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455 lines
14 KiB
C
455 lines
14 KiB
C
/* Copyright (c) 2010 Oliver Tonnhofer <olt@bogosoft.com>, Omniscale
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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*/
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/*
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// This file implements a variation of the octree color quantization algorithm.
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "QuantOctree.h"
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typedef struct _ColorBucket{
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/* contains palette index when used for look up cube */
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uint32_t count;
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uint64_t r;
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uint64_t g;
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uint64_t b;
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uint64_t a;
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} *ColorBucket;
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typedef struct _ColorCube{
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unsigned int rBits, gBits, bBits, aBits;
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unsigned int rWidth, gWidth, bWidth, aWidth;
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unsigned int rOffset, gOffset, bOffset, aOffset;
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long size;
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ColorBucket buckets;
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} *ColorCube;
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#define MAX(a, b) (a)>(b) ? (a) : (b)
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static ColorCube
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new_color_cube(int r, int g, int b, int a) {
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ColorCube cube;
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cube = malloc(sizeof(struct _ColorCube));
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if (!cube) return NULL;
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cube->rBits = MAX(r, 0);
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cube->gBits = MAX(g, 0);
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cube->bBits = MAX(b, 0);
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cube->aBits = MAX(a, 0);
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/* the width of the cube for each dimension */
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cube->rWidth = 1<<cube->rBits;
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cube->gWidth = 1<<cube->gBits;
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cube->bWidth = 1<<cube->bBits;
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cube->aWidth = 1<<cube->aBits;
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/* the offsets of each color */
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cube->rOffset = cube->gBits + cube->bBits + cube->aBits;
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cube->gOffset = cube->bBits + cube->aBits;
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cube->bOffset = cube->aBits;
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cube->aOffset = 0;
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/* the number of color buckets */
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cube->size = cube->rWidth * cube->gWidth * cube->bWidth * cube->aWidth;
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cube->buckets = calloc(cube->size, sizeof(struct _ColorBucket));
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if (!cube->buckets) {
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free(cube);
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return NULL;
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}
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return cube;
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}
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static void
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free_color_cube(ColorCube cube) {
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if (cube != NULL) {
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free(cube->buckets);
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free(cube);
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}
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}
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static long
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color_bucket_offset_pos(const ColorCube cube,
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unsigned int r, unsigned int g, unsigned int b, unsigned int a)
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{
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return r<<cube->rOffset | g<<cube->gOffset | b<<cube->bOffset | a<<cube->aOffset;
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}
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static long
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color_bucket_offset(const ColorCube cube, const Pixel *p) {
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unsigned int r = p->c.r>>(8-cube->rBits);
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unsigned int g = p->c.g>>(8-cube->gBits);
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unsigned int b = p->c.b>>(8-cube->bBits);
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unsigned int a = p->c.a>>(8-cube->aBits);
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return color_bucket_offset_pos(cube, r, g, b, a);
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}
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static ColorBucket
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color_bucket_from_cube(const ColorCube cube, const Pixel *p) {
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unsigned int offset = color_bucket_offset(cube, p);
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return &cube->buckets[offset];
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}
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static void
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add_color_to_color_cube(const ColorCube cube, const Pixel *p) {
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ColorBucket bucket = color_bucket_from_cube(cube, p);
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bucket->count += 1;
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bucket->r += p->c.r;
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bucket->g += p->c.g;
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bucket->b += p->c.b;
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bucket->a += p->c.a;
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}
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static long
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count_used_color_buckets(const ColorCube cube) {
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long usedBuckets = 0;
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long i;
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for (i=0; i < cube->size; i++) {
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if (cube->buckets[i].count > 0) {
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usedBuckets += 1;
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}
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}
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return usedBuckets;
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}
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static void
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avg_color_from_color_bucket(const ColorBucket bucket, Pixel *dst) {
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float count = bucket->count;
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dst->c.r = (int)(bucket->r / count);
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dst->c.g = (int)(bucket->g / count);
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dst->c.b = (int)(bucket->b / count);
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dst->c.a = (int)(bucket->a / count);
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}
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static int
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compare_bucket_count(const ColorBucket a, const ColorBucket b) {
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return b->count - a->count;
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}
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static ColorBucket
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create_sorted_color_palette(const ColorCube cube) {
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ColorBucket buckets;
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buckets = malloc(sizeof(struct _ColorBucket)*cube->size);
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if (!buckets) return NULL;
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memcpy(buckets, cube->buckets, sizeof(struct _ColorBucket)*cube->size);
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qsort(buckets, cube->size, sizeof(struct _ColorBucket),
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(int (*)(void const *, void const *))&compare_bucket_count);
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return buckets;
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}
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void add_bucket_values(ColorBucket src, ColorBucket dst) {
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dst->count += src->count;
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dst->r += src->r;
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dst->g += src->g;
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dst->b += src->b;
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dst->a += src->a;
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}
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/* expand or shrink a given cube to level */
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static ColorCube copy_color_cube(const ColorCube cube,
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int rBits, int gBits, int bBits, int aBits)
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{
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unsigned int r, g, b, a;
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long src_pos, dst_pos;
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unsigned int src_reduce[4] = {0}, dst_reduce[4] = {0};
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unsigned int width[4];
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ColorCube result;
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result = new_color_cube(rBits, gBits, bBits, aBits);
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if (!result) return NULL;
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if (cube->rBits > rBits) {
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dst_reduce[0] = cube->rBits - result->rBits;
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width[0] = cube->rWidth;
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} else {
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src_reduce[0] = result->rBits - cube->rBits;
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width[0] = result->rWidth;
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}
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if (cube->gBits > gBits) {
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dst_reduce[1] = cube->gBits - result->gBits;
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width[1] = cube->gWidth;
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} else {
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src_reduce[1] = result->gBits - cube->gBits;
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width[1] = result->gWidth;
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}
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if (cube->bBits > bBits) {
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dst_reduce[2] = cube->bBits - result->bBits;
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width[2] = cube->bWidth;
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} else {
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src_reduce[2] = result->bBits - cube->bBits;
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width[2] = result->bWidth;
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}
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if (cube->aBits > aBits) {
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dst_reduce[3] = cube->aBits - result->aBits;
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width[3] = cube->aWidth;
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} else {
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src_reduce[3] = result->aBits - cube->aBits;
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width[3] = result->aWidth;
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}
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for (r=0; r<width[0]; r++) {
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for (g=0; g<width[1]; g++) {
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for (b=0; b<width[2]; b++) {
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for (a=0; a<width[3]; a++) {
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src_pos = color_bucket_offset_pos(cube,
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r>>src_reduce[0],
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g>>src_reduce[1],
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b>>src_reduce[2],
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a>>src_reduce[3]);
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dst_pos = color_bucket_offset_pos(result,
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r>>dst_reduce[0],
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g>>dst_reduce[1],
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b>>dst_reduce[2],
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a>>dst_reduce[3]);
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add_bucket_values(
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&cube->buckets[src_pos],
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&result->buckets[dst_pos]
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);
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}
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}
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}
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}
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return result;
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}
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void
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subtract_color_buckets(ColorCube cube, ColorBucket buckets, long nBuckets) {
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ColorBucket minuend, subtrahend;
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long i;
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Pixel p;
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for (i=0; i<nBuckets; i++) {
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subtrahend = &buckets[i];
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avg_color_from_color_bucket(subtrahend, &p);
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minuend = color_bucket_from_cube(cube, &p);
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minuend->count -= subtrahend->count;
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minuend->r -= subtrahend->r;
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minuend->g -= subtrahend->g;
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minuend->b -= subtrahend->b;
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minuend->a -= subtrahend->a;
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}
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}
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static void
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set_lookup_value(const ColorCube cube, const Pixel *p, long value) {
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ColorBucket bucket = color_bucket_from_cube(cube, p);
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bucket->count = value;
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}
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uint64_t
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lookup_color(const ColorCube cube, const Pixel *p) {
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ColorBucket bucket = color_bucket_from_cube(cube, p);
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return bucket->count;
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}
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void add_lookup_buckets(ColorCube cube, ColorBucket palette, long nColors, long offset) {
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long i;
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Pixel p;
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for (i=offset; i<offset+nColors; i++) {
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avg_color_from_color_bucket(&palette[i], &p);
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set_lookup_value(cube, &p, i);
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}
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}
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ColorBucket
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combined_palette(ColorBucket bucketsA, long nBucketsA, ColorBucket bucketsB, long nBucketsB) {
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ColorBucket result;
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result = malloc(sizeof(struct _ColorBucket)*(nBucketsA+nBucketsB));
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memcpy(result, bucketsA, sizeof(struct _ColorBucket) * nBucketsA);
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memcpy(&result[nBucketsA], bucketsB, sizeof(struct _ColorBucket) * nBucketsB);
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return result;
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}
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static Pixel *
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create_palette_array(const ColorBucket palette, unsigned int paletteLength) {
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Pixel *paletteArray;
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unsigned int i;
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paletteArray = malloc(sizeof(Pixel)*paletteLength);
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if (!paletteArray) return NULL;
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for (i=0; i<paletteLength; i++) {
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avg_color_from_color_bucket(&palette[i], &paletteArray[i]);
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}
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return paletteArray;
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}
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static void
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map_image_pixels(const Pixel *pixelData,
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uint32_t nPixels,
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const ColorCube lookupCube,
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uint32_t *pixelArray)
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{
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long i;
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for (i=0; i<nPixels; i++) {
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pixelArray[i] = lookup_color(lookupCube, &pixelData[i]);
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}
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}
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const int CUBE_LEVELS[8] = {4, 4, 4, 0, 2, 2, 2, 0};
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const int CUBE_LEVELS_ALPHA[8] = {3, 4, 3, 3, 2, 2, 2, 2};
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int quantize_octree(Pixel *pixelData,
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uint32_t nPixels,
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uint32_t nQuantPixels,
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Pixel **palette,
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uint32_t *paletteLength,
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uint32_t **quantizedPixels,
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int withAlpha)
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{
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ColorCube fineCube = NULL;
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ColorCube coarseCube = NULL;
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ColorCube lookupCube = NULL;
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ColorCube coarseLookupCube = NULL;
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ColorBucket paletteBucketsCoarse = NULL;
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ColorBucket paletteBucketsFine = NULL;
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ColorBucket paletteBuckets = NULL;
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uint32_t *qp = NULL;
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long i;
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long nCoarseColors, nFineColors, nAlreadySubtracted;
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const int *cubeBits;
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if (withAlpha) {
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cubeBits = CUBE_LEVELS_ALPHA;
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}
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else {
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cubeBits = CUBE_LEVELS;
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}
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/*
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Create two color cubes, one fine grained with 8x16x8=1024
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colors buckets and a coarse with 4x4x4=64 color buckets.
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The coarse one guarantees that there are color buckets available for
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the whole color range (assuming nQuantPixels > 64).
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For a quantization to 256 colors all 64 coarse colors will be used
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plus the 192 most used color buckets from the fine color cube.
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The average of all colors within one bucket is used as the actual
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color for that bucket.
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For images with alpha the cubes gets a forth dimension,
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8x16x8x8 and 4x4x4x4.
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*/
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/* create fine cube */
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fineCube = new_color_cube(cubeBits[0], cubeBits[1],
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cubeBits[2], cubeBits[3]);
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if (!fineCube) goto error;
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for (i=0; i<nPixels; i++) {
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add_color_to_color_cube(fineCube, &pixelData[i]);
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}
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/* create coarse cube */
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coarseCube = copy_color_cube(fineCube, cubeBits[4], cubeBits[5],
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cubeBits[6], cubeBits[7]);
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if (!coarseCube) goto error;
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nCoarseColors = count_used_color_buckets(coarseCube);
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/* limit to nQuantPixels */
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if (nCoarseColors > nQuantPixels)
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nCoarseColors = nQuantPixels;
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/* how many space do we have in our palette for fine colors? */
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nFineColors = nQuantPixels - nCoarseColors;
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/* create fine color palette */
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paletteBucketsFine = create_sorted_color_palette(fineCube);
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if (!paletteBucketsFine) goto error;
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/* remove the used fine colors from the coarse cube */
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subtract_color_buckets(coarseCube, paletteBucketsFine, nFineColors);
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/* did the substraction cleared one or more coarse bucket? */
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while (nCoarseColors > count_used_color_buckets(coarseCube)) {
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/* then we can use the free buckets for fine colors */
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nAlreadySubtracted = nFineColors;
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nCoarseColors = count_used_color_buckets(coarseCube);
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nFineColors = nQuantPixels - nCoarseColors;
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subtract_color_buckets(coarseCube, &paletteBucketsFine[nAlreadySubtracted],
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nFineColors-nAlreadySubtracted);
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}
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/* create our palette buckets with fine and coarse combined */
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paletteBucketsCoarse = create_sorted_color_palette(coarseCube);
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if (!paletteBucketsCoarse) goto error;
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paletteBuckets = combined_palette(paletteBucketsCoarse, nCoarseColors,
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paletteBucketsFine, nFineColors);
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free(paletteBucketsFine);
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paletteBucketsFine = NULL;
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free(paletteBucketsCoarse);
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paletteBucketsCoarse = NULL;
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/* add all coarse colors to our coarse lookup cube. */
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coarseLookupCube = new_color_cube(cubeBits[4], cubeBits[5],
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cubeBits[6], cubeBits[7]);
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if (!coarseLookupCube) goto error;
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add_lookup_buckets(coarseLookupCube, paletteBuckets, nCoarseColors, 0);
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/* expand coarse cube (64) to larger fine cube (4k). the value of each
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coarse bucket is then present in the according 64 fine buckets. */
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lookupCube = copy_color_cube(coarseLookupCube, cubeBits[0], cubeBits[1],
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cubeBits[2], cubeBits[3]);
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if (!lookupCube) goto error;
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/* add fine colors to the lookup cube */
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add_lookup_buckets(lookupCube, paletteBuckets, nFineColors, nCoarseColors);
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/* create result pixels and map palette indices */
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qp = malloc(sizeof(Pixel)*nPixels);
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if (!qp) goto error;
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map_image_pixels(pixelData, nPixels, lookupCube, qp);
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/* convert palette buckets to RGB pixel palette */
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*palette = create_palette_array(paletteBuckets, nQuantPixels);
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if (!(*palette)) goto error;
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*quantizedPixels = qp;
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*paletteLength = nQuantPixels;
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free_color_cube(coarseCube);
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free_color_cube(fineCube);
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free_color_cube(lookupCube);
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free_color_cube(coarseLookupCube);
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free(paletteBuckets);
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return 1;
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error:
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/* everything is initialized to NULL
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so we are safe to call free */
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free(qp);
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free_color_cube(lookupCube);
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free_color_cube(coarseLookupCube);
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free(paletteBucketsCoarse);
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free(paletteBucketsFine);
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free_color_cube(coarseCube);
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free_color_cube(fineCube);
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return 0;
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}
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