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			318 lines
		
	
	
		
			8.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			318 lines
		
	
	
		
			8.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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 * The Python Imaging Library
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 * $Id$
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 *
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 * imaging palette object
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 *
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 * history:
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 * 1996-05-05 fl   Added to library
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 * 1996-05-27 fl   Added colour mapping stuff
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 * 1997-05-12 fl   Support RGBA palettes
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 * 2005-02-09 fl   Removed grayscale entries from web palette
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 *
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 * Copyright (c) Secret Labs AB 1997-2005.  All rights reserved.
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 * Copyright (c) Fredrik Lundh 1995-1997.
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 *
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 * See the README file for information on usage and redistribution.
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 */
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#include "Imaging.h"
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#include <math.h>
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ImagingPalette
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ImagingPaletteNew(const char* mode)
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{
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    /* Create a palette object */
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    int i;
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    ImagingPalette palette;
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    if (strcmp(mode, "RGB") && strcmp(mode, "RGBA"))
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        return (ImagingPalette) ImagingError_ModeError();
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    palette = calloc(1, sizeof(struct ImagingPaletteInstance));
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    if (!palette)
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        return (ImagingPalette) ImagingError_MemoryError();
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    strncpy(palette->mode, mode, IMAGING_MODE_LENGTH);
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    /* Initialize to ramp */
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    for (i = 0; i < 256; i++) {
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        palette->palette[i*4+0] =
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        palette->palette[i*4+1] =
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        palette->palette[i*4+2] = (UINT8) i;
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        palette->palette[i*4+3] = 255; /* opaque */
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    }
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    return palette;
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}
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ImagingPalette
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ImagingPaletteNewBrowser(void)
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{
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    /* Create a standard "browser" palette object */
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    int i, r, g, b;
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    ImagingPalette palette;
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    palette = ImagingPaletteNew("RGB");
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    if (!palette)
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        return NULL;
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    /* Blank out unused entries */
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    /* FIXME: Add 10-level windows palette here? */
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    for (i = 0; i < 10; i++) {
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        palette->palette[i*4+0] =
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        palette->palette[i*4+1] =
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        palette->palette[i*4+2] = 0;
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    }
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    /* Simple 6x6x6 colour cube */
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    for (b = 0; b < 256; b += 51)
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        for (g = 0; g < 256; g += 51)
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            for (r = 0; r < 256; r += 51) {
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                palette->palette[i*4+0] = r;
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                palette->palette[i*4+1] = g;
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                palette->palette[i*4+2] = b;
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                i++;
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            }
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    /* Blank out unused entries */
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    /* FIXME: add 30-level greyscale wedge here? */
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    for (; i < 256; i++) {
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        palette->palette[i*4+0] =
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        palette->palette[i*4+1] =
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        palette->palette[i*4+2] = 0;
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    }
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    return palette;
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}
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ImagingPalette
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ImagingPaletteDuplicate(ImagingPalette palette)
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{
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    /* Duplicate palette descriptor */
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    ImagingPalette new_palette;
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    if (!palette)
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        return NULL;
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    /* malloc check ok, small constant allocation */
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    new_palette = malloc(sizeof(struct ImagingPaletteInstance));
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    if (!new_palette)
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        return (ImagingPalette) ImagingError_MemoryError();
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    memcpy(new_palette, palette, sizeof(struct ImagingPaletteInstance));
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    /* Don't share the cache */
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    new_palette->cache = NULL;
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    return new_palette;
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}
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void
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ImagingPaletteDelete(ImagingPalette palette)
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{
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    /* Destroy palette object */
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    if (palette) {
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        if (palette->cache)
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            free(palette->cache);
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        free(palette);
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    }
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}
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/* -------------------------------------------------------------------- */
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/* Colour mapping                                                       */
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/* -------------------------------------------------------------------- */
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/* This code is used to map RGB triplets to palette indices, using
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   a palette index cache. */
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/*
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 * This implementation is loosely based on the corresponding code in
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 * the IJG JPEG library by Thomas G. Lane.  Original algorithms by
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 * Paul Heckbert and Spencer W. Thomas.
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 *
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 * The IJG JPEG library is copyright (C) 1991-1995, Thomas G. Lane.  */
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#define DIST(a, b, s) (a - b) * (a - b) * s
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/* Colour weights (no scaling, for now) */
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#define RSCALE  1
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#define GSCALE  1
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#define BSCALE  1
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/* Calculated scaled distances */
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#define RDIST(a, b) DIST(a, b, RSCALE*RSCALE)
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#define GDIST(a, b) DIST(a, b, GSCALE*GSCALE)
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#define BDIST(a, b) DIST(a, b, BSCALE*BSCALE)
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/* Incremental steps */
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#define RSTEP   (4 * RSCALE)
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#define GSTEP   (4 * GSCALE)
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#define BSTEP   (4 * BSCALE)
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#define BOX     8
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#define BOXVOLUME BOX*BOX*BOX
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void
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ImagingPaletteCacheUpdate(ImagingPalette palette, int r, int g, int b)
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{
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    int i, j;
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    unsigned int dmin[256], dmax;
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    int r0, g0, b0;
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    int r1, g1, b1;
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    int rc, gc, bc;
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    unsigned int d[BOXVOLUME];
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    UINT8 c[BOXVOLUME];
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    /* Get box boundaries for the given (r,g,b)-triplet.  Each box
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       covers eight cache slots (32 colour values, that is). */
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    r0 = r & 0xe0; r1 = r0 + 0x1f; rc = (r0 + r1) / 2;
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    g0 = g & 0xe0; g1 = g0 + 0x1f; gc = (g0 + g1) / 2;
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    b0 = b & 0xe0; b1 = b0 + 0x1f; bc = (b0 + b1) / 2;
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    /* Step 1 -- Select relevant palette entries (after Heckbert) */
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    /* For each palette entry, calculate the min and max distances to
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     * any position in the box given by the colour we're looking for. */
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    dmax = (unsigned int) ~0;
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    for (i = 0; i < 256; i++) {
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        int r, g, b;
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        unsigned int tmin, tmax;
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        /* Find min and max distances to any point in the box */
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        r = palette->palette[i*4+0];
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        tmin = (r < r0) ? RDIST(r, r1) : (r > r1) ? RDIST(r, r0) : 0;
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        tmax = (r <= rc) ? RDIST(r, r1) : RDIST(r, r0);
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        g = palette->palette[i*4+1];
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        tmin += (g < g0) ? GDIST(g, g1) : (g > g1) ? GDIST(g, g0) : 0;
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        tmax += (g <= gc) ? GDIST(g, g1) : GDIST(g, g0);
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        b = palette->palette[i*4+2];
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        tmin += (b < b0) ? BDIST(b, b1) : (b > b1) ? BDIST(b, b0) : 0;
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        tmax += (b <= bc) ? BDIST(b, b1) : BDIST(b, b0);
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        dmin[i] = tmin;
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        if (tmax < dmax)
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            dmax = tmax; /* keep the smallest max distance only */
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    }
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    /* Step 2 -- Incrementally update cache slot (after Thomas) */
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    /* Find the box containing the nearest palette entry, and update
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     * all slots in that box.  We only check boxes for which the min
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     * distance is less than or equal the smallest max distance */
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    for (i = 0; i < BOXVOLUME; i++)
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        d[i] = (unsigned int) ~0;
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    for (i = 0; i < 256; i++)
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        if (dmin[i] <= dmax) {
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            int rd, gd, bd;
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            int ri, gi, bi;
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            int rx, gx, bx;
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            ri = (r0 - palette->palette[i*4+0]) * RSCALE;
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            gi = (g0 - palette->palette[i*4+1]) * GSCALE;
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            bi = (b0 - palette->palette[i*4+2]) * BSCALE;
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            rd = ri*ri + gi*gi + bi*bi;
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            ri = ri * (2 * RSTEP) + RSTEP * RSTEP;
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            gi = gi * (2 * GSTEP) + GSTEP * GSTEP;
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            bi = bi * (2 * BSTEP) + BSTEP * BSTEP;
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            rx = ri;
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            for (r = j = 0; r < BOX; r++) {
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                gd = rd; gx = gi;
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                for (g = 0; g < BOX; g++) {
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                    bd = gd; bx = bi;
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                    for (b = 0; b < BOX; b++) {
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                        if ((unsigned int) bd < d[j]) {
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                            d[j] = bd;
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                            c[j] = (UINT8) i;
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                        }
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                        bd += bx;
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                        bx += 2 * BSTEP * BSTEP;
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                        j++;
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                    }
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                    gd += gx;
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                    gx += 2 * GSTEP * GSTEP;
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                }
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                rd += rx;
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                rx += 2 * RSTEP * RSTEP;
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            }
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        }
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    /* Step 3 -- Update cache */
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    /* The c array now contains the closest match for each
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     * cache slot in the box.  Update the cache. */
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    j = 0;
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    for (r = r0; r < r1; r+=4)
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        for (g = g0; g < g1; g+=4)
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            for (b = b0; b < b1; b+=4)
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                ImagingPaletteCache(palette, r, g, b) = c[j++];
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}
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int
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ImagingPaletteCachePrepare(ImagingPalette palette)
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{
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    /* Add a colour cache to a palette */
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    int i;
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    int entries = 64*64*64;
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    if (palette->cache == NULL) {
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        /* The cache is 512k.  It might be a good idea to break it
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           up into a pointer array (e.g. an 8-bit image?) */
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        /* malloc check ok, small constant allocation */
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        palette->cache = (INT16*) malloc(entries * sizeof(INT16));
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        if (!palette->cache) {
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            (void) ImagingError_MemoryError();
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            return -1;
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        }
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        /* Mark all entries as empty */
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        for (i = 0; i < entries; i++)
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            palette->cache[i] = 0x100;
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    }
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    return 0;
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}
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void
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ImagingPaletteCacheDelete(ImagingPalette palette)
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{
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    /* Release the colour cache, if any */
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    if (palette && palette->cache) {
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        free(palette->cache);
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        palette->cache = NULL;
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    }
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}
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