/* * The Python Imaging Library. * $Id$ * * a simple drawing package for the Imaging library * * history: * 1996-04-13 fl Created. * 1996-04-30 fl Added transforms and polygon support. * 1996-08-12 fl Added filled polygons. * 1996-11-05 fl Fixed float/int confusion in polygon filler * 1997-07-04 fl Support 32-bit images (C++ would have been nice) * 1998-09-09 fl Eliminated qsort casts; improved rectangle clipping * 1998-09-10 fl Fixed fill rectangle to include lower edge (!) * 1998-12-29 fl Added arc, chord, and pieslice primitives * 1999-01-10 fl Added some level 2 ("arrow") stuff (experimental) * 1999-02-06 fl Added bitmap primitive * 1999-07-26 fl Eliminated a compiler warning * 1999-07-31 fl Pass ink as void* instead of int * 2002-12-10 fl Added experimental RGBA-on-RGB drawing * 2004-09-04 fl Support simple wide lines (no joins) * 2005-05-25 fl Fixed line width calculation * * Copyright (c) 1996-2006 by Fredrik Lundh * Copyright (c) 1997-2006 by Secret Labs AB. * * See the README file for information on usage and redistribution. */ /* FIXME: support fill/outline attribute for all filled shapes */ /* FIXME: support zero-winding fill */ /* FIXME: add drawing context, support affine transforms */ /* FIXME: support clip window (and mask?) */ #include "Imaging.h" #include #include #define CEIL(v) (int) ceil(v) #define FLOOR(v) ((v) >= 0.0 ? (int) (v) : (int) floor(v)) #define INK8(ink) (*(UINT8*)ink) /* * Rounds around zero (up=away from zero, down=towards zero) * This guarantees that ROUND_UP|DOWN(f) == -ROUND_UP|DOWN(-f) */ #define ROUND_UP(f) ((int) ((f) >= 0.0 ? floor((f) + 0.5F) : -floor(fabs(f) + 0.5F))) #define ROUND_DOWN(f) ((int) ((f) >= 0.0 ? ceil((f) - 0.5F) : -ceil(fabs(f) - 0.5F))) /* -------------------------------------------------------------------- */ /* Primitives */ /* -------------------------------------------------------------------- */ typedef struct { /* edge descriptor for polygon engine */ int d; int x0, y0; int xmin, ymin, xmax, ymax; float dx; } Edge; /* Type used in "polygon*" functions */ typedef void (*hline_handler)(Imaging, int, int, int, int); static inline void point8(Imaging im, int x, int y, int ink) { if (x >= 0 && x < im->xsize && y >= 0 && y < im->ysize) { if (strncmp(im->mode, "I;16", 4) == 0) { im->image8[y][x*2] = (UINT8) ink; im->image8[y][x*2+1] = (UINT8) ink; } else { im->image8[y][x] = (UINT8) ink; } } } static inline void point32(Imaging im, int x, int y, int ink) { if (x >= 0 && x < im->xsize && y >= 0 && y < im->ysize) { im->image32[y][x] = ink; } } static inline void point32rgba(Imaging im, int x, int y, int ink) { unsigned int tmp1; if (x >= 0 && x < im->xsize && y >= 0 && y < im->ysize) { UINT8* out = (UINT8*) im->image[y]+x*4; UINT8* in = (UINT8*) &ink; out[0] = BLEND(in[3], out[0], in[0], tmp1); out[1] = BLEND(in[3], out[1], in[1], tmp1); out[2] = BLEND(in[3], out[2], in[2], tmp1); } } static inline void hline8(Imaging im, int x0, int y0, int x1, int ink) { int tmp, pixelwidth; if (y0 >= 0 && y0 < im->ysize) { if (x0 > x1) { tmp = x0, x0 = x1, x1 = tmp; } if (x0 < 0) { x0 = 0; } else if (x0 >= im->xsize) { return; } if (x1 < 0) { return; } else if (x1 >= im->xsize) { x1 = im->xsize-1; } if (x0 <= x1) { pixelwidth = strncmp(im->mode, "I;16", 4) == 0 ? 2 : 1; memset(im->image8[y0] + x0 * pixelwidth, (UINT8) ink, (x1 - x0 + 1) * pixelwidth); } } } static inline void hline32(Imaging im, int x0, int y0, int x1, int ink) { int tmp; INT32* p; if (y0 >= 0 && y0 < im->ysize) { if (x0 > x1) { tmp = x0, x0 = x1, x1 = tmp; } if (x0 < 0) { x0 = 0; } else if (x0 >= im->xsize) { return; } if (x1 < 0) { return; } else if (x1 >= im->xsize) { x1 = im->xsize-1; } p = im->image32[y0]; while (x0 <= x1) { p[x0++] = ink; } } } static inline void hline32rgba(Imaging im, int x0, int y0, int x1, int ink) { int tmp; unsigned int tmp1; if (y0 >= 0 && y0 < im->ysize) { if (x0 > x1) { tmp = x0, x0 = x1, x1 = tmp; } if (x0 < 0) { x0 = 0; } else if (x0 >= im->xsize) { return; } if (x1 < 0) { return; } else if (x1 >= im->xsize) { x1 = im->xsize-1; } if (x0 <= x1) { UINT8* out = (UINT8*) im->image[y0]+x0*4; UINT8* in = (UINT8*) &ink; while (x0 <= x1) { out[0] = BLEND(in[3], out[0], in[0], tmp1); out[1] = BLEND(in[3], out[1], in[1], tmp1); out[2] = BLEND(in[3], out[2], in[2], tmp1); x0++; out += 4; } } } } static inline void line8(Imaging im, int x0, int y0, int x1, int y1, int ink) { int i, n, e; int dx, dy; int xs, ys; /* normalize coordinates */ dx = x1-x0; if (dx < 0) { dx = -dx, xs = -1; } else { xs = 1; } dy = y1-y0; if (dy < 0) { dy = -dy, ys = -1; } else { ys = 1; } n = (dx > dy) ? dx : dy; if (dx == 