/* * The Python Imaging Library * $Id$ * * Alpha composite imSrc over imDst. * http://en.wikipedia.org/wiki/Alpha_compositing * * See the README file for details on usage and redistribution. */ #include "Imaging.h" typedef struct { UINT8 r; UINT8 g; UINT8 b; UINT8 a; } rgba8; Imaging ImagingAlphaComposite(Imaging imDst, Imaging imSrc) { Imaging imOut; int x, y; /* Check arguments */ if (!imDst || !imSrc || strcmp(imDst->mode, "RGBA") || imDst->type != IMAGING_TYPE_UINT8 || imDst->bands != 4) return ImagingError_ModeError(); if (strcmp(imDst->mode, imSrc->mode) || imDst->type != imSrc->type || imDst->bands != imSrc->bands || imDst->xsize != imSrc->xsize || imDst->ysize != imSrc->ysize) return ImagingError_Mismatch(); imOut = ImagingNew(imDst->mode, imDst->xsize, imDst->ysize); if (!imOut) return NULL; ImagingCopyInfo(imOut, imDst); for (y = 0; y < imDst->ysize; y++) { rgba8* dst = (rgba8*) imDst->image[y]; rgba8* src = (rgba8*) imSrc->image[y]; rgba8* out = (rgba8*) imOut->image[y]; for (x = 0; x < imDst->xsize; x ++) { if (src->a == 0) { // Copy 4 bytes at once. *out = *dst; } else { // Integer implementation with increased precision. // Each variable has extra meaningful bits. // Divisions are rounded. // This code uses trick from Paste.c: // (a + (2 << (n-1)) - 1) / ((2 << n)-1) // almost equivalent to: // tmp = a + (2 << (n-1)), ((tmp >> n) + tmp) >> n UINT32 tmpr, tmpg, tmpb; UINT16 blend = dst->a * (255 - src->a); UINT16 outa255 = src->a * 255 + blend; // There we use 7 bits for precision. // We could use more, but we go beyond 32 bits. UINT16 coef1 = src->a * 255 * 255 * 128 / outa255; UINT16 coef2 = 255 * 128 - coef1; #define SHIFTFORDIV255(a)\ ((((a) >> 8) + a) >> 8) tmpr = src->r * coef1 + dst->r * coef2 + (0x80 << 7); out->r = SHIFTFORDIV255(tmpr) >> 7; tmpg = src->g * coef1 + dst->g * coef2 + (0x80 << 7); out->g = SHIFTFORDIV255(tmpg) >> 7; tmpb = src->b * coef1 + dst->b * coef2 + (0x80 << 7); out->b = SHIFTFORDIV255(tmpb) >> 7; out->a = SHIFTFORDIV255(outa255 + 0x80); } dst++; src++; out++; } } return imOut; }