/* * The Python Imaging Library * * decoder for DXTn-compressed data * * Format documentation: * https://web.archive.org/web/20170802060935/http://oss.sgi.com/projects/ogl-sample/registry/EXT/texture_compression_s3tc.txt * * The contents of this file are in the public domain (CC0) * Full text of the CC0 license: * https://creativecommons.org/publicdomain/zero/1.0/ */ #include "Imaging.h" typedef struct { UINT8 r, g, b, a; } rgba; typedef struct { UINT8 l; } lum; typedef struct { FLOAT32 r, g, b; } rgb32f; typedef struct { UINT16 c0, c1; UINT32 lut; } bc1_color; typedef struct { UINT8 a0, a1; UINT8 lut[6]; } bc3_alpha; #define LOAD16(p) \ (p)[0] | ((p)[1] << 8) #define LOAD32(p) \ (p)[0] | ((p)[1] << 8) | ((p)[2] << 16) | ((p)[3] << 24) static void bc1_color_load(bc1_color *dst, const UINT8 *src) { dst->c0 = LOAD16(src); dst->c1 = LOAD16(src + 2); dst->lut = LOAD32(src + 4); } static void bc3_alpha_load(bc3_alpha *dst, const UINT8 *src) { memcpy(dst, src, sizeof(bc3_alpha)); } static rgba decode_565(UINT16 x) { rgba c; int r, g, b; r = (x & 0xf800) >> 8; r |= r >> 5; c.r = r; g = (x & 0x7e0) >> 3; g |= g >> 6; c.g = g; b = (x & 0x1f) << 3; b |= b >> 5; c.b = b; c.a = 0xff; return c; } static void decode_bc1_color(rgba *dst, const UINT8 *src) { bc1_color col; rgba p[4]; int n, cw; UINT16 r0, g0, b0, r1, g1, b1; bc1_color_load(&col, src); p[0] = decode_565(col.c0); r0 = p[0].r; g0 = p[0].g; b0 = p[0].b; p[1] = decode_565(col.c1); r1 = p[1].r; g1 = p[1].g; b1 = p[1].b; if (col.c0 > col.c1) { p[2].r = (2*r0 + 1*r1) / 3; p[2].g = (2*g0 + 1*g1) / 3; p[2].b = (2*b0 + 1*b1) / 3; p[2].a = 0xff; p[3].r = (1*r0 + 2*r1) / 3; p[3].g = (1*g0 + 2*g1) / 3; p[3].b = (1*b0 + 2*b1) / 3; p[3].a = 0xff; } else { p[2].r = (r0 + r1) / 2; p[2].g = (g0 + g1) / 2; p[2].b = (b0 + b1) / 2; p[2].a = 0xff; p[3].r = 0; p[3].g = 0; p[3].b = 0; p[3].a = 0; } for (n = 0; n < 16; n++) { cw = 3 & (col.lut >> (2 * n)); dst[n] = p[cw]; } } static void decode_bc3_alpha(char *dst, const UINT8 *src, int stride, int o) { bc3_alpha b; UINT16 a0, a1; UINT8 a[8]; int n, lut, aw; bc3_alpha_load(&b, src); a0 = b.a0; a1 = b.a1; a[0] = (UINT8)a0; a[1] = (UINT8)a1; if (a0 > a1) { a[2] = (6*a0 + 1*a1) / 7; a[3] = (5*a0 + 2*a1) / 7; a[4] = (4*a0 + 3*a1) / 7; a[5] = (3*a0 + 4*a1) / 7; a[6] = (2*a0 + 5*a1) / 7; a[7] = (1*a0 + 6*a1) / 7; } else { a[2] = (4*a0 + 1*a1) / 5; a[3] = (3*a0 + 2*a1) / 5; a[4] = (2*a0 + 3*a1) / 5; a[5] = (1*a0 + 4*a1) / 5; a[6] = 0; a[7] = 0xff; } lut = b.lut[0] | (b.lut[1] << 8) | (b.lut[2] << 16); for (n = 0; n < 8; n++) { aw = 7 & (lut >> (3 * n)); dst[stride * n + o] = a[aw]; } lut = b.lut[3] | (b.lut[4] << 8) | (b.lut[5] << 16); for (n = 0; n < 8; n++) { aw = 7 & (lut >> (3 * n)); dst[stride * (8+n) + o] = a[aw]; } } static void decode_bc1_block(rgba *col, const UINT8* src) { decode_bc1_color(col, src); } static void decode_bc2_block(rgba *col, const UINT8* src) { int