0) { /* vertical */ for (i = 0; i < dy; i++) { point8(im, x0, y0, ink); y0 += ys; } } else if (dy == 0) { /* horizontal */ for (i = 0; i < dx; i++) { point8(im, x0, y0, ink); x0 += xs; } } else if (dx > dy) { /* bresenham, horizontal slope */ n = dx; dy += dy; e = dy - dx; dx += dx; for (i = 0; i < n; i++) { point8(im, x0, y0, ink); if (e >= 0) { y0 += ys; e -= dx; } e += dy; x0 += xs; } } else { /* bresenham, vertical slope */ n = dy; dx += dx; e = dx - dy; dy += dy; for (i = 0; i < n; i++) { point8(im, x0, y0, ink); if (e >= 0) { x0 += xs; e -= dy; } e += dx; y0 += ys; } } } static inline void line32(Imaging im, int x0, int y0, int x1, int y1, int ink) { int i, n, e; int dx, dy; int xs, ys; /* normalize coordinates */ dx = x1-x0; if (dx < 0) { dx = -dx, xs = -1; } else { xs = 1; } dy = y1-y0; if (dy < 0) { dy = -dy, ys = -1; } else { ys = 1; } n = (dx > dy) ? dx : dy; if (dx == 0) { /* vertical */ for (i = 0; i < dy; i++) { point32(im, x0, y0, ink); y0 += ys; } } else if (dy == 0) { /* horizontal */ for (i = 0; i < dx; i++) { point32(im, x0, y0, ink); x0 += xs; } } else if (dx > dy) { /* bresenham, horizontal slope */ n = dx; dy += dy; e = dy - dx; dx += dx; for (i = 0; i < n; i++) { point32(im, x0, y0, ink); if (e >= 0) { y0 += ys; e -= dx; } e += dy; x0 += xs; } } else { /* bresenham, vertical slope */ n = dy; dx += dx; e = dx - dy; dy += dy; for (i = 0; i < n; i++) { point32(im, x0, y0, ink); if (e >= 0) { x0 += xs; e -= dy; } e += dx; y0 += ys; } } } static inline void line32rgba(Imaging im, int x0, int y0, int x1, int y1, int ink) { int i, n, e; int dx, dy; int xs, ys; /* normalize coordinates */ dx = x1-x0; if (dx < 0) { dx = -dx, xs = -1; } else { xs = 1; } dy = y1-y0; if (dy < 0) { dy = -dy, ys = -1; } else { ys = 1; } n = (dx > dy) ? dx : dy; if (dx == 0) { /* vertical */ for (i = 0; i < dy; i++) { point32rgba(im, x0, y0, ink); y0 += ys; } } else if (dy == 0) { /* horizontal */ for (i = 0; i < dx; i++) { point32rgba(im, x0, y0, ink); x0 += xs; } } else if (dx > dy) { /* bresenham, horizontal slope */ n = dx; dy += dy; e = dy - dx; dx += dx; for (i = 0; i < n; i++) { point32rgba(im, x0, y0, ink); if (e >= 0) { y0 += ys; e -= dx; } e += dy; x0 += xs; } } else { /* bresenham, vertical slope */ n = dy; dx += dx; e = dx - dy; dy += dy; for (i = 0; i < n; i++) { point32rgba(im, x0, y0, ink); if (e >= 0) { x0 += xs; e -= dy; } e += dx; y0 += ys; } } } static int x_cmp(const void *x0, const void *x1) { float diff = *((float*)x0) - *((float*)x1); if (diff < 0) { return -1; } else if (diff > 0) { return 1; } else { return 0; } } static void draw_horizontal_lines(Imaging im, int n, Edge *e, int ink, int *x_pos, int y, hline_handler hline) { int i; for (i = 0; i < n; i++) { if (e[i].ymin == y && e[i].ymin == e[i].ymax) { int xmax; int xmin = e[i].xmin; if (*x_pos < xmin) { // Line would be after the current position continue; } xmax = e[i].xmax; if (*x_pos > xmin) { // Line would be partway through x_pos, so increase the starting point xmin = *x_pos; if (xmax < xmin) { // Line would now end before it started continue; } } (*hline)(im, xmin, e[i].ymin, xmax, ink); *x_pos = xmax+1; } } } /* * Filled polygon draw function using scan line algorithm. */ static inline int polygon_generic(Imaging im, int n, Edge *e, int ink, int eofill, hline_handler hline) { Edge** edge_table; float* xx; int edge_count = 0; int ymin = im->ysize - 1; int ymax = 0; int i; if (n <= 0) { return 0; } /* Initialize the edge table and find polygon boundaries */ /* malloc check ok, using calloc */ edge_table = calloc(n, sizeof(Edge*)); if (!edge_table) { return -1; } for (i = 0; i < n; i++) { if (ymin > e[i].ymin) { ymin = e[i].ymin; } if (ymax < e[i].ymax) { ymax = e[i].ymax; } if (e[i].ymin == e[i].ymax) { continue; } edge_table[edge_count++] = (e + i); } if (ymin < 0) { ymin = 0; } if (ymax > im->ysize) { ymax = im->ysize; } /* Process the edge table with a scan line searching for intersections */ /* malloc check ok, using calloc */ xx = calloc(edge_count * 2, sizeof(float)); if (!xx) { free(edge_table); return -1; } for (; ymin <= ymax; ymin++) { int j = 0; int x_pos = 0; for (i = 0; i < edge_count; i++) { Edge* current = edge_table[i]; if (ymin >= current->ymin && ymin <= current->ymax) { xx[j++] = (ymin - current->y0) * current->dx + current->x0; } /* Needed to draw consistent polygons */ if (ymin == current->ymax && ymin < ymax) { xx[j] = xx[j - 1]; j++; } } qsort(xx, j, sizeof(float), x_cmp); for (i = 1; i < j; i += 2) { int x_end = ROUND_DOWN(xx[i]); if (x_end < x_pos) { // Line would be before the current position continue; } draw_horizontal_lines(im, n, e, ink, &x_pos, ymin, hline); if (x_end < x_pos) { // Line would be before the current position continue; } int x_start = ROUND_UP(xx[i-1]); if (x_pos > x_start) { // Line would be partway through x_pos, so increase the starting point x_start = x_pos; if (x_end < x_start) { // Line would now end before it started continue; } } (*hline)(im, x_start, ymin, x_end, ink); x_pos = x_end+1; } draw_horizontal_lines(im, n, e, ink, &x_pos, ymin, hline); } free(xx); free(edge_table); return 0; } static inline int polygon8(Imaging im, int n, Edge *e, int ink, int eofill) { return polygon_generic(im, n, e, ink, eofill, hline8); } static inline int polygon32(Imaging im, int n, Edge *e, int ink, int eofill) { return polygon_generic(im, n, e, ink, eofill, hline32); } static inline int polygon32rgba(Imaging im, int n, Edge *e, int ink, int eofill) { return polygon_generic(im, n, e, ink, eofill, hline32rgba); } static inline void add_edge(Edge *e, int x0, int y0, int x1, int y1) { /* printf("edge %d %d %d %d\n", x0, y0, x1, y1); */ if (x0 <= x1) { e->xmin = x0, e->xmax = x1; } else { e->xmin = x1, e->xmax = x0; } if (y0 <= y1) { e->ymin = y0, e->ymax = y1; } else { e->ymin = y1, e->ymax = y0; } if (y0 == y1) { e->d = 0; e->dx = 0.0; } else { e->dx = ((float)(x1-x0)) / (y1-y0); if (y0 == e->ymin) { e->d = 1; } else { e->d = -1; } } e->x0 = x0; e->y0 = y0; } typedef struct { void (*point)(Imaging im, int x, int y, int ink); void (*hline)(Imaging im, int x0, int y0, int x1, int ink); void (*line)(Imaging im, int x0, int y0, int x1, int y1, int ink); int (*polygon)(Imaging im, int n, Edge *e, int ink, int eofill); } DRAW; DRAW draw8 = { point8, hline8, line8, polygon8 }; DRAW draw32 = { point32, hline32, line32, polygon32 }; DRAW draw32rgba = { point32rgba, hline32rgba, line32rgba, polygon32rgba }; /* -------------------------------------------------------------------- */ /* Interface */ /* -------------------------------------------------------------------- */ #define DRAWINIT()\ if (im->image8) {\ draw = &draw8;\ ink = INK8(ink_);\ } else {\ draw = (op) ? &draw32rgba : &draw32; \ memcpy(&ink, ink_, sizeof(ink)); \ } int ImagingDrawPoint(Imaging im, int x0, int y0, const void* ink_, int op) { DRAW* draw; INT32 ink; DRAWINIT(); draw->point(im, x0, y0, ink); return 0; } int ImagingDrawLine(Imaging im, int x0, int y0, int x1, int y1, const void* ink_, int op) { DRAW* draw; INT32 ink; DRAWINIT(); draw->line(im, x0, y0, x1, y1, ink); return 0; } int ImagingDrawWideLine(Imaging im, int x0, int y0, int x1, int y1, const void* ink_, int width, int op) { DRAW* draw; INT32 ink; int dx, dy; double big_hypotenuse, small_hypotenuse, ratio_max, ratio_min; int dxmin, dxmax, dymin, dymax; Edge e[4]; DRAWINIT(); dx = x1-x0; dy = y1-y0; if (dx == 0 && dy == 0) { draw->point(im, x0, y0, ink); return 0; } big_hypotenuse = sqrt((double) (dx*dx + dy*dy)); small_hypotenuse = (width - 1) / 2.0; ratio_max = ROUND_UP(small_hypotenuse) / big_hypotenuse; ratio_min = ROUND_DOWN(small_hypotenuse) / big_hypotenuse; dxmin = ROUND_DOWN(ratio_min * dy); dxmax = ROUND_DOWN(ratio_max * dy); dymin = ROUND_DOWN(ratio_min * dx); dymax = ROUND_DOWN(ratio_max * dx); { int vertices[4][2] = { {x0 - dxmin, y0 + dymax}, {x1 - dxmin, y1 + dymax}, {x1 + dxmax, y1 - dymin}, {x0 + dxmax, y0 - dymin} }; add_edge(e+0, vertices[0][0], vertices[0][1], vertices[1][0], vertices[1][1]); add_edge(e+1, vertices[1][0], vertices[1][1], vertices[2][0], vertices[2][1]); add_edge(e+2, vertices[2][0], vertices[2][1], vertices[3][0], vertices[3][1]); add_edge(e+3, vertices[3][0], vertices[3][1], vertices[0][0], vertices[0][1]); draw->polygon(im, 4, e, ink, 0); } return 0; } int ImagingDrawRectangle(Imaging im, int x0, int y0, int x1, int y1, const void* ink_, int fill, int width, int op) { int i; int y; int tmp; DRAW* draw; INT32 ink; DRAWINIT(); if (y0 > y1) { tmp = y0, y0 = y1, y1 = tmp; } if (fill) { if (y0 < 0) { y0 = 0; } else if (y0 >= im->ysize) { return 0; } if (y1 < 0) { return 0; } else if (y1 > im->ysize) { y1 = im->ysize; } for (y = y0; y <= y1; y++) { draw->hline(im, x0, y, x1, ink); } } else { /* outline */ if (width == 0) { width = 1; } for (i = 0; i < width; i++) { draw->hline(im, x0, y0+i, x1, ink); draw->hline(im, x0, y1-i, x1, ink); draw->line(im, x1-i, y0, x1-i, y1, ink); draw->line(im, x0+i, y1, x0+i, y0, ink); } } return 0; } int ImagingDrawPolygon(Imaging im, int count, int* xy, const void* ink_, int fill, int op) { int i, n; DRAW* draw; INT32 ink; if (count <= 0) { return 0; } DRAWINIT(); if (fill) { /* Build edge list */ /* malloc check ok, using calloc */ Edge* e = calloc(count, sizeof(Edge)); if (!e) { (void) ImagingError_MemoryError(); return -1; } for (i = n = 0; i < count-1; i++) { add_edge(&e[n++], xy[i+i], xy[i+i+1], xy[i+i+2], xy[i+i+3]); } if (xy[i+i] != xy[0] || xy[i+i+1] != xy[1]) { add_edge(&e[n++], xy[i+i], xy[i+i+1], xy[0], xy[1]); } draw->polygon(im, n, e, ink, 0); free(e); } else { /* Outline */ for (i = 0; i < count-1; i++) { draw->line(im, xy[i+i], xy[i+i+1], xy[i+i+2], xy[i+i+3], ink); } draw->line(im, xy[i+i], xy[i+i+1], xy[0], xy[1], ink); } return 0; } int ImagingDrawBitmap(Imaging im, int x0, int y0, Imaging bitmap, const void* ink, int op) { return ImagingFill2( im, ink, bitmap, x0, y0, x0 + bitmap->xsize, y0 + bitmap->ysize ); } /* -------------------------------------------------------------------- */ /* standard shapes */ // Imagine 2D plane and ellipse with center in (0, 0) and semi-major axes a and b. // Then quarter_* stuff approximates its top right quarter (x, y >= 0) with integer // points from set {(2x+x0, 2y+y0) | x,y in Z} where x0, y0 are from {0, 1} and // are such that point (a, b) is in the set. typedef struct { int32_t a, b, cx, cy, ex, ey; int64_t a2, b2, a2b2; int8_t finished; } quarter_state; void quarter_init(quarter_state* s, int32_t a, int32_t b) { if (a < 0 || b < 0) { s->finished = 1; } else { s->a = a; s->b = b; s->cx = a; s->cy = b % 2; s->ex = a % 2; s->ey = b; s->a2 = a * a; s->b2 = b * b; s->a2b2 = s->a2 * s->b2; s->finished = 0; } } // deviation of the point from ellipse curve, basically a substitution // of the point into the ellipse equation int64_t quarter_delta(quarter_state* s, int64_t x, int64_t y) { return llabs(s->a2 * y * y + s->b2 * x * x - s->a2b2); } int8_t quarter_next(quarter_state* s, int32_t* ret_x, int32_t* ret_y) { if (s->finished) { return -1; } *ret_x = s->cx; *ret_y = s->cy; if (s->cx == s->ex && s->cy == s->ey) { s->finished = 1; } else { // bresenham's algorithm, possible optimization: only consider 2 of 3 // next points depending on current slope int32_t nx = s->cx; int32_t ny = s->cy + 2; int64_t ndelta = quarter_delta(s, nx, ny); if (nx > 1) { int64_t newdelta = quarter_delta(s, s->cx - 2, s->cy + 2); if (ndelta > newdelta) { nx = s->cx - 2; ny = s->cy + 2; ndelta = newdelta; } newdelta = quarter_delta(s, s->cx - 2, s->cy); if (ndelta > newdelta) { nx = s->cx - 2; ny = s->cy; } } s->cx = nx; s->cy = ny; } return 0; } // quarter_* stuff can "draw" a quarter of an ellipse with thickness 1, great. // Now we use ellipse_* stuff to join all four quarters of two different sized // ellipses and receive horizontal segments of a complete ellipse with // specified thickness. // // Still using integer grid with step 2 at this point (like in quarter_*) // to ease angle clipping in future. typedef struct { quarter_state st_o, st_i; int32_t py, pl, pr; int32_t cy[4], cl[4], cr[4]; int8_t bufcnt; int8_t finished; int8_t leftmost; } ellipse_state; void ellipse_init(ellipse_state* s, int32_t a, int32_t b, int32_t w) { s->bufcnt = 0; s->leftmost = a % 2; quarter_init(&s->st_o, a, b); if (w < 1 || quarter_next(&s->st_o, &s->pr, &s->py) == -1) { s->finished = 1; } else { s->finished = 0; quarter_init(&s->st_i, a - 2 * (w - 1), b - 2 * (w - 1)); s->pl = s->leftmost; } } int8_t ellipse_next(ellipse_state* s, int32_t* ret_x0, int32_t* ret_y, int32_t* ret_x1) { if (s->bufcnt == 0) { if (s->finished) { return -1; } int32_t y = s->py; int32_t l = s->pl; int32_t r = s->pr; int32_t cx = 0, cy = 0; int8_t next_ret; while ((next_ret = quarter_next(&s->st_o, &cx, &cy)) != -1 && cy <= y) { } if (next_ret == -1) { s->finished = 1; } else { s->pr = cx; s->py = cy; } while ((next_ret = quarter_next(&s->st_i, &cx, &cy)) != -1 && cy <= y) { l = cx; } s->pl = next_ret == -1 ? s->leftmost : cx; if ((l > 0 || l < r) && y > 0) { s->cl[s->bufcnt] = l == 0 ? 2 : l; s->cy[s->bufcnt] = y; s->cr[s->bufcnt] = r; ++s->bufcnt; } if (y > 0) { s->cl[s->bufcnt] = -r; s->cy[s->bufcnt] = y; s->cr[s->bufcnt] = -l; ++s->bufcnt; } if (l > 0 || l < r) { s->cl[s->bufcnt] = l == 0 ? 