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			298 lines
		
	
	
		
			6.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			298 lines
		
	
	
		
			6.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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 * The Python Imaging Library.
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 * $Id$
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 *
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 * a fast, suspendable GIF decoder
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 *
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 * history:
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 * 95-09-03 fl	Created
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 * 95-09-05 fl	Fixed sign problem on 16-bit platforms
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 * 95-09-13 fl	Added some storage shortcuts
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 * 96-03-28 fl	Revised API, integrated with PIL
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 * 96-12-10 fl	Added interlace support
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 * 96-12-16 fl	Fixed premature termination bug introduced by last fix
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 * 97-01-05 fl	Don't mess up on bogus configuration
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 * 97-01-17 fl	Don't mess up on very small, interlaced files
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 * 99-02-07 fl	Minor speedups
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 *
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 * Copyright (c) Secret Labs AB 1997-99.
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 * Copyright (c) Fredrik Lundh 1995-97.
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 *
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 * See the README file for information on usage and redistribution.
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 */
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#include "Imaging.h"
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#include <stdio.h>
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#include <memory.h>	/* memcpy() */
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#include "Gif.h"
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#define NEWLINE(state, context) {\
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    state->x = 0;\
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    state->y += context->step;\
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    while (state->y >= state->ysize)\
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	switch (context->interlace) {\
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	case 1:\
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	    context->repeat = state->y = 4;\
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	    context->interlace = 2;\
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	    break;\
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	case 2:\
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	    context->step = 4;\
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	    context->repeat = state->y = 2;\
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	    context->interlace = 3;\
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	    break;\
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	case 3:\
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	    context->step = 2;\
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	    context->repeat = state->y = 1;\
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	    context->interlace = 0;\
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	    break;\
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	default:\
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	    return -1;\
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        }\
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    if (state->y < state->ysize)\
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        out = im->image8[state->y + state->yoff] + state->xoff;\
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}
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int
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ImagingGifDecode(Imaging im, ImagingCodecState state, UINT8* buffer, int bytes)
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{
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    UINT8* p;
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    UINT8* out;
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    int c, i;
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    int thiscode;
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    GIFDECODERSTATE *context = (GIFDECODERSTATE*) state->context;
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    UINT8 *ptr = buffer;
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    if (!state->state) {
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	/* Initialise state */
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	if (context->bits < 0 || context->bits > 8) {
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	    state->errcode = IMAGING_CODEC_CONFIG;
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	    return -1;
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	}
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	/* Clear code */
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	context->clear = 1 << context->bits;
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	/* End code */
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	context->end = context->clear + 1;
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	/* Interlace */
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	if (context->interlace) {
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	    context->interlace = 1;
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	    context->step = context->repeat = 8;
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	} else
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	    context->step = 1;
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	state->state = 1;
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    }
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    out = im->image8[state->y + state->yoff] + state->xoff + state->x;
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    for (;;) {
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	if (state->state == 1) {
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	    /* First free entry in table */
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	    context->next = context->clear + 2;
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	    /* Initial code size */
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	    context->codesize = context->bits + 1;
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	    context->codemask = (1 << context->codesize) - 1;
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	    /* Buffer pointer.  We fill the buffer from right, which
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	       allows us to return all of it in one operation. */
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	    context->bufferindex = GIFBUFFER;
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	    state->state = 2;
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	}
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	if (context->bufferindex < GIFBUFFER) {
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	    /* Return whole buffer in one chunk */
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	    i = GIFBUFFER - context->bufferindex;
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	    p = &context->buffer[context->bufferindex];
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	    context->bufferindex = GIFBUFFER;
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	} else {
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	    /* Get current symbol */
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	    while (context->bitcount < context->codesize) {
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		if (context->blocksize > 0) {
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		    /* Read next byte */
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		    c = *ptr++; bytes--;
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		    context->blocksize--;
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		    /* New bits are shifted in from from the left. */
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		    context->bitbuffer |= (INT32) c << context->bitcount;
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		    context->bitcount += 8;
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		} else {
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		    /* New GIF block */
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		    /* We don't start decoding unless we have a full block */
