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https://github.com/python-pillow/Pillow.git
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139 lines
4.0 KiB
C
139 lines
4.0 KiB
C
/*
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* The Python Imaging Library.
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* $Id$
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*
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* decoder for packed bitfields (converts to floating point)
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*
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* history:
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* 97-05-31 fl created (much more than originally intended)
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*
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* Copyright (c) Fredrik Lundh 1997.
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* Copyright (c) Secret Labs AB 1997.
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*
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* See the README file for information on usage and redistribution.
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*/
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#include "Imaging.h"
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#include "Bit.h"
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int
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ImagingBitDecode(Imaging im, ImagingCodecState state, UINT8 *buf, Py_ssize_t bytes) {
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BITSTATE *bitstate = state->context;
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UINT8 *ptr;
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if (state->state == 0) {
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/* Initialize context variables */
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/* this decoder only works for float32 image buffers */
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if (im->type != IMAGING_TYPE_FLOAT32) {
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state->errcode = IMAGING_CODEC_CONFIG;
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return -1;
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}
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/* sanity check */
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if (bitstate->bits < 1 || bitstate->bits >= 32) {
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state->errcode = IMAGING_CODEC_CONFIG;
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return -1;
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}
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bitstate->mask = (1 << bitstate->bits) - 1;
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if (bitstate->sign) {
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bitstate->signmask = (1 << (bitstate->bits - 1));
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}
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/* check image orientation */
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if (state->ystep < 0) {
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state->y = state->ysize - 1;
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state->ystep = -1;
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} else {
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state->ystep = 1;
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}
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state->state = 1;
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}
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ptr = buf;
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while (bytes > 0) {
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UINT8 byte = *ptr;
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ptr++;
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bytes--;
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/* get a byte from the input stream and insert in the bit buffer */
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if (bitstate->fill & 1) {
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/* fill MSB first */
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bitstate->bitbuffer |= (unsigned long)byte << bitstate->bitcount;
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} else {
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/* fill LSB first */
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bitstate->bitbuffer = (bitstate->bitbuffer << 8) | byte;
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}
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bitstate->bitcount += 8;
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while (bitstate->bitcount >= bitstate->bits) {
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/* get a pixel from the bit buffer */
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unsigned long data;
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FLOAT32 pixel;
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if (bitstate->fill & 2) {
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/* store LSB first */
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data = bitstate->bitbuffer & bitstate->mask;
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if (bitstate->bitcount > 32) {
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/* bitbuffer overflow; restore it from last input byte */
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bitstate->bitbuffer =
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byte >> (8 - (bitstate->bitcount - bitstate->bits));
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} else {
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bitstate->bitbuffer >>= bitstate->bits;
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}
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} else {
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/* store MSB first */
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data = (bitstate->bitbuffer >> (bitstate->bitcount - bitstate->bits)) &
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bitstate->mask;
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}
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bitstate->bitcount -= bitstate->bits;
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if (bitstate->lutsize > 0) {
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/* map through lookup table */
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if (data <= 0) {
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pixel = bitstate->lut[0];
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} else if (data >= bitstate->lutsize) {
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pixel = bitstate->lut[bitstate->lutsize - 1];
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} else {
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pixel = bitstate->lut[data];
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}
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} else {
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/* convert */
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if (data & bitstate->signmask) {
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/* image memory contains signed data */
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pixel = (FLOAT32)(INT32)(data | ~bitstate->mask);
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} else {
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pixel = (FLOAT32)data;
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}
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}
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*(FLOAT32 *)(&im->image32[state->y][state->x]) = pixel;
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/* step forward */
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if (++state->x >= state->xsize) {
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/* new line */
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state->y += state->ystep;
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if (state->y < 0 || state->y >= state->ysize) {
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/* end of file (errcode = 0) */
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return -1;
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}
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state->x = 0;
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/* reset bit buffer */
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if (bitstate->pad > 0) {
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bitstate->bitcount = 0;
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}
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}
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}
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}
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return ptr - buf;
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}
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