2 : l; s->cy[s->bufcnt] = -y; s->cr[s->bufcnt] = r; ++s->bufcnt; } s->cl[s->bufcnt] = -r; s->cy[s->bufcnt] = -y; s->cr[s->bufcnt] = -l; ++s->bufcnt; } --s->bufcnt; *ret_x0 = s->cl[s->bufcnt]; *ret_y = s->cy[s->bufcnt]; *ret_x1 = s->cr[s->bufcnt]; return 0; } // Clipping tree consists of half-plane clipping nodes and combining nodes. // We can throw a horizontal segment in such a tree and collect an ordered set // of resulting disjoint clipped segments organized into a sorted linked list // of their end points. typedef enum { CT_AND, // intersection CT_OR, // union CT_CLIP // half-plane clipping } clip_type; typedef struct clip_node { clip_type type; double a, b, c; // half-plane coeffs, only used in clipping nodes struct clip_node* l; // child pointers, are only non-NULL in combining nodes struct clip_node* r; } clip_node; // Linked list for the ends of the clipped horizontal segments. // Since the segment is always horizontal, we don't need to store Y coordinate. typedef struct event_list { int32_t x; int8_t type; // used internally, 1 for the left end (smaller X), -1 for the // right end; pointless in output since the output segments // are disjoint, therefore the types would always come in pairs // and interchange (1 -1 1 -1 ...) struct event_list* next; } event_list; // Mirrors all the clipping nodes of the tree relative to the y = x line. void clip_tree_transpose(clip_node* root) { if (root != NULL) { if (root->type == CT_CLIP) { double t = root->a; root->a = root->b; root->b = t; } clip_tree_transpose(root->l); clip_tree_transpose(root->r); } } // Outputs a sequence of open-close events (types -1 and 1) for // non-intersecting segments sorted by X coordinate. // Combining nodes (AND, OR) may also accept sequences for intersecting // segments, i.e. something like correct bracket sequences. int clip_tree_do_clip(clip_node* root, int32_t x0, int32_t y, int32_t x1, event_list** ret) { if (root == NULL) { event_list* start = malloc(sizeof(event_list)); if (!start) { ImagingError_MemoryError(); return -1; } event_list* end = malloc(sizeof(event_list)); if (!end) { free(start); ImagingError_MemoryError(); return -1; } start->x = x0; start->type = 1; start->next = end; end->x = x1; end->type = -1; end->next = NULL; *ret = start; return 0; } if (root->type == CT_CLIP) { double eps = 1e-9; double A = root->a; double B = root->b; double C = root->c; if (fabs(A) < eps) { if (B * y + C < -eps) { x0 = 1; x1 = 0; } } else { // X of intersection double ix = - (B * y + C) / A; if (A * x0 + B * y + C < eps) { x0 = round(fmax(x0, ix)); } if (A * x1 + B * y + C < eps) { x1 = round(fmin(x1, ix)); } } if (x0 <= x1) { event_list* start = malloc(sizeof(event_list)); if (!start) { ImagingError_MemoryError(); return -1; } event_list* end = malloc(sizeof(event_list)); if (!end) { free(start); ImagingError_MemoryError(); return -1; } start->x = x0; start->type = 1; start->next = end; end->x = x1; end->type = -1; end->next = NULL; *ret = start; } else { *ret = NULL; } return 0; } if (root->type == CT_OR || root->type == CT_AND) { event_list* l1; event_list* l2; if (clip_tree_do_clip(root->l, x0, y, x1, &l1) < 0) { return -1; } if (clip_tree_do_clip(root->r, x0, y, x1, &l2) < 0) { while (l1) { l2 = l1->next; free(l1); l1 = l2; } return -1; } *ret = NULL; event_list* tail = NULL; int32_t k1 = 0; int32_t k2 = 0; while (l1 != NULL || l2 != NULL) { event_list* t; if (l2 == NULL || (l1 != NULL && (l1->x < l2->x || (l1->x == l2->x && l1->type > l2->type)))) { t = l1; k1 += t->type; assert(k1 >= 0); l1 = l1->next; } else { t = l2; k2 += t->type; assert(k2 >= 0); l2 = l2->next; } t->next = NULL; if ((root->type == CT_OR && ( (t->type == 1 && (tail == NULL || tail->type == -1)) || (t->type == -1 && k1 == 0 && k2 == 0) )) || (root->type == CT_AND && ( (t->type == 1 && (tail == NULL || tail->type == -1) && k1 > 0 && k2 > 0) || (t->type == -1 && tail != NULL && tail->type == 1 && (k1 == 0 || k2 == 0)) ))) { if (tail == NULL) { *ret = t; } else { tail->next = t; } tail = t; } else { free(t); } } return 0; } *ret = NULL; return 0; } // One more layer of processing on top of the regular ellipse. // Uses the clipping tree. // Used for producing ellipse derivatives such as arc, chord, pie, etc. typedef struct { ellipse_state st; clip_node* root; clip_node nodes[7]; int32_t node_count; event_list* head; int32_t y; } clip_ellipse_state; typedef void (*clip_ellipse_init)(clip_ellipse_state*, int32_t, int32_t, int32_t, float, float); void debug_clip_tree(clip_node* root, int space) { if (root == NULL) { return; } if (root->type == CT_CLIP) { int t = space; while (t--) { fputc(' ', stderr); } fprintf(stderr, "clip %+fx%+fy%+f > 0\n", root->a, root->b, root->c); } else { debug_clip_tree(root->l, space + 2); int t = space; while (t--) { fputc(' ', stderr); } fprintf(stderr, "%s\n", root->type == CT_AND ? "and" : "or"); debug_clip_tree(root->r, space + 2); } if (space == 0) { fputc('\n', stderr); } } // Resulting angles will satisfy 0 <= al < 360, al <= ar <= al + 360 void normalize_angles(float* al, float* ar) { if (*ar - *al >= 360) { *al = 0; *ar = 360; } else { *al = fmod(*al < 0 ? 360 - (fmod(-*al, 360)) : *al, 360); *ar = *al + fmod(*ar < *al ? 