n, bitI, byI, av; decode_bc1_color(col, src + 8); for (n = 0; n < 16; n++) { bitI = n * 4; byI = bitI >> 3; av = 0xf & (src[byI] >> (bitI & 7)); av = (av << 4) | av; col[n].a = av; } } static void decode_bc3_block(rgba *col, const UINT8* src) { decode_bc1_color(col, src + 8); decode_bc3_alpha((char *)col, src, sizeof(col[0]), 3); } static void decode_bc4_block(lum *col, const UINT8* src) { decode_bc3_alpha((char *)col, src, sizeof(col[0]), 0); } static void decode_bc5_block(rgba *col, const UINT8* src) { decode_bc3_alpha((char *)col, src, sizeof(col[0]), 0); decode_bc3_alpha((char *)col, src + 8, sizeof(col[0]), 1); } /* BC6 and BC7 are described here: https://www.opengl.org/registry/specs/ARB/texture_compression_bptc.txt */ static UINT8 get_bit(const UINT8* src, int bit) { int by = bit >> 3; bit &= 7; return (src[by] >> bit) & 1; } static UINT8 get_bits(const UINT8* src, int bit, int count) { UINT8 v; int x; int by = bit >> 3; bit &= 7; if (!count) { return 0; } if (bit + count <= 8) { v = (src[by] >> bit) & ((1 << count) - 1); } else { x = src[by] | (src[by+1] << 8); v = (x >> bit) & ((1 << count) - 1); } return v; } /* BC7 */ typedef struct { char ns; char pb; char rb; char isb; char cb; char ab; char epb; char spb; char ib; char ib2; } bc7_mode_info; static const bc7_mode_info bc7_modes[] = { {3, 4, 0, 0, 4, 0, 1, 0, 3, 0}, {2, 6, 0, 0, 6, 0, 0, 1, 3, 0}, {3, 6, 0, 0, 5, 0, 0, 0, 2, 0}, {2, 6, 0, 0, 7, 0, 1, 0, 2, 0}, {1, 0, 2, 1, 5, 6, 0, 0, 2, 3}, {1, 0, 2, 0, 7, 8, 0, 0, 2, 2}, {1, 0, 0, 0, 7, 7, 1, 0, 4, 0}, {2, 6, 0, 0, 5, 5, 1, 0, 2, 0} }; /* Subset indices: Table.P2, 1 bit per index */ static const UINT16 bc7_si2[] = { 0xcccc, 0x8888, 0xeeee, 0xecc8, 0xc880, 0xfeec, 0xfec8, 0xec80, 0xc800, 0xffec, 0xfe80, 0xe800, 0xffe8, 0xff00, 0xfff0, 0xf000, 0xf710, 0x008e, 0x7100, 0x08ce, 0x008c, 0x7310, 0x3100, 0x8cce, 0x088c, 0x3110, 0x6666, 0x366c, 0x17e8, 0x0ff0, 0x718e, 0x399c, 0xaaaa, 0xf0f0, 0x5a5a, 0x33cc, 0x3c3c, 0x55aa, 0x9696, 0xa55a, 0x73ce, 0x13c8, 0x324c, 0x3bdc, 0x6996, 0xc33c, 0x9966, 0x0660, 0x0272, 0x04e4, 0x4e40, 0x2720, 0xc936, 0x936c, 0x39c6, 0x639c, 0x9336, 0x9cc6, 0x817e, 0xe718, 0xccf0, 0x0fcc, 0x7744, 0xee22}; /* Table.P3, 2 bits per index */ static const UINT32 bc7_si3[] = { 0xaa685050, 0x6a5a5040, 0x5a5a4200, 0x5450a0a8, 0xa5a50000, 0xa0a05050, 0x5555a0a0, 0x5a5a5050, 0xaa550000, 0xaa555500, 0xaaaa5500, 0x90909090, 0x94949494, 0xa4a4a4a4, 0xa9a59450, 0x2a0a4250, 0xa5945040, 0x0a425054, 0xa5a5a500, 0x55a0a0a0, 0xa8a85454, 0x6a6a4040, 0xa4a45000, 0x1a1a0500, 0x0050a4a4, 0xaaa59090, 0x14696914, 0x69691400, 0xa08585a0, 0xaa821414, 0x50a4a450, 0x6a5a0200, 0xa9a58000, 0x5090a0a8, 0xa8a09050, 0x24242424, 0x00aa5500, 0x24924924, 0x24499224, 0x50a50a50, 0x500aa550, 0xaaaa4444, 0x66660000, 0xa5a0a5a0, 0x50a050a0, 0x69286928, 0x44aaaa44, 0x66666600, 0xaa444444, 0x54a854a8, 0x95809580, 0x96969600, 0xa85454a8, 0x80959580, 0xaa141414, 0x96960000, 