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			96 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			96 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| """
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| A Pillow loader for .ftc and .ftu files (FTEX)
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| Jerome Leclanche <jerome@leclan.ch>
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| 
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| The contents of this file are hereby released in the public domain (CC0)
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| Full text of the CC0 license:
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|   https://creativecommons.org/publicdomain/zero/1.0/
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| 
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| Independence War 2: Edge Of Chaos - Texture File Format - 16 October 2001
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| 
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| The textures used for 3D objects in Independence War 2: Edge Of Chaos are in a
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| packed custom format called FTEX. This file format uses file extensions FTC and FTU.
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| * FTC files are compressed textures (using standard texture compression).
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| * FTU files are not compressed.
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| Texture File Format
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| The FTC and FTU texture files both use the same format. This
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| has the following structure:
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| {header}
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| {format_directory}
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| {data}
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| Where:
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| {header} = { u32:magic, u32:version, u32:width, u32:height, u32:mipmap_count, u32:format_count }
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| 
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| * The "magic" number is "FTEX".
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| * "width" and "height" are the dimensions of the texture.
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| * "mipmap_count" is the number of mipmaps in the texture.
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| * "format_count" is the number of texture formats (different versions of the same texture) in this file.
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| 
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| {format_directory} = format_count * { u32:format, u32:where }
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| 
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| The format value is 0 for DXT1 compressed textures and 1 for 24-bit RGB uncompressed textures.
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| The texture data for a format starts at the position "where" in the file.
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| 
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| Each set of texture data in the file has the following structure:
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| {data} = format_count * { u32:mipmap_size, mipmap_size * { u8 } }
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| * "mipmap_size" is the number of bytes in that mip level. For compressed textures this is the
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| size of the texture data compressed with DXT1. For 24 bit uncompressed textures, this is 3 * width * height.
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| Following this are the image bytes for that mipmap level.
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| 
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| Note: All data is stored in little-Endian (Intel) byte order.
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| """
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| 
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| import struct
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| from io import BytesIO
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| from PIL import Image, ImageFile
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| 
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| 
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| MAGIC = b"FTEX"
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| FORMAT_DXT1 = 0
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| FORMAT_UNCOMPRESSED = 1
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| 
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| 
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| class FtexImageFile(ImageFile.ImageFile):
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|     format = "FTEX"
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|     format_description = "Texture File Format (IW2:EOC)"
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| 
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|     def _open(self):
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|         magic = struct.unpack("<I", self.fp.read(4))
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|         version = struct.unpack("<i", self.fp.read(4))
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|         self.size = struct.unpack("<2i", self.fp.read(8))
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|         mipmap_count, format_count = struct.unpack("<2i", self.fp.read(8))
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| 
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|         self.mode = "RGB"
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| 
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|         # Only support single-format files. I don't know of any multi-format file.
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|         assert format_count == 1
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| 
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|         format, where = struct.unpack("<2i", self.fp.read(8))
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|         self.fp.seek(where)
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|         mipmap_size, = struct.unpack("<i", self.fp.read(4))
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| 
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|         data = self.fp.read(mipmap_size)
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| 
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|         if format == FORMAT_DXT1:
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|             self.mode = "RGBA"
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|             self.tile = [("bcn", (0, 0) + self.size, 0, (1))]
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|         elif format == FORMAT_UNCOMPRESSED:
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|             self.tile = [("raw", (0, 0) + self.size, 0, ('RGB', 0, 1))]
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|         else:
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|             raise ValueError("Invalid texture compression format: %r" % (format))
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| 
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|         self.fp.close()
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|         self.fp = BytesIO(data)
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| 
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|     def load_seek(self, pos):
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|         pass
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| 
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| 
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| def _validate(prefix):
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|     return prefix[:4] == MAGIC
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| 
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| 
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| Image.register_open(FtexImageFile.format, FtexImageFile, _validate)
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| Image.register_extension(FtexImageFile.format, ".ftc")
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| Image.register_extension(FtexImageFile.format, ".ftu")
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