360 - fmod(*al - *ar, 360) : *ar - *al, 360); } } // An arc with caps orthogonal to the ellipse curve. void arc_init(clip_ellipse_state* s, int32_t a, int32_t b, int32_t w, float al, float ar) { if (a < b) { // transpose the coordinate system arc_init(s, b, a, w, 90 - ar, 90 - al); ellipse_init(&s->st, a, b, w); clip_tree_transpose(s->root); } else { // a >= b, based on "wide" ellipse ellipse_init(&s->st, a, b, w); s->head = NULL; s->node_count = 0; normalize_angles(&al, &ar); // building clipping tree, a lot of different cases if (ar == al + 360) { s->root = NULL; } else { clip_node* lc = s->nodes + s->node_count++; clip_node* rc = s->nodes + s->node_count++; lc->l = lc->r = rc->l = rc->r = NULL; lc->type = rc->type = CT_CLIP; lc->a = -a * sin(al * M_PI / 180.0); lc->b = b * cos(al * M_PI / 180.0); lc->c = (a * a - b * b) * sin(al * M_PI / 90.0) / 2.0; rc->a = a * sin(ar * M_PI / 180.0); rc->b = -b * cos(ar * M_PI / 180.0); rc->c = (b * b - a * a) * sin(ar * M_PI / 90.0) / 2.0; if (fmod(al, 180) == 0 || fmod(ar, 180) == 0) { s->root = s->nodes + s->node_count++; s->root->l = lc; s->root->r = rc; s->root->type = ar - al < 180 ? CT_AND : CT_OR; } else if (((int)(al / 180) + (int)(ar / 180)) % 2 == 1) { s->root = s->nodes + s->node_count++; s->root->l = s->nodes + s->node_count++; s->root->l->l = s->nodes + s->node_count++; s->root->l->r = lc; s->root->r = s->nodes + s->node_count++; s->root->r->l = s->nodes + s->node_count++; s->root->r->r = rc; s->root->type = CT_OR; s->root->l->type = CT_AND; s->root->r->type = CT_AND; s->root->l->l->type = CT_CLIP; s->root->r->l->type = CT_CLIP; s->root->l->l->l = s->root->l->l->r = NULL; s->root->r->l->l = s->root->r->l->r = NULL; s->root->l->l->a = s->root->l->l->c = 0; s->root->r->l->a = s->root->r->l->c = 0; s->root->l->l->b = (int)(al / 180) % 2 == 0 ? 1 : -1; s->root->r->l->b = (int)(ar / 180) % 2 == 0 ? 1 : -1; } else { s->root = s->nodes + s->node_count++; s->root->l = s->nodes + s->node_count++; s->root->r = s->nodes + s->node_count++; s->root->type = s->root->l->type = ar - al < 180 ? CT_AND : CT_OR; s->root->l->l = lc; s->root->l->r = rc; s->root->r->type = CT_CLIP; s->root->r->l = s->root->r->r = NULL; s->root->r->a = s->root->r->c = 0; s->root->r->b = ar < 180 || ar > 540 ? 1 : -1; } } } } // A chord line. void chord_line_init(clip_ellipse_state* s, int32_t a, int32_t b, int32_t w, float al, float ar) { ellipse_init(&s->st, a, b, a + b + 1); s->head = NULL; s->node_count = 0; // line equation for chord double xl = a * cos(al * M_PI / 180.0), xr = a * cos(ar * M_PI / 180.0); double yl = b * sin(al * M_PI / 180.0), yr = b * sin(ar * M_PI / 180.0); s->root = s->nodes + s->node_count++; s->root->l = s->nodes + s->node_count++; s->root->r = s->nodes + s->node_count++; s->root->type = CT_AND; s->root->l->type = s->root->r->type = CT_CLIP; s->root->l->l = s->root->l->r = s->root->r->l = s->root->r->r = NULL; s->root->l->a = yr - yl; s->root->l->b = xl - xr; s->root->l->c = -(s->root->l->a * xl + s->root->l->b * yl); s->root->r->a = -s->root->l->a; s->root->r->b = -s->root->l->b; s->root->r->c = 2 * w * sqrt(pow(s->root->l->a, 2.0) + pow(s->root->l->b, 2.0)) - s->root->l->c; } // Pie side. void pie_side_init(clip_ellipse_state* s, int32_t a, int32_t b, int32_t w, float al, float _) { ellipse_init(&s->st, a, b, a + b + 1); s->head = NULL; s->node_count = 0; double xl = a * cos(al * M_PI / 180.0); double yl = b * sin(al * M_PI / 180.0); double a1 = -yl; double b1 = xl; double c1 = w * sqrt(a1 * a1 + b1 * b1); s->root = s->nodes + s->node_count++; s->root->type = CT_AND; s->root->l = s->nodes + s->node_count++; s->root->l->type = CT_AND; clip_node* cnode; cnode = s->nodes + s->node_count++; cnode->l = cnode->r = NULL; cnode->type = CT_CLIP; cnode->a = a1; cnode->b = b1; cnode->c = c1; s->root->l->l = cnode; cnode = s->nodes + s->node_count++; cnode->l = cnode->r = NULL; cnode->type = CT_CLIP; cnode->a = -a1; cnode->b = -b1; cnode->c = c1; s->root->l->r = cnode; cnode = s->nodes + s->node_count++; cnode->l = cnode->r = NULL; cnode->type = CT_CLIP; cnode->a = b1; cnode->b = -a1; cnode->c = 0; s->root->r = cnode; } // A chord. void chord_init(clip_ellipse_state* s, int32_t a, int32_t b, int32_t w, float al, float ar) { ellipse_init(&s->st, a, b, w); s->head = NULL; s->node_count = 0; // line equation for chord double xl = a * cos(al * M_PI / 180.0), xr = a * cos(ar * M_PI / 180.0); double yl = b * sin(al * M_PI / 180.0), yr = b * sin(ar * M_PI / 180.0); s->root = s->nodes + s->node_count++; s->root->l = s->root->r = NULL; s->root->type = CT_CLIP; s->root->a = yr - yl; s->root->b = xl - xr; s->root->c = -(s->root->a * xl + s->root->b * yl); } // A