# # The Python Imaging Library. # $Id$ # # image palette object # # History: # 1996-03-11 fl Rewritten. # 1997-01-03 fl Up and running. # 1997-08-23 fl Added load hack # 2001-04-16 fl Fixed randint shadow bug in random() # # Copyright (c) 1997-2001 by Secret Labs AB # Copyright (c) 1996-1997 by Fredrik Lundh # # See the README file for information on usage and redistribution. # import array import Image, ImageColor ## # Colour palette wrapper for palette mapped images. class ImagePalette: "Colour palette for palette mapped images" def __init__(self, mode = "RGB", palette = None): self.mode = mode self.rawmode = None # if set, palette contains raw data self.palette = palette or range(256)*len(self.mode) self.colors = {} self.dirty = None if len(self.mode)*256 != len(self.palette): raise ValueError("wrong palette size") def getdata(self): # experimental: get palette contents in format suitable # for the low-level im.putpalette primitive if self.rawmode: return self.rawmode, self.palette return self.mode + ";L", self.tostring() def tostring(self): # experimental: convert palette to string if self.rawmode: raise ValueError("palette contains raw palette data") if Image.isStringType(self.palette): return self.palette return array.array("B", self.palette).tostring() def getcolor(self, color): # experimental: given an rgb tuple, allocate palette entry if self.rawmode: raise ValueError("palette contains raw palette data") if Image.isTupleType(color): try: return self.colors[color] except KeyError: # allocate new color slot if Image.isStringType(self.palette): self.palette = map(int, self.palette) index = len(self.colors) if index >= 256: raise ValueError("cannot allocate more than 256 colors") self.colors[color] = index self.palette[index] = color[0] self.palette[index+256] = color[1] self.palette[index+512] = color[2] self.dirty = 1 return index else: raise ValueError("unknown color specifier: %r" % color) def save(self, fp): # (experimental) save palette to text file if self.rawmode: raise ValueError("palette contains raw palette data") if type(fp) == type(""): fp = open(fp, "w") fp.write("# Palette\n") fp.write("# Mode: %s\n" % self.mode) for i in range(256): fp.write("%d" % i) for j in range(i, len(self.palette), 256): fp.write(" %d" % self.palette[j]) fp.write("\n") fp.close() # -------------------------------------------------------------------- # Internal def raw(rawmode, data): palette = ImagePalette() palette.rawmode = rawmode palette.palette = data palette.dirty = 1 return palette # -------------------------------------------------------------------- # Factories def _make_linear_lut(black, white): lut = [] if black == 0: for i in range(256): lut.append(white*i/255) else: raise NotImplementedError # FIXME return lut def _make_gamma_lut(exp, mode="RGB"): lut = [] for i in range(256): lut.append(int(((i / 255.0) ** exp) * 255.0 + 0.5)) return lut def new(mode, data): return Image.core.new_palette(mode, data) def negative(mode="RGB"): palette = range(256) palette.reverse() return ImagePalette(mode, palette * len(mode)) def random(mode="RGB"): from random import randint palette = [] for i in range(256*len(mode)): palette.append(randint(0, 255)) return ImagePalette(mode, palette) def sepia(white="#fff0c0"): r, g, b = ImageColor.getrgb(white) r = _make_linear_lut(0, r) g = _make_linear_lut(0, g) b = _make_linear_lut(0, b) return ImagePalette("RGB", r + g + b) def wedge(mode="RGB"): return ImagePalette(mode, range(256) * len(mode)) def load(filename): # FIXME: supports GIMP gradients only fp = open(filename, "rb") lut = None if not lut: try: import GimpPaletteFile fp.seek(0) p = GimpPaletteFile.GimpPaletteFile(fp) lut = p.getpalette() except (SyntaxError, ValueError): pass if not lut: try: import GimpGradientFile fp.seek(0) p = GimpGradientFile.GimpGradientFile(fp) lut = p.getpalette() except (SyntaxError, ValueError): pass if not lut: try: import PaletteFile fp.seek(0) p = PaletteFile.PaletteFile(fp) lut = p.getpalette() except (SyntaxError, ValueError): pass if not lut: raise IOError("cannot load palette") return lut # data, rawmode # add some psuedocolour palettes as well