mirror of
https://github.com/python-pillow/Pillow.git
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362 lines
12 KiB
C
362 lines
12 KiB
C
/*
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* The Python Imaging Library.
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* $Id$
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*
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* encoder for uncompressed GIF data
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*
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* history:
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* 97-01-05 fl created (writes uncompressed data)
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* 97-08-27 fl fixed off-by-one error in buffer size test
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* 98-07-09 fl added interlace write support
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* 99-02-07 fl rewritten, now uses a run-length encoding strategy
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* 99-02-08 fl improved run-length encoding for long runs
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* 2020-12-12 rdg Reworked for LZW compression.
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*
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* Copyright (c) Secret Labs AB 1997-99.
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* Copyright (c) Fredrik Lundh 1997.
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*
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* See the README file for information on usage and redistribution.
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*/
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#include "Imaging.h"
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#include "Gif.h"
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enum { INIT, ENCODE, FINISH };
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/* GIF LZW encoder by Raymond Gardner. */
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/* Released here under PIL license. */
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/* This LZW encoder conforms to the GIF LZW format specified in the original
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* Compuserve GIF 87a and GIF 89a specifications (see e.g.
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* https://www.w3.org/Graphics/GIF/spec-gif87.txt Appendix C and
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* https://www.w3.org/Graphics/GIF/spec-gif89a.txt Appendix F).
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*/
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/* Return values */
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#define GLZW_OK 0
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#define GLZW_NO_INPUT_AVAIL 1
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#define GLZW_NO_OUTPUT_AVAIL 2
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#define GLZW_INTERNAL_ERROR 3
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#define CODE_LIMIT 4096
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/* Values of entry_state */
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enum { LZW_INITIAL, LZW_TRY_IN1, LZW_TRY_IN2, LZW_TRY_OUT1, LZW_TRY_OUT2,
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LZW_FINISHED };
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/* Values of control_state */
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enum { PUT_HEAD, PUT_INIT_CLEAR, PUT_CLEAR, PUT_LAST_HEAD, PUT_END };
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static void glzwe_reset(GIFENCODERSTATE *st) {
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st->next_code = st->end_code + 1;
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st->max_code = 2 * st->clear_code - 1;
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st->code_width = st->bits + 1;
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memset(st->codes, 0, sizeof(st->codes));
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}
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static void glzwe_init(GIFENCODERSTATE *st) {
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st->clear_code = 1 << st->bits;
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st->end_code = st->clear_code + 1;
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glzwe_reset(st);
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st->entry_state = LZW_INITIAL;
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st->buf_bits_left = 8;
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st->code_buffer = 0;
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}
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static int glzwe(GIFENCODERSTATE *st, const UINT8 *in_ptr, UINT8 *out_ptr,
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UINT32 *in_avail, UINT32 *out_avail,
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UINT32 end_of_data) {
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switch (st->entry_state) {
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case LZW_TRY_IN1:
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get_first_byte:
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if (!*in_avail) {
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if (end_of_data) {
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goto end_of_data;
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}
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st->entry_state = LZW_TRY_IN1;
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return GLZW_NO_INPUT_AVAIL;
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}
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st->head = *in_ptr++;
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(*in_avail)--;
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case LZW_TRY_IN2:
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encode_loop:
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if (!*in_avail) {
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if (end_of_data) {
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st->code = st->head;
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st->put_state = PUT_LAST_HEAD;
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goto put_code;
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}
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st->entry_state = LZW_TRY_IN2;
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return GLZW_NO_INPUT_AVAIL;
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}
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st->tail = *in_ptr++;
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(*in_avail)--;
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/* Knuth TAOCP vol 3 sec. 6.4 algorithm D. */
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/* Hash found experimentally to be pretty good. */
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/* This works ONLY with TABLE_SIZE a power of 2. */
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st->probe = ((st->head ^ (st->tail << 6)) * 31) & (TABLE_SIZE - 1);
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while (st->codes[st->probe]) {
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if ((st->codes[st->probe] & 0xFFFFF) ==
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((st->head << 8) | st->tail)) {
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st->head = st->codes[st->probe] >> 20;
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goto encode_loop;
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} else {
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/* Reprobe decrement must be nonzero and relatively prime to table
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* size. So, any odd positive number for power-of-2 size. */
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if ((st->probe -= ((st->tail << 2) | 1)) < 0) {
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st->probe += TABLE_SIZE;
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}
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}
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}
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/* Key not found, probe is at empty slot. */
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st->code = st->head;
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st->put_state = PUT_HEAD;
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goto put_code;
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insert_code_or_clear: /* jump here after put_code */
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if (st->next_code < CODE_LIMIT) {
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st->codes[st->probe] = (st->next_code << 20) |
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(st->head << 8) | st->tail;
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if (st->next_code > st->max_code) {
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st->max_code = st->max_code * 2 + 1;
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st->code_width++;
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}
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st->next_code++;
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} else {
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st->code = st->clear_code;
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st->put_state = PUT_CLEAR;
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goto put_code;
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reset_after_clear: /* jump here after put_code */
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glzwe_reset(st);
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}