBlur32(Imaging im, Imaging imOut, float floatRadius)
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        line = (pixel *) im->image32[y];
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					        line = (pixel *) im->image32[y];
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        /* Compute acc for -1 pixel (outside of image):
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					        /* Compute acc for -1 pixel (outside of image):
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           From "-radius-1" to "0" get first pixel,
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					           From "-radius-1" to "-1" get first pixel,
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           then from "1" to "radius-1". */
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					           then from "0" to "radius-1". */
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        acc[0] = line[0][0] * (radius + 1);
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					        acc[0] = line[0][0] * (radius + 1);
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        acc[1] = line[0][1] * (radius + 1);
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					        acc[1] = line[0][1] * (radius + 1);
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        acc[2] = line[0][2] * (radius + 1);
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					        acc[2] = line[0][2] * (radius + 1);
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					@ -59,23 +62,23 @@ HorizontalBoxBlur32(Imaging im, Imaging imOut, float floatRadius)
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        /* Substract pixel from left ("0").
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					        /* Substract pixel from left ("0").
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           Add pixels from radius. */
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					           Add pixels from radius. */
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        for (x = 0; x < radius + 1; x++) {
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					        for (x = 0; x < cornerA; x++) {
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            MOVE_ACC(acc, 0, x + radius);
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					            MOVE_ACC(acc, 0, x + radius);
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            ADD_FAR(bulk, acc, 0, x+radius+1);
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					            ADD_FAR(bulk, acc, 0, x + radius + 1);
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            imOut->image32[x][y] = SAVE(bulk);
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					            imOut->image32[x][y] = SAVE(bulk);
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        }
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					        }
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        /* Substract previous pixel from "-radius".
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					        /* Substract previous pixel from "-radius".
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           Add pixels from radius. */
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					           Add pixels from radius. */
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        for (x = radius + 1; x < im->xsize - radius - 1; x++) {
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					        for (x = cornerA; x < cornerB; x++) {
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            MOVE_ACC(acc, x - radius - 1, x + radius);
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					            MOVE_ACC(acc, x - radius - 1, x + radius);
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            ADD_FAR(bulk, acc, x-radius-1, x+radius+1);
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					            ADD_FAR(bulk, acc, x - radius - 1, x + radius + 1);
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            imOut->image32[x][y] = SAVE(bulk);
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					            imOut->image32[x][y] = SAVE(bulk);
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        }
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					        }
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        /* Substract previous pixel from "-radius".
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					        /* Substract previous pixel from "-radius".
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           Add last pixel. */
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					           Add last pixel. */
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        for (x = im->xsize - radius - 1; x < im->xsize; x++) {
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					        for (x = cornerB; x < im->xsize; x++) {
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            MOVE_ACC(acc, x - radius - 1, lastx);
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					            MOVE_ACC(acc, x - radius - 1, lastx);
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            ADD_FAR(bulk, acc, x-radius-1, lastx);
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					            ADD_FAR(bulk, acc, x - radius - 1, lastx);
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            imOut->image32[x][y] = SAVE(bulk);
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					            imOut->image32[x][y] = SAVE(bulk);
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        }
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					        }
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    }
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					    }
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					@ -103,6 +106,9 @@ HorizontalBoxBlur8(Imaging im, Imaging imOut, float floatRadius)
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    int w = 256 * (radius * 2 + 1) + rem * 2;
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					    int w = 256 * (radius * 2 + 1) + rem * 2;
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    int w2 = w / 2;
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					    int w2 = w / 2;
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					    int cornerA = radius + 1;
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					    int cornerB = im->xsize - radius - 1;
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    ImagingSectionEnter(&cookie);
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					    ImagingSectionEnter(&cookie);
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    for (y = 0; y < im->ysize; y++) {
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					    for (y = 0; y < im->ysize; y++) {
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					@ -113,17 +119,17 @@ HorizontalBoxBlur8(Imaging im, Imaging imOut, float floatRadius)
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            acc += line[pix];
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					            acc += line[pix];
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        }
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					        }
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        for (x = 0; x < radius + 1; x++) {
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					        for (x = 0; x < cornerA; x++) {
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            acc = acc + line[x + radius] - line[0];
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					            acc = acc + line[x + radius] - line[0];
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            bulk = (acc << 8) + (line[0] + line[x + radius + 1]) * rem;
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					            bulk = (acc << 8) + (line[0] + line[x + radius + 1]) * rem;
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            imOut->image8[x][y] = (UINT8)((bulk + w2) / w);
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					            imOut->image8[x][y] = (UINT8)((bulk + w2) / w);
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        }
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					        }
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        for (x = radius + 1; x < im->xsize - radius - 1; x++) {
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					        for (x = cornerA; x < cornerB; x++) {
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            acc = acc + line[x + radius] - line[x - radius - 1];
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					            acc = acc + line[x + radius] - line[x - radius - 1];
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            bulk = (acc << 8) + (line[x - radius - 1] + line[x + radius + 1]) * rem;
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					            bulk = (acc << 8) + (line[x - radius - 1] + line[x + radius + 1]) * rem;
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            imOut->image8[x][y] = (UINT8)((bulk + w2) / w);
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					            imOut->image8[x][y] = (UINT8)((bulk + w2) / w);
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        }
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					        }
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        for (x = im->xsize - radius - 1; x < im->xsize; x++) {
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					        for (x = cornerB; x < im->xsize; x++) {
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            acc = acc + line[lastx] - line[x - radius - 1];
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					            acc = acc + line[lastx] - line[x - radius - 1];
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            bulk = (acc << 8) + (line[x - radius - 1] + line[lastx]) * rem;
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					            bulk = (acc << 8) + (line[x - radius - 1] + line[lastx]) * rem;
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            imOut->image8[x][y] = (UINT8)((bulk + w2) / w);
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					            imOut->image8[x][y] = (UINT8)((bulk + w2) / w);
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