pie. Can also be used to draw an arc with ugly sharp caps. void pie_init(clip_ellipse_state* s, int32_t a, int32_t b, int32_t w, float al, float ar) { ellipse_init(&s->st, a, b, w); s->head = NULL; s->node_count = 0; // line equations for pie sides double xl = a * cos(al * M_PI / 180.0), xr = a * cos(ar * M_PI / 180.0); double yl = b * sin(al * M_PI / 180.0), yr = b * sin(ar * M_PI / 180.0); clip_node* lc = s->nodes + s->node_count++; clip_node* rc = s->nodes + s->node_count++; lc->l = lc->r = rc->l = rc->r = NULL; lc->type = rc->type = CT_CLIP; lc->a = -yl; lc->b = xl; lc->c = 0; rc->a = yr; rc->b = -xr; rc->c = 0; s->root = s->nodes + s->node_count++; s->root->l = lc; s->root->r = rc; s->root->type = ar - al < 180 ? CT_AND : CT_OR; } void clip_ellipse_free(clip_ellipse_state* s) { while (s->head != NULL) { event_list* t = s->head; s->head = s->head->next; free(t); } } int8_t clip_ellipse_next(clip_ellipse_state* s, int32_t* ret_x0, int32_t* ret_y, int32_t* ret_x1) { int32_t x0, y, x1; while (s->head == NULL && ellipse_next(&s->st, &x0, &y, &x1) >= 0) { if (clip_tree_do_clip(s->root, x0, y, x1, &s->head) < 0) { return -2; } s->y = y; } if (s->head != NULL) { *ret_y = s->y; event_list* t = s->head; s->head = s->head->next; *ret_x0 = t->x; free(t); t = s->head; assert(t != NULL); s->head = s->head->next; *ret_x1 = t->x; free(t); return 0; } return -1; } static int ellipseNew(Imaging im, int x0, int y0, int x1, int y1, const void* ink_, int fill, int width, int op) { DRAW* draw; INT32 ink; DRAWINIT(); int a = x1 - x0; int b = y1 - y0; if (a < 0 || b < 0) { return 0; } if (fill) { width = a + b; } ellipse_state st; ellipse_init(&st, a, b, width); int32_t X0, Y, X1; while (ellipse_next(&st, &X0, &Y, &X1) != -1) { draw->hline(im, x0 + (X0 + a) / 2, y0 + (Y + b) / 2, x0 + (X1 + a) / 2, ink); } return 0; } static int clipEllipseNew(Imaging im, int x0, int y0, int x1, int y1, float start, float end, const void* ink_, int width, int op, clip_ellipse_init init) { DRAW* draw; INT32 ink; DRAWINIT(); int a = x1 - x0; int b = y1 - y0; if (a < 0 || b < 0) { return 0; } clip_ellipse_state st; init(&st, a, b, width, start, end); // debug_clip_tree(st.root, 0); int32_t X0, Y, X1; int next_code; while ((next_code = clip_ellipse_next(&st, &X0, &Y, &X1)) >= 0) { draw->hline(im, x0 + (X0 + a) / 2, y0 + (Y + b) / 2, x0 + (X1 + a) / 2, ink); } clip_ellipse_free(&st); return next_code == -1 ? 0 : -1; } static int arcNew(Imaging im, int x0, int y0, int x1, int y1, float start, float end, const void* ink_, int width, int op) { return clipEllipseNew(im, x0, y0, x1, y1, start, end, ink_, width, op, arc_init); } static int chordNew(Imaging im, int x0, int y0, int x1, int y1, float start, float end, const void* ink_, int width, int op) { return clipEllipseNew(im, x0, y0, x1, y1, start, end, ink_, width, op, chord_init); } static int chordLineNew(Imaging im, int x0, int y0, int x1, int y1, float start, float end, const void* ink_, int width, int op) { return clipEllipseNew(im, x0, y0, x1, y1, start, end, ink_, width, op, chord_line_init); } static int pieNew(Imaging im, int x0, int y0, int x1, int y1, float start, float end, const void* ink_, int width, int op) { return clipEllipseNew(im, x0, y0, x1, y1, start, end, ink_, width, op, pie_init); } static int pieSideNew(Imaging im, int x0, int y0, int x1, int y1, float start, const void* ink_, int width, int op) { return clipEllipseNew(im, x0, y0, x1, y1, start, 0, ink_, width, op, pie_side_init); } int ImagingDrawEllipse(Imaging im, int x0, int y0, int x1, int y1, const void* ink, int fill, int width, int op) { return ellipseNew(im, x0, y0, x1, y1, ink, fill, width, op); } int ImagingDrawArc(Imaging im, int x0, int y0, int x1, int y1, float start, float end, const void* ink, int width, int op) { normalize_angles(&start, &end); if (start + 360 == end) { return ImagingDrawEllipse(im, x0, y0, x1, y1, ink, 0, width, op); } if (start == end) { return 0; } return arcNew(im, x0, y0, x1, y1, start, end, ink, width, op); } int ImagingDrawChord(Imaging im, int x0, int y0, int x1, int y1, float start, float end, const void* ink, int fill, int width, int op) { normalize_angles(&start, &end); if (start + 360 == end) { return ImagingDrawEllipse(im, x0, y0, x1, y1, ink, fill, width, op); } if (start == end) { return 0; } if (fill) { return chordNew(im, x0, y0, x1, y1, start, end, ink, x1 - x0 + y1 - y0 + 1, op); } else { if (chordLineNew(im, x0, y0, x1, y1, start, end, ink, width, op)) { return -1; } return chordNew(im, x0, y0, x1, y1, start, end, ink, width, op); } } int ImagingDrawPieslice(Imaging im, int x0, int y0, int x1, int y1, float start, float end, const void* ink, int fill, int width, int op) { normalize_angles(&start, &end); if (start + 360 == end) { return ellipseNew(im, x0, y0, x1, y1, ink, fill, width, op); } if (start == end) { return 0; } if (fill) { return pieNew(im, x0, y0, x1, y1, start, end, ink, x1 + y1 - x0 - y0, op); } else { if (pieSideNew(im, x0, y0, x1, y1, start, ink, width, op)) { return -1; } if (pieSideNew(im, x0, y0, x1, y1, end, ink, width, op)) { return -1; } float xc = round((x0 + x1 - width) / 2.0), yc = round((y0 + y1 - width) / 2.0); ellipseNew(im, xc, yc, xc + width - 1, yc + width - 1, ink, 1, 0, op); return pieNew(im, x0, y0, x1, y1, start, end, ink, width, op); } } /* -------------------------------------------------------------------- */ /* experimental level 2 ("arrow") graphics stuff. this implements portions of the arrow api on top of the Edge structure. the semantics are ok, except that "curve" flattens the bezier curves by itself */ struct ImagingOutlineInstance { float x0, y0; float x, y; int count; Edge *edges; int size; }; ImagingOutline ImagingOutlineNew(void) { ImagingOutline outline; outline = calloc(1, sizeof(struct ImagingOutlineInstance)); if (!outline) { return (ImagingOutline) ImagingError_MemoryError(); } outline->edges = NULL; outline->count = outline->size = 0; ImagingOutlineMove(outline, 0, 0); return outline; } void ImagingOutlineDelete(ImagingOutline outline) { if (!outline) { return; } if (outline->edges) { free(outline->edges); } free(outline); } static Edge* allocate(ImagingOutline outline, int extra) { Edge* e; if (outline->count + extra > outline->size) { /* expand outline buffer */ outline->size += extra + 25; if (!outline->edges) { /* malloc check ok, uses calloc for overflow */ e = calloc(outline->size, sizeof(Edge)); } else { if (outline->size > INT_MAX / sizeof(Edge)) { return NULL; } /* malloc check ok, overflow checked above */ e = realloc(outline->edges, outline->size * sizeof(Edge)); } if (!e) { return NULL; } outline->edges = e; } e = outline->edges + outline->count; outline->count += extra; return e; } int ImagingOutlineMove(ImagingOutline outline, float x0, float y0) { outline->x = outline->x0 = x0; outline->y = outline->y0 = y0; return 0; } int ImagingOutlineLine(ImagingOutline outline, float x1, float y1) { Edge* e; e = allocate(outline, 1); if (!e) { return -1; /* out of memory */ } add_edge(e, (int) outline->x, (int) outline->y, (int) x1, (int) y1); outline->x = x1; outline->y = y1; return 0; } int ImagingOutlineCurve(ImagingOutline outline, float x1, float y1, float x2, float y2, float x3, float y3) { Edge* e; int i; float xo, yo; #define STEPS 32 e = allocate(outline, STEPS); if (!e) { return -1; /* out of memory */ } xo = outline->x; yo = outline->y; /* flatten the bezier segment */ for (i = 1; i <= STEPS; i++) { float t = ((float) i) / STEPS; float t2 = t*t; float t3 = t2*t; float u = 1.0F - t; float u2 = u*u; float u3 = u2*u; float x = outline->x*u3 + 3*(x1*t*u2 + x2*t2*u) + x3*t3 + 0.5; float y = outline->y*u3 + 3*(y1*t*u2 + y2*t2*u) + y3*t3 + 0.5; add_edge(e++, xo, yo, (int) x, (int) y); xo = x, yo = y; } outline->x = xo; outline->y = yo; return 0; } int ImagingOutlineClose(ImagingOutline outline) { if (outline->x == outline->x0 && outline->y == outline->y0) { return 0; } return ImagingOutlineLine(outline, outline->x0, outline->y0); } int ImagingOutlineTransform(ImagingOutline outline, double a[6]) { Edge *eIn; Edge *eOut; int i, n; int x0, y0, x1, y1; int X0, Y0, X1, Y1; double a0 = a[0]; double a1 = a[1]; double a2 = a[2]; double a3 = a[3]; double a4 = a[4]; double a5 = a[5]; eIn = outline->edges; n = outline->count; /* FIXME: ugly! */ outline->edges = NULL; outline->count = outline->size = 0; eOut = allocate(outline, n); if (!eOut) { outline->edges = eIn; outline->count = outline->size = n; ImagingError_MemoryError(); return -1; } for (i = 0; i < n; i++) { x0 = eIn->x0; y0 = eIn->y0; /* FIXME: ouch! */ if (eIn->x0 == eIn->xmin) { x1 = eIn->xmax; } else { x1 = eIn->xmin; } if (eIn->y0 == eIn->ymin) { y1 = eIn->ymax; } else { y1 = eIn->ymin; } /* full moon tonight! if this doesn't work, you may need to upgrade your compiler (make sure you have the right service pack) */ X0 = (int) (a0*x0 + a1*y0 + a2); Y0 = (int) (a3*x0 + a4*y0 + a5); X1 = (int) (a0*x1 + a1*y1 + a2); Y1 = (int) (a3*x1 + a4*y1 + a5); add_edge(eOut, X0, Y0, X1, Y1); eIn++; eOut++; } free(eIn); return 0; } int ImagingDrawOutline(Imaging im, ImagingOutline outline, const void* ink_, int fill, int op) { DRAW* draw; INT32 ink; DRAWINIT(); draw->polygon(im, outline->count, outline->edges, ink, 0); return 0; }