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		    if (bytes < 1)
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			return ptr - buffer;
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		    c = *ptr;
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		    if (bytes < c+1)
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			return ptr - buffer;
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		    context->blocksize = c;
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		    ptr++; bytes--;
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		}
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	    }
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	    /* Extract current symbol from bit buffer. */
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	    c = (int) context->bitbuffer & context->codemask;
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	    /* Adjust buffer */
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	    context->bitbuffer >>= context->codesize;
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	    context->bitcount -= context->codesize;
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	    /* If c is less than "clear", it's a data byte.  Otherwise,
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	       it's either clear/end or a code symbol which should be
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	       expanded. */
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	    if (c == context->clear) {
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		if (state->state != 2)
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		    state->state = 1;
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		continue;
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	    }
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	    if (c == context->end)
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		break;
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	    i = 1;
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	    p = &context->lastdata;
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	    if (state->state == 2) {
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		/* First valid symbol after clear; use as is */
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		if (c > context->clear) {
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		    state->errcode = IMAGING_CODEC_BROKEN;
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		    return -1;
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		}
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		context->lastdata = context->lastcode = c;
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		state->state = 3;
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	    } else {
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		thiscode = c;
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		if (c > context->next) {
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		    state->errcode = IMAGING_CODEC_BROKEN;
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		    return -1;
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		}
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		if (c == context->next) {
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		    /* c == next is allowed. not sure why. */
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		    if (context->bufferindex <= 0) {
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			state->errcode = IMAGING_CODEC_BROKEN;
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			return -1;
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		    }
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		    context->buffer[--context->bufferindex] =
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			context->lastdata;
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		    c = context->lastcode;
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		}
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		while (c >= context->clear) {
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		    /* Copy data string to buffer (beginning from right) */
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		    if (context->bufferindex <= 0 || c >= GIFTABLE) {
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			state->errcode = IMAGING_CODEC_BROKEN;
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			return -1;
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		    }
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		    context->buffer[--context->bufferindex] =
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			context->data[c];
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		    c = context->link[c];
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		}
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		context->lastdata = c;
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		if (context->next < GIFTABLE) {
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		    /* We'll only add this symbol if we have room
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		       for it (take advise, Netscape!) */
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		    context->data[context->next] = c;
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		    context->link[context->next] = context->lastcode;
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		    if (context->next == context->codemask &&
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			context->codesize < GIFBITS) {
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			/* Expand code size */
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			context->codesize++;
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			context->codemask = (1 << context->codesize) - 1;
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		    }
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		    context->next++;
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		}
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		context->lastcode = thiscode;
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	    }
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	}
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	/* Copy the bytes into the image */
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	if (state->y >= state->ysize) {
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	    state->errcode = IMAGING_CODEC_OVERRUN;
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	    return -1;
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	}
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	/* To squeeze some extra pixels out of this loop, we test for
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	   some common cases and handle them separately. */
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	/* FIXME: should we handle the transparency index in here??? */
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	if (i == 1) {
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	    if (state->x < state->xsize-1) {
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		/* Single pixel, not at the end of the line. */
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		*out++ = p[0];
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		state->x++;
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		continue;
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	    }
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	} else if (state->x + i <= state->xsize) {
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	    /* This string fits into current line. */
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	    memcpy(out, p, i);
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            out += i;
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	    state->x += i;
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	    if (state->x == state->xsize) {
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		NEWLINE(state, context);
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	    }
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	    continue;
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	}
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	/* No shortcut, copy pixel by pixel */
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	for (c = 0; c < i; c++) {
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	    *out++ = p[c];
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	    if (++state->x >= state->xsize) {
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		NEWLINE(state, context);
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	    }
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	}
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    }
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    return ptr - buffer;
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}
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