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			99 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			99 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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 * The Python Imaging Library
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 * $Id$
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 *
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 * Alpha composite imSrc over imDst.
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 * https://en.wikipedia.org/wiki/Alpha_compositing
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 *
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 * See the README file for details on usage and redistribution.
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 */
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#include "Imaging.h"
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typedef struct
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{
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    UINT8 r;
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    UINT8 g;
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    UINT8 b;
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    UINT8 a;
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} rgba8;
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Imaging
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ImagingAlphaComposite(Imaging imDst, Imaging imSrc)
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{
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    Imaging imOut;
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    int x, y;
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    /* Check arguments */
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    if (!imDst || !imSrc ||
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        strcmp(imDst->mode, "RGBA") ||
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        imDst->type != IMAGING_TYPE_UINT8 ||
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        imDst->bands != 4)
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        return ImagingError_ModeError();
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    if (strcmp(imDst->mode, imSrc->mode) ||
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        imDst->type  != imSrc->type  ||
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        imDst->bands != imSrc->bands ||
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        imDst->xsize != imSrc->xsize ||
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        imDst->ysize != imSrc->ysize)
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        return ImagingError_Mismatch();
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    imOut = ImagingNew(imDst->mode, imDst->xsize, imDst->ysize);
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    if (!imOut)
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        return NULL;
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    ImagingCopyInfo(imOut, imDst);
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    for (y = 0; y < imDst->ysize; y++) {
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        rgba8* dst = (rgba8*) imDst->image[y];
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        rgba8* src = (rgba8*) imSrc->image[y];
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        rgba8* out = (rgba8*) imOut->image[y];
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        for (x = 0; x < imDst->xsize; x ++) {
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            if (src->a == 0) {
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                // Copy 4 bytes at once.
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                *out = *dst;
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            } else {
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                // Integer implementation with increased precision.
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                // Each variable has extra meaningful bits.
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                // Divisions are rounded.
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                // This code uses trick from Paste.c:
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                // (a + (2 << (n-1)) - 1) / ((2 << n)-1)
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                // almost equivalent to:
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                // tmp = a + (2 << (n-1)), ((tmp >> n) + tmp) >> n
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                UINT32 tmpr, tmpg, tmpb;
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                UINT16 blend = dst->a * (255 - src->a);
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                UINT16 outa255 = src->a * 255 + blend;
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                // There we use 7 bits for precision.
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                // We could use more, but we go beyond 32 bits.
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                UINT16 coef1 = src->a * 255 * 255 * 128 / outa255;
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                UINT16 coef2 = 255 * 128 - coef1;
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                #define SHIFTFORDIV255(a)\
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                    ((((a) >> 8) + a) >> 8)
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                tmpr = src->r * coef1 + dst->r * coef2 + (0x80 << 7);
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                out->r = SHIFTFORDIV255(tmpr) >> 7;
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                tmpg = src->g * coef1 + dst->g * coef2 + (0x80 << 7);
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                out->g = SHIFTFORDIV255(tmpg) >> 7;
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                tmpb = src->b * coef1 + dst->b * coef2 + (0x80 << 7);
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                out->b = SHIFTFORDIV255(tmpb) >> 7;
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                out->a = SHIFTFORDIV255(outa255 + 0x80);
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            }
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            dst++; src++; out++;
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        }
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    }
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    return imOut;
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}
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