0xaaaa1414, 0xa05050a0, 0xa0a5a5a0, 0x96000000, 0x40804080, 0xa9a8a9a8, 0xaaaaaa44, 0x2a4a5254}; /* Anchor indices: Table.A2 */ static const char bc7_ai0[] = { 15,15,15,15,15,15,15,15, 15,15,15,15,15,15,15,15, 15, 2, 8, 2, 2, 8, 8,15, 2, 8, 2, 2, 8, 8, 2, 2, 15,15, 6, 8, 2, 8,15,15, 2, 8, 2, 2, 2,15,15, 6, 6, 2, 6, 8,15,15, 2, 2, 15,15,15,15,15, 2, 2,15}; /* Table.A3a */ static const char bc7_ai1[] = { 3, 3,15,15, 8, 3,15,15, 8, 8, 6, 6, 6, 5, 3, 3, 3, 3, 8,15, 3, 3, 6,10, 5, 8, 8, 6, 8, 5,15,15, 8,15, 3, 5, 6,10, 8,15, 15, 3,15, 5,15,15,15,15, 3,15, 5, 5, 5, 8, 5,10, 5,10, 8,13,15,12, 3, 3}; /* Table.A3b */ static const char bc7_ai2[] = { 15, 8, 8, 3,15,15, 3, 8, 15,15,15,15,15,15,15, 8, 15, 8,15, 3,15, 8,15, 8, 3,15, 6,10,15,15,10, 8, 15, 3,15,10,10, 8, 9,10, 6,15, 8,15, 3, 6, 6, 8, 15, 3,15,15,15,15,15,15, 15,15,15,15, 3,15,15, 8}; /* Interpolation weights */ static const char bc7_weights2[] = {0, 21, 43, 64}; static const char bc7_weights3[] = {0, 9, 18, 27, 37, 46, 55, 64}; static const char bc7_weights4[] = { 0, 4, 9, 13, 17, 21, 26, 30, 34, 38, 43, 47, 51, 55, 60, 64}; static const char *bc7_get_weights(int n) { if (n == 2) { return bc7_weights2; } if (n == 3) { return bc7_weights3; } return bc7_weights4; } static int bc7_get_subset(int ns, int partition, int n) { if (ns == 2) { return 1 & (bc7_si2[partition] >> n); } if (ns == 3) { return 3 & (bc7_si3[partition] >> (2 * n)); } return 0; } static UINT8 expand_quantized(UINT8 v, int bits) { v = v << (8 - bits); return v | (v >> bits); } static void bc7_lerp(rgba *dst, const rgba *e, int s0, int s1) { int t0 = 64 - s0; int t1 = 64 - s1; dst->r = (UINT8)((t0 * e[0].r + s0 * e[1].r + 32) >> 6); dst->g = (UINT8)((t0 * e[0].g + s0 * e[1].g + 32) >> 6); dst->b = (UINT8)((t0 * e[0].b + s0 * e[1].b + 32) >> 6); dst->a = (UINT8)((t1 * e[0].a + s1 * e[1].a + 32) >> 6); } static void decode_bc7_block(rgba *col, const UINT8* src) { rgba endpoints[6]; int bit = 0, cibit, aibit; int mode = src[0]; int i, j; int numep, cb, ab, ib, ib2, i0, i1, s; UINT8 index_sel, partition, rotation, val; const char *cw, *aw; const bc7_mode_info *info; /* mode is the number of unset bits before the first set bit: */ if (!mode) { /* degenerate case when no bits set */ for (i = 0; i < 16; i++) { col[i].r = col[i].g = col[i].b = 0; col[i].a = 255; } return; } while (!(mode & (1 << bit++))) ; mode = bit - 1; info = &bc7_modes[mode]; /* color selection bits: {subset}{endpoint} */ cb = info->cb; ab = info->ab; cw = bc7_get_weights(info->ib); aw = bc7_get_weights((ab && info->ib2) ? info->ib2 : info->ib); #define LOAD(DST, N) \ DST = get_bits(src, bit, N); \ bit += N; LOAD(partition, info->pb); LOAD(rotation, info->rb); LOAD(index_sel, info->isb); numep = info->ns << 1; /* red */ for (i = 0; i < numep; i++) { LOAD(val, cb); endpoints[i].r = val; } /* green */ for (i = 0; i < numep; i++) { LOAD(val, cb); endpoints[i].g = val; } /* blue */ for (i = 0; i < numep; i++) { LOAD(val, cb); endpoints[i].b = val; } /* alpha */ for (i = 0; i < numep; i++) { if (ab) { LOAD(val, ab); } else { val = 255; } endpoints[i].a = val; } /* p-bits */ #define ASSIGN_P(x) x = (x << 1) | val if (info->epb) { /* per endpoint */ cb++; if (ab) { ab++; } for (i = 0; i < numep; i++) { LOAD(val, 1); ASSIGN_P(endpoints[i].r); ASSIGN_P(endpoints[i].g); ASSIGN_P(endpoints[i].b); if (ab) { ASSIGN_P(endpoints[i].a); } } } if (info->spb) { /* per subset */ cb++; if (ab) { ab++; } for (i = 0; i < numep; i+=2) { LOAD(val, 1); for (j = 0; j < 2; j++) { ASSIGN_P(endpoints[i+j].r); ASSIGN_P(endpoints[i+j].g); ASSIGN_P(endpoints[i+j].b); if (ab) { ASSIGN_P(endpoints[i+j].a); } } } } #undef ASSIGN_P #define EXPAND(x, b) x = expand_quantized(x, b) for (i = 0; i < numep; i++) { EXPAND(endpoints[i].r, cb); EXPAND(endpoints[i].g, cb); EXPAND(endpoints[i].b, cb); if (ab) { EXPAND(endpoints[i].a, ab); } } #undef EXPAND #undef LOAD cibit = bit; aibit = cibit + 16 * info->ib - info->ns; for (i = 0; i < 16; i++) { s = bc7_get_subset(info->ns, partition, i) << 1; ib = info->ib; if (i == 0) { ib--; } else if (info->ns == 2) { if (i == bc7_ai0[partition]) { ib--; } } else if (info->ns == 3) { if (i == bc7_ai1[partition]) { ib--; } else if (i == bc7_ai2[partition]) { ib--; } } i0 = get_bits(src, cibit, ib); cibit += ib; if (ab && info->ib2) { ib2 = info->ib2; if (ib2 && i == 0) { ib2--; } i1 = get_bits(src, aibit, ib2); aibit += ib2; if (index_sel) { bc7_lerp(&col[i], &endpoints[s], aw[i1], cw[i0]); } else { bc7_lerp(&col[i], &endpoints[s], cw[i0], aw[i1]); } } else { bc7_lerp(&col[i], &endpoints[s], cw[i0], cw[i0]); } #define ROTATE(x, y) \ val = x; \ x = y; \ y = val if (rotation == 1) { ROTATE(col[i].r, col[i].a); } else if (rotation == 2) { ROTATE(col[i].g, col[i].a); } else if (rotation == 3) { ROTATE(col[i].b, col[i].a); } #undef ROTATE } } /* BC6 */ typedef struct { char ns; /* number of subsets (also called regions) */ char tr; /* whether endpoints are delta-compressed */ char pb; /* partition bits */ char epb; /* endpoint bits */ char rb; /* red bits (delta) */ char gb; /* green bits (delta) */ char bb; /* blue bits (delta) */ } bc6_mode_info; static const bc6_mode_info bc6_modes[] = { // 00 {2, 1, 5, 10, 5, 5, 5}, // 01 {2, 1, 5, 7, 6, 6, 6}, // 10 {2, 1, 5, 11, 5, 4, 4}, {2, 1, 5, 11, 4, 5, 4}, {2, 1, 5, 11, 4, 4, 5}, {2, 1, 5, 9, 5, 5, 5}, {2, 1, 5, 8, 6, 5, 5}, {2, 1, 5, 8, 5, 6, 5}, {2, 1, 5, 8, 5, 5, 6}, {2, 0, 5, 6, 6, 6, 6}, // 11 {1, 0, 0, 10, 10, 10, 10}, {1, 1, 0, 11, 9, 9, 9}, {1, 1, 0, 12, 8, 8, 8}, {1, 1, 0, 16, 4, 4, 4} }; /* Table.F, encoded as a sequence of bit indices */ static const UINT8 bc6_bit_packings[][75] = { {116, 132, 176, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 48, 49, 50, 51, 52, 164, 112, 113, 114, 115, 64, 65, 66, 67, 68, 172, 160, 161, 162, 163, 80, 81, 82, 83, 84, 173, 128, 129, 130, 131, 96, 97, 98, 99, 100, 174, 144, 145, 146, 147, 148, 175}, {117, 164, 165, 0, 1, 2, 3, 4, 5, 6, 172, 173, 132, 16, 17, 18, 19, 20, 21, 22, 133, 174, 116, 32, 33, 34, 35, 36, 37, 38, 175, 177, 176, 48, 49, 50, 51, 52, 53, 112, 113, 114, 115, 64, 65, 66, 67, 68, 69, 160, 161, 162, 163, 80, 81, 82, 83, 84, 85, 128, 129, 130, 131, 96, 97, 98, 99, 100, 101, 144, 145, 146, 147, 148, 149}, {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 48, 49, 50, 51, 52, 10, 112, 113, 114, 115, 64, 65, 66, 67, 26, 172, 160, 161, 162, 163, 80, 81, 82, 83, 42, 173, 128, 129, 130, 131, 96, 97, 98, 99, 100, 174, 144, 145, 146, 147, 148, 175}, {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 48, 49, 50, 51, 10, 164, 112, 113, 114, 115, 64, 65, 66, 67, 68, 26, 160, 161, 162, 163, 80, 81, 82, 83, 42, 173, 128, 129, 130, 131, 96, 97, 98, 99, 172, 174, 144, 145, 146, 147, 116, 175}, {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 48, 49, 50, 51, 10, 132, 112, 113, 114, 115, 64, 65, 66, 67, 26, 172, 160, 161, 162, 163, 80, 81, 82, 83, 84, 42, 128, 129, 130, 131, 96, 97, 98, 99, 173, 174, 144, 145, 146, 147, 176, 175}, {0, 1, 2, 3, 4, 5, 6, 7, 8, 132, 16, 17, 18, 19, 20, 21, 22, 23, 24, 116, 32, 33, 34, 35, 36, 37, 38, 39, 40, 176, 48, 49, 50, 51, 52, 164, 112, 113, 114, 115, 64, 65, 66, 67, 68, 172, 160, 161, 162, 163, 80, 81, 82, 83, 84, 173, 128, 129, 130, 131, 96, 97, 98, 99, 100, 174, 144, 145, 146, 147, 148, 175}, {0, 1, 2, 3, 4, 5, 6, 7, 164, 132, 16, 17, 18, 19, 20, 21, 22, 23, 174, 116, 32, 33, 34, 35, 36, 37, 38, 39, 175, 176, 48, 49, 50, 51, 52, 53, 112, 113, 114, 115, 64, 65, 66, 67, 68, 172, 160, 161, 162, 163, 80, 81, 82, 83, 84, 173, 128, 129, 130, 131, 96, 97, 98, 99, 100, 101, 144, 145, 146, 147, 148, 149}, {0, 1, 2, 3, 4, 5, 6, 7, 172, 132, 16, 17, 18, 19, 20, 21, 22, 23, 117, 116, 32, 33, 34, 35, 36, 37, 38, 39, 165, 176, 48, 49, 50, 51, 52, 164, 112, 113, 114, 115, 64, 65, 66, 67, 68, 69, 160, 161, 162, 163, 80, 81, 82, 83, 84, 173, 128, 129, 130, 131, 96, 97, 98, 99, 100, 174, 144, 145, 146, 147, 148, 175}, {0, 1, 2, 3, 4, 5, 6, 7, 173, 132, 16, 17, 18, 19, 20, 21, 22, 23, 133, 116, 32, 33, 34, 35, 36, 37, 38, 39, 177, 176, 48, 49, 50, 51, 52, 164, 112, 113, 114, 115, 64, 65, 66, 67, 68, 172, 160, 161, 162, 163, 80, 81, 82, 83, 84, 85, 128, 129, 130, 131, 96, 97, 98, 99, 100, 174, 144, 145, 146, 147, 148, 175}, {0, 1, 2, 3, 4, 5, 164, 172, 173, 132, 16, 17, 18, 19, 20, 21, 117, 133, 174, 116, 32, 33, 34, 35, 36, 37, 165, 175, 177, 176, 48, 49, 50, 51, 52, 53, 112, 113, 114, 115, 64, 65, 66, 67, 68, 69, 160, 161, 162, 163, 80, 81, 82, 83, 84, 85, 128, 129, 130, 131, 96, 97, 98, 99, 100, 101, 144, 145, 146, 147, 148, 149}, {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89}, {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 48, 49, 50, 51, 52, 53, 54, 55, 56, 10, 64, 65, 66, 67, 68, 69, 70, 71, 72, 26, 80, 81, 82, 83, 84, 85, 86, 87, 88, 42}, {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 48, 49, 50, 51, 52, 53, 54, 55, 11, 10, 64, 65, 66, 67, 68, 69, 70, 71, 27, 26, 80, 81, 82, 83, 84, 85, 86, 87, 43, 42}, {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 48, 49, 50, 51, 15, 14, 13, 12, 11, 10, 64, 65, 66, 67, 31, 30, 29, 28, 27, 26, 80, 81, 82, 83, 47, 46, 45, 44, 43, 42}}; static void bc6_sign_extend(UINT16 *v, int prec) { int x = *v; if (x & (1 << (prec - 1))) { x |= -1 << prec; } *v = (UINT16)x; } static int bc6_unquantize(UINT16 v, int prec, int sign) { int s = 0; int x; if (!sign) { x = v; if (prec >= 15) return x; if (x == 0) return 0; if (x == ((1 << prec) - 1)) { return 0xffff; } return ((x << 15) + 0x4000) >> (prec - 1); } else { x = (INT16)v; if (prec >= 16) return x; if (x < 0) { s = 1; x = -x; } if (x != 0) { if (x >= ((1 << (prec - 1)) - 1)) { x = 0x7fff; } else { x = ((x << 15) + 0x4000) >> (prec - 1); } } if (s) { return -x; } return x; } } static float half_to_float(UINT16 h) { /* https://gist.github.com/rygorous/2144712 */ union { UINT32 u; float f; } o, m; m.u = 0x77800000; o.u = (h & 0x7fff) << 13; o.f *= m.f; m.u = 0x47800000; if (o.f >= m.f) { o.u |= 255 << 23; } o.u |= (h & 0x8000) << 16; return o.f; } static float bc6_finalize(int v, int sign) { if (sign) { if (v < 0) { v = ((-v) * 31) / 32; return half_to_float((UINT16)(0x8000 | v)); } else { return half_to_float((UINT16)((v * 31) / 32)); } } else { return half_to_float((UINT16)((v * 31) / 64)); } } static void bc6_lerp(rgb32f *col, int *e0, int *e1, int s, int sign) { int r, g, b; int t = 64 - s; r = (e0[0] * t + e1[0] * s) >> 6; g = (e0[1] * t + e1[1] * s) >> 6; b = (e0[2] * t + e1[2] * s) >> 6; col->r = bc6_finalize(r, sign); col->g = bc6_finalize(g, sign); col->b = bc6_finalize(b, sign); } static void decode_bc6_block(rgb32f *col, const UINT8* src, int sign) { UINT16 endpoints[12]; /* storage for r0, g0, b0, r1, ... */ int ueps[12]; int i, i0, ib2, di, dw, mask, numep, s; UINT8 partition; const bc6_mode_info *info; const char *cw; int bit = 5; int epbits = 75; int ib = 3; int mode = src[0] & 0x1f; if ((mode & 3) == 0 || (mode & 3) == 1) { mode &= 3; bit = 2; } else if ((mode & 3) == 2) { mode = 2 + (mode >> 2); epbits = 72; } else { mode = 10 + (mode >> 2); epbits = 60; ib = 4; } if (mode >= 14) { /* invalid block */ memset(col, 0, 16 * sizeof(col[0])); return; } info = &bc6_modes[mode]; cw = bc7_get_weights(ib); numep = info->ns == 2 ? 12 : 6; for (i = 0; i < 12; i++) { endpoints[i] = 0; } for (i = 0; i < epbits; i++) { di = bc6_bit_packings[mode][i]; dw = di >> 4; di &= 15; endpoints[dw] |= (UINT16)get_bit(src, bit + i) << di; } bit += epbits; partition = get_bits(src, bit, info->pb); bit += info->pb; mask = (1 << info->epb) - 1; if (sign) { /* sign-extend e0 if signed */ bc6_sign_extend(&endpoints[0], info->epb); bc6_sign_extend(&endpoints[1], info->epb); bc6_sign_extend(&endpoints[2], info->epb); } if (sign || info->tr) { /* sign-extend e1,2,3 if signed or deltas */ for (i = 3; i < numep; i += 3) { bc6_sign_extend(&endpoints[i+0], info->rb); bc6_sign_extend(&endpoints[i+1], info->gb); bc6_sign_extend(&endpoints[i+2], info->bb); } } if (info->tr) { /* apply deltas */ for (i = 3; i < numep; i++) { endpoints[i] = (endpoints[i] + endpoints[0]) & mask; } if (sign) { for (i = 3; i < numep; i += 3) { bc6_sign_extend(&endpoints[i+0], info->rb); bc6_sign_extend(&endpoints[i+1], info->gb); bc6_sign_extend(&endpoints[i+2], info->bb); } } } for (i = 0; i < numep; i++) { ueps[i] = bc6_unquantize(endpoints[i], info->epb, sign); } for (i = 0; i < 16; i++) { s = bc7_get_subset(info->ns, partition, i) * 6; ib2 = ib; if (i == 0) { ib2--; } else if (info->ns == 2) { if (i == bc7_ai0[partition]) { ib2--; } } i0 = get_bits(src, bit, ib2); bit += ib2; bc6_lerp(&col[i], &ueps[s], &ueps[s+3], cw[i0], sign); } } static void put_block(Imaging im, ImagingCodecState state, const char *col, int sz, int C) { int width = state->xsize; int height = state->ysize; int xmax = width + state->xoff; int ymax = height + state->yoff; int j, i, y, x; char *dst; for (j = 0; j < 4; j++) { y = state->y + j; if (C) { if (y >= height) { continue; } if (state->ystep < 0) { y = state->yoff + ymax - y - 1; } dst = im->image[y]; for (i = 0; i < 4; i++) { x = state->x + i; if (x >= width) { continue; } memcpy(dst + sz*x, col + sz*(j*4 + i), sz); } } else { if (state->ystep < 0) { y = state->yoff + ymax - y - 1; } x = state->x; dst = im->image[y] + sz*x; memcpy(dst, col + sz*(j*4), 4 * sz); } } state->x += 4; if (state->x >= xmax) { state->y += 4; state->x = state->xoff; } } static int decode_bcn(Imaging im, ImagingCodecState state, const UINT8* src, int bytes, int N, int C) { int ymax = state->ysize + state->yoff; const UINT8 *ptr = src; switch (N) { #define DECODE_LOOP(NN, SZ, TY, ...) \ case NN: \ while (bytes >= SZ) { \ TY col[16]; \ memset(col, 0, 16 * sizeof(col[0])); \ decode_bc##NN##_block(col, ptr); \ put_block(im, state, (const char *)col, sizeof(col[0]), C); \ ptr += SZ; \ bytes -= SZ; \ if (state->y >= ymax) return -1; \ } \ break DECODE_LOOP(1, 8, rgba); DECODE_LOOP(2, 16, rgba); DECODE_LOOP(3, 16, rgba); DECODE_LOOP(4, 8, lum); DECODE_LOOP(5, 16, rgba); case 6: while (bytes >= 16) { rgb32f col[16]; decode_bc6_block(col, ptr, (state->state >> 4) & 1); put_block(im, state, (const char *)col, sizeof(col[0]), C); ptr += 16; bytes -= 16; if (state->y >= ymax) return -1; \ } break; DECODE_LOOP(7, 16, rgba); #undef DECODE_LOOP } return (int)(ptr - src); } int ImagingBcnDecode(Imaging im, ImagingCodecState state, UINT8* buf, int bytes) { int N = state->state & 0xf; int width = state->xsize; int height = state->ysize; if ((width & 3) | (height & 3)) { return decode_bcn(im, state, buf, bytes, N, 1); } else { return decode_bcn(im, state, buf, bytes, N, 0); } }