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[pre-commit.ci] auto fixes from pre-commit.com hooks
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@ -201,7 +201,8 @@ extern struct ImagingMemoryArena ImagingArenas[IMAGING_ARENAS_COUNT];
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* statically-allocated. This is necessary to properly handle stats.
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*/
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#define IMAGING_ARENAS_FOREACH(index, arena) \
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for (index = 0, (arena) = &ImagingArenas[index]; index < IMAGING_ARENAS_COUNT; (arena) = &ImagingArenas[++index])
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for (index = 0, (arena) = &ImagingArenas[index]; index < IMAGING_ARENAS_COUNT; \
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(arena) = &ImagingArenas[++index])
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#else
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/* In this case we either have the GIL or do not have thread-local storage, in
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* which case we will only allocate a single arena.
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@ -216,7 +217,8 @@ extern struct ImagingMemoryArena ImagingDefaultArena;
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for ((void)index, (arena) = &ImagingDefaultArena; (arena); (arena) = NULL)
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#endif
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ImagingMemoryArena ImagingGetArena(void);
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ImagingMemoryArena
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ImagingGetArena(void);
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extern int
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ImagingMemorySetBlocksMax(ImagingMemoryArena arena, int blocks_max);
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@ -288,9 +288,11 @@ struct ImagingMemoryArena ImagingArenas[IMAGING_ARENAS_COUNT] = {
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* are using a round-robin approach to the statically allocated arenas, we will
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* return the arena that is assigned to the thread on first use.
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*/
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ImagingMemoryArena ImagingGetArena(void) {
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ImagingMemoryArena
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ImagingGetArena(void) {
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if (ImagingArenaThreadIndex == UINT64_MAX) {
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ImagingArenaThreadIndex = _Py_atomic_add_uint64(&ImagingArenaIndex, 1) % IMAGING_ARENAS_COUNT;
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ImagingArenaThreadIndex =
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_Py_atomic_add_uint64(&ImagingArenaIndex, 1) % IMAGING_ARENAS_COUNT;
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}
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return &ImagingArenas[ImagingArenaThreadIndex];
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}
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@ -298,7 +300,8 @@ ImagingMemoryArena ImagingGetArena(void) {
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/* Return the arena associated with the given image. In this case the index of
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* the arena is stored on the image itself.
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*/
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ImagingMemoryArena ImagingGetArenaFromImaging(Imaging im) {
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ImagingMemoryArena
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ImagingGetArenaFromImaging(Imaging im) {
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int arenaindex = im->arenaindex;
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assert(arenaindex >= 0 && arenaindex < IMAGING_ARENAS_COUNT);
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return &ImagingArenas[arenaindex];
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@ -308,7 +311,8 @@ ImagingMemoryArena ImagingGetArenaFromImaging(Imaging im) {
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* is necessary in order to return the blocks to the correct arena when the
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* image is destroyed.
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*/
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static void ImagingSetArenaOnImaging(Imaging im, ImagingMemoryArena arena) {
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static void
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ImagingSetArenaOnImaging(Imaging im, ImagingMemoryArena arena) {
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im->arenaindex = arena->index;
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}
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#else
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@ -339,7 +343,8 @@ struct ImagingMemoryArena ImagingDefaultArena = {
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* either have the GIL or we do not have TLS, we will return only the default
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* arena.
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*/
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ImagingMemoryArena ImagingGetArena(void) {
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ImagingMemoryArena
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ImagingGetArena(void) {
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return &ImagingDefaultArena;
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}
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@ -588,9 +593,7 @@ ImagingNewInternal(const char *mode, int xsize, int ysize, int dirty) {
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ImagingSetArenaOnImaging(im, arena);
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MUTEX_LOCK(&arena->mutex);
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Imaging tmp = ImagingAllocateArray(
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im, arena, dirty, arena->block_size
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);
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Imaging tmp = ImagingAllocateArray(im, arena, dirty, arena->block_size);
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MUTEX_UNLOCK(&arena->mutex);
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if (tmp) {
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return im;
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