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322 lines
8.5 KiB
C
322 lines
8.5 KiB
C
/*
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* The Python Imaging Library
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* $Id$
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*
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* imaging palette object
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*
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* history:
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* 1996-05-05 fl Added to library
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* 1996-05-27 fl Added colour mapping stuff
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* 1997-05-12 fl Support RGBA palettes
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* 2005-02-09 fl Removed grayscale entries from web palette
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*
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* Copyright (c) Secret Labs AB 1997-2005. All rights reserved.
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* Copyright (c) Fredrik Lundh 1995-1997.
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*
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* See the README file for information on usage and redistribution.
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*/
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#include "Imaging.h"
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#include <math.h>
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ImagingPalette
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ImagingPaletteNew(const char *mode) {
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/* Create a palette object */
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int i;
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ImagingPalette palette;
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if (strcmp(mode, "RGB") && strcmp(mode, "RGBA")) {
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return (ImagingPalette)ImagingError_ModeError();
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}
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palette = calloc(1, sizeof(struct ImagingPaletteInstance));
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if (!palette) {
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return (ImagingPalette)ImagingError_MemoryError();
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}
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strncpy(palette->mode, mode, IMAGING_MODE_LENGTH - 1);
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palette->mode[IMAGING_MODE_LENGTH - 1] = 0;
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/* Initialize to ramp */
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palette->size = 256;
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for (i = 0; i < 256; i++) {
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palette->palette[i * 4 + 0] = palette->palette[i * 4 + 1] =
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palette->palette[i * 4 + 2] = (UINT8)i;
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palette->palette[i * 4 + 3] = 255; /* opaque */
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}
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return palette;
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}
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ImagingPalette
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ImagingPaletteNewBrowser(void) {
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/* Create a standard "browser" palette object */
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int i, r, g, b;
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ImagingPalette palette;
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palette = ImagingPaletteNew("RGB");
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if (!palette) {
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return NULL;
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}
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/* Blank out unused entries */
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/* FIXME: Add 10-level windows palette here? */
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for (i = 0; i < 10; i++) {
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palette->palette[i * 4 + 0] = palette->palette[i * 4 + 1] =
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palette->palette[i * 4 + 2] = 0;
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}
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/* Simple 6x6x6 colour cube */
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for (b = 0; b < 256; b += 51) {
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for (g = 0; g < 256; g += 51) {
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for (r = 0; r < 256; r += 51) {
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palette->palette[i * 4 + 0] = r;
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palette->palette[i * 4 + 1] = g;
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palette->palette[i * 4 + 2] = b;
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i++;
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}
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}
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}
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/* Blank out unused entries */
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/* FIXME: add 30-level greyscale wedge here? */
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for (; i < 256; i++) {
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palette->palette[i * 4 + 0] = palette->palette[i * 4 + 1] =
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palette->palette[i * 4 + 2] = 0;
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}
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return palette;
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}
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ImagingPalette
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ImagingPaletteDuplicate(ImagingPalette palette) {
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/* Duplicate palette descriptor */
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ImagingPalette new_palette;
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if (!palette) {
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return NULL;
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}
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/* malloc check ok, small constant allocation */
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new_palette = malloc(sizeof(struct ImagingPaletteInstance));
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if (!new_palette) {
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return (ImagingPalette)ImagingError_MemoryError();
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}
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memcpy(new_palette, palette, sizeof(struct ImagingPaletteInstance));
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/* Don't share the cache */
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new_palette->cache = NULL;
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return new_palette;
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}
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void
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ImagingPaletteDelete(ImagingPalette palette) {
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/* Destroy palette object */
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if (palette) {
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if (palette->cache) {
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free(palette->cache);
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}
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free(palette);
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}
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}
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/* -------------------------------------------------------------------- */
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/* Colour mapping */
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/* -------------------------------------------------------------------- */
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/* This code is used to map RGB triplets to palette indices, using
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a palette index cache. */
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/*
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* This implementation is loosely based on the corresponding code in
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* the IJG JPEG library by Thomas G. Lane. Original algorithms by
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* Paul Heckbert and Spencer W. Thomas.
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*
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* The IJG JPEG library is copyright (C) 1991-1995, Thomas G. Lane. */
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#define DIST(a, b, s) (a - b) * (a - b) * s
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/* Colour weights (no scaling, for now) */
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#define RSCALE 1
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#define GSCALE 1
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#define BSCALE 1
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/* Calculated scaled distances */
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#define RDIST(a, b) DIST(a, b, RSCALE *RSCALE)
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#define GDIST(a, b) DIST(a, b, GSCALE *GSCALE)
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#define BDIST(a, b) DIST(a, b, BSCALE *BSCALE)
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/* Incremental steps */
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#define RSTEP (4 * RSCALE)
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#define GSTEP (4 * GSCALE)
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#define BSTEP (4 * BSCALE)
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#define BOX 8
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#define BOXVOLUME BOX *BOX *BOX
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void
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ImagingPaletteCacheUpdate(ImagingPalette palette, int r, int g, int b) {
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int i, j;
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unsigned int dmin[256], dmax;
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int r0, g0, b0;
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int r1, g1, b1;
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int rc, gc, bc;
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unsigned int d[BOXVOLUME];
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UINT8 c[BOXVOLUME];
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/* Get box boundaries for the given (r,g,b)-triplet. Each box
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covers eight cache slots (32 colour values, that is). */
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r0 = r & 0xe0;
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r1 = r0 + 0x1f;
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rc = (r0 + r1) / 2;
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g0 = g & 0xe0;
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g1 = g0 + 0x1f;
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gc = (g0 + g1) / 2;
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b0 = b & 0xe0;
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b1 = b0 + 0x1f;
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bc = (b0 + b1) / 2;
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/* Step 1 -- Select relevant palette entries (after Heckbert) */
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/* For each palette entry, calculate the min and max distances to
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* any position in the box given by the colour we're looking for. */
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dmax = (unsigned int)~0;
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for (i = 0; i < palette->size; i++) {
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int r, g, b;
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unsigned int tmin, tmax;
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/* Find min and max distances to any point in the box */
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r = palette->palette[i * 4 + 0];
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tmin = (r < r0) ? RDIST(r, r1) : (r > r1) ? RDIST(r, r0) : 0;
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tmax = (r <= rc) ? RDIST(r, r1) : RDIST(r, r0);
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g = palette->palette[i * 4 + 1];
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tmin += (g < g0) ? GDIST(g, g1) : (g > g1) ? GDIST(g, g0) : 0;
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tmax += (g <= gc) ? GDIST(g, g1) : GDIST(g, g0);
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b = palette->palette[i * 4 + 2];
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tmin += (b < b0) ? BDIST(b, b1) : (b > b1) ? BDIST(b, b0) : 0;
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tmax += (b <= bc) ? BDIST(b, b1) : BDIST(b, b0);
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dmin[i] = tmin;
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if (tmax < dmax) {
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dmax = tmax; /* keep the smallest max distance only */
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}
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}
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/* Step 2 -- Incrementally update cache slot (after Thomas) */
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/* Find the box containing the nearest palette entry, and update
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* all slots in that box. We only check boxes for which the min
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* distance is less than or equal the smallest max distance */
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for (i = 0; i < BOXVOLUME; i++) {
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d[i] = (unsigned int)~0;
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}
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for (i = 0; i < palette->size; i++) {
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if (dmin[i] <= dmax) {
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int rd, gd, bd;
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int ri, gi, bi;
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int rx, gx, bx;
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ri = (r0 - palette->palette[i * 4 + 0]) * RSCALE;
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gi = (g0 - palette->palette[i * 4 + 1]) * GSCALE;
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bi = (b0 - palette->palette[i * 4 + 2]) * BSCALE;
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rd = ri * ri + gi * gi + bi * bi;
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ri = ri * (2 * RSTEP) + RSTEP * RSTEP;
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gi = gi * (2 * GSTEP) + GSTEP * GSTEP;
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bi = bi * (2 * BSTEP) + BSTEP * BSTEP;
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rx = ri;
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for (r = j = 0; r < BOX; r++) {
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gd = rd;
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gx = gi;
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for (g = 0; g < BOX; g++) {
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bd = gd;
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bx = bi;
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for (b = 0; b < BOX; b++) {
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if ((unsigned int)bd < d[j]) {
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d[j] = bd;
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c[j] = (UINT8)i;
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}
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bd += bx;
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bx += 2 * BSTEP * BSTEP;
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j++;
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}
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gd += gx;
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gx += 2 * GSTEP * GSTEP;
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}
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rd += rx;
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rx += 2 * RSTEP * RSTEP;
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}
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}
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}
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/* Step 3 -- Update cache */
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/* The c array now contains the closest match for each
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* cache slot in the box. Update the cache. */
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j = 0;
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for (r = r0; r < r1; r += 4) {
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for (g = g0; g < g1; g += 4) {
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for (b = b0; b < b1; b += 4) {
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ImagingPaletteCache(palette, r, g, b) = c[j++];
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}
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}
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}
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}
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int
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ImagingPaletteCachePrepare(ImagingPalette palette) {
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/* Add a colour cache to a palette */
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int i;
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int entries = 64 * 64 * 64;
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if (palette->cache == NULL) {
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/* The cache is 512k. It might be a good idea to break it
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up into a pointer array (e.g. an 8-bit image?) */
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/* malloc check ok, small constant allocation */
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palette->cache = (INT16 *)malloc(entries * sizeof(INT16));
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if (!palette->cache) {
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(void)ImagingError_MemoryError();
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return -1;
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}
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/* Mark all entries as empty */
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for (i = 0; i < entries; i++) {
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palette->cache[i] = 0x100;
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}
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}
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return 0;
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}
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void
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ImagingPaletteCacheDelete(ImagingPalette palette) {
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/* Release the colour cache, if any */
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if (palette && palette->cache) {
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free(palette->cache);
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palette->cache = NULL;
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}
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}
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