#include "Imaging.h" #define MAX(x, y) (((x) > (y)) ? (x) : (y)) #define MIN(x, y) (((x) < (y)) ? (x) : (y)) typedef UINT8 pixel[4]; void static inline ImagingLineBoxBlur32(pixel *lineOut, pixel *lineIn, int lastx, int radius, int edgeA, int edgeB, UINT32 ww, UINT32 fw) { int x; UINT32 acc[4]; UINT32 bulk[4]; #define MOVE_ACC(acc, subtract, add) \ acc[0] += lineIn[add][0] - lineIn[subtract][0]; \ acc[1] += lineIn[add][1] - lineIn[subtract][1]; \ acc[2] += lineIn[add][2] - lineIn[subtract][2]; \ acc[3] += lineIn[add][3] - lineIn[subtract][3]; #define ADD_FAR(bulk, acc, left, right) \ bulk[0] = (acc[0] * ww) + (lineIn[left][0] + lineIn[right][0]) * fw; \ bulk[1] = (acc[1] * ww) + (lineIn[left][1] + lineIn[right][1]) * fw; \ bulk[2] = (acc[2] * ww) + (lineIn[left][2] + lineIn[right][2]) * fw; \ bulk[3] = (acc[3] * ww) + (lineIn[left][3] + lineIn[right][3]) * fw; #define SAVE(x, bulk) \ lineOut[x][0] = (UINT8)((bulk[0] + (1 << 23)) >> 24); \ lineOut[x][1] = (UINT8)((bulk[1] + (1 << 23)) >> 24); \ lineOut[x][2] = (UINT8)((bulk[2] + (1 << 23)) >> 24); \ lineOut[x][3] = (UINT8)((bulk[3] + (1 << 23)) >> 24); /* Compute acc for -1 pixel (outside of image): From "-radius-1" to "-1" get first pixel, then from "0" to "radius-1". */ acc[0] = lineIn[0][0] * (radius + 1); acc[1] = lineIn[0][1] * (radius + 1); acc[2] = lineIn[0][2] * (radius + 1); acc[3] = lineIn[0][3] * (radius + 1); /* As radius can be bigger than xsize, iterate to edgeA -1. */ for (x = 0; x < edgeA - 1; x++) { acc[0] += lineIn[x][0]; acc[1] += lineIn[x][1]; acc[2] += lineIn[x][2]; acc[3] += lineIn[x][3]; } /* Then multiply remainder to last x. */ acc[0] += lineIn[lastx][0] * (radius - edgeA + 1); acc[1] += lineIn[lastx][1] * (radius - edgeA + 1); acc[2] += lineIn[lastx][2] * (radius - edgeA + 1); acc[3] += lineIn[lastx][3] * (radius - edgeA + 1); if (edgeA <= edgeB) { /* Subtract pixel from left ("0"). Add pixels from radius. */ for (x = 0; x < edgeA; x++) { MOVE_ACC(acc, 0, x + radius); ADD_FAR(bulk, acc, 0, x + radius + 1); SAVE(x, bulk); } /* Subtract previous pixel from "-radius". Add pixels from radius. */ for (x = edgeA; x < edgeB; x++) { MOVE_ACC(acc, x - radius - 1, x + radius); ADD_FAR(bulk, acc, x - radius - 1, x + radius + 1); SAVE(x, bulk); } /* Subtract previous pixel from "-radius". Add last pixel. */ for (x = edgeB; x <= lastx; x++) { MOVE_ACC(acc, x - radius - 1, lastx); ADD_FAR(bulk, acc, x - radius - 1, lastx); SAVE(x, bulk); } } else { for (x = 0; x < edgeB; x++) { MOVE_ACC(acc, 0, x + radius); ADD_FAR(bulk, acc, 0, x + radius + 1); SAVE(x, bulk); } for (x = edgeB; x < edgeA; x++) { MOVE_ACC(acc, 0, lastx); ADD_FAR(bulk, acc, 0, lastx); SAVE(x, bulk); } for (x = edgeA; x <= lastx; x++) { MOVE_ACC(acc, x - radius - 1, lastx); ADD_FAR(bulk, acc, x - radius - 1, lastx); SAVE(x, bulk); } } #undef MOVE_ACC #undef ADD_FAR #undef SAVE } void static inline ImagingLineBoxBlur8(UINT8 *lineOut, UINT8 *lineIn, int lastx, int radius, int edgeA, int edgeB, UINT32 ww, UINT32 fw) { int x; UINT32 acc; UINT32 bulk; #define MOVE_ACC(acc, subtract, add) \ acc += lineIn[add] - lineIn[subtract]; #define ADD_FAR(bulk, acc, left, right) \ bulk = (acc * ww) + (lineIn[left] + lineIn[right]) * fw; #define SAVE(x, bulk) \ lineOut[x] = (UINT8)((bulk + (1 << 23)) >> 24) acc = lineIn[0] * (radius + 1); for (x = 0; x < edgeA - 1; x++) { acc += lineIn[x]; } acc += lineIn[lastx] * (radius - edgeA + 1); if (edgeA <= edgeB) { for (x = 0; x < edgeA; x++) { MOVE_ACC(acc, 0, x + radius); ADD_FAR(bulk, acc, 0, x + radius + 1); SAVE(x, bulk); } for (x = edgeA; x < edgeB; x++) { MOVE_ACC(acc, x - radius - 1, x + radius); ADD_FAR(bulk, acc, x - radius - 1, x + radius + 1); SAVE(x, bulk); } for (x = edgeB; x <= lastx; x++) { MOVE_ACC(acc, x - radius - 1, lastx); ADD_FAR(bulk, acc, x - radius - 1, lastx); SAVE(x, bulk); } } else { for (x = 0; x < edgeB; x++) { MOVE_ACC(acc, 0, x + radius); ADD_FAR(bulk, acc, 0, x + radius + 1); SAVE(x, bulk); } for (x = edgeB; x < edgeA; x++) { MOVE_ACC(acc, 0, lastx); ADD_FAR(bulk, acc, 0, lastx); SAVE(x, bulk); } for (x = edgeA; x <= lastx; x++) { MOVE_ACC(acc, x - radius - 1, lastx); ADD_FAR(bulk, acc, x - radius - 1, lastx); SAVE(x, bulk); } } #undef MOVE_ACC #undef ADD_FAR #undef SAVE } Imaging ImagingHorizontalBoxBlur(Imaging imOut, Imaging imIn, float floatRadius) { ImagingSectionCookie cookie; int y; int radius = (int) floatRadius; UINT32 ww = (UINT32) (1 << 24) / (floatRadius * 2 + 1); UINT32 fw = ((1 << 24) - (radius * 2 + 1) * ww) / 2; int edgeA = MIN(radius + 1, imIn->xsize); int edgeB = MAX(imIn->xsize - radius - 1, 0); UINT32 *lineOut = calloc(imIn->xsize, sizeof(UINT32)); if (lineOut == NULL) return ImagingError_MemoryError(); // printf(">>> %d %d %d\n", radius, ww, fw); ImagingSectionEnter(&cookie); if (imIn->image8) { for (y = 0; y < imIn->ysize; y++) { ImagingLineBoxBlur8( (imIn == imOut ? (UINT8 *) lineOut : imOut->image8[y]), imIn->image8[y], imIn->xsize - 1, radius, edgeA, edgeB, ww, fw ); if (imIn == imOut) { // Commit. memcpy(imOut->image8[y], lineOut, imIn->xsize); } } } else { for (y = 0; y < imIn->ysize; y++) { ImagingLineBoxBlur32( imIn == imOut ? (pixel *) lineOut : (pixel *) imOut->image32[y], (pixel *) imIn->image32[y], imIn->xsize - 1, radius, edgeA, edgeB, ww, fw ); if (imIn == imOut) { // Commit. memcpy(imOut->image32[y], lineOut, imIn->xsize * 4); } } } ImagingSectionLeave(&cookie); free(lineOut); return imOut; } Imaging ImagingBoxBlur(Imaging imOut, Imaging imIn, float radius, int n) { int i; Imaging imTransposed; if (n < 1) { return ImagingError_ValueError( "number of passes must be greater than zero" ); } if (strcmp(imIn->mode, imOut->mode) || imIn->type != imOut->type || imIn->bands != imOut->bands || imIn->xsize != imOut->xsize || imIn->ysize != imOut->ysize) return ImagingError_Mismatch(); if (imIn->type != IMAGING_TYPE_UINT8) return ImagingError_ModeError(); if (!(strcmp(imIn->mode, "RGB") == 0 || strcmp(imIn->mode, "RGBA") == 0 || strcmp(imIn->mode, "RGBa") == 0 || strcmp(imIn->mode, "RGBX") == 0 || strcmp(imIn->mode, "CMYK") == 0 || strcmp(imIn->mode, "L") == 0 || strcmp(imIn->mode, "LA") == 0 || strcmp(imIn->mode, "La") == 0)) return ImagingError_ModeError(); imTransposed = ImagingNewDirty(imIn->mode, imIn->ysize, imIn->xsize); if (!imTransposed) return NULL; /* Apply blur in one dimension. Use imOut as a destination at first pass, then use imOut as a source too. */ ImagingHorizontalBoxBlur(imOut, imIn, radius); for (i = 1; i < n; i ++) { ImagingHorizontalBoxBlur(imOut, imOut, radius); } /* Transpose result for blur in another direction. */ ImagingTranspose(imTransposed, imOut); /* Reuse imTransposed as a source and destination there. */ for (i = 0; i < n; i ++) { ImagingHorizontalBoxBlur(imTransposed, imTransposed, radius); } /* Restore original orientation. */ ImagingTranspose(imOut, imTransposed); ImagingDelete(imTransposed); return imOut; } Imaging ImagingGaussianBlur(Imaging imOut, Imaging imIn, float radius, int passes) { float sigma2, L, l, a; sigma2 = radius * radius / passes; // from http://www.mia.uni-saarland.de/Publications/gwosdek-ssvm11.pdf // [7] Box length. L = sqrt(12.0 * sigma2 + 1.0); // [11] Integer part of box radius. l = floor((L - 1.0) / 2.0); // [14], [Fig. 2] Fractional part of box radius. a = (2 * l + 1) * (l * (l + 1) - 3 * sigma2); a /= 6 * (sigma2 - (l + 1) * (l + 1)); return ImagingBoxBlur(imOut, imIn, l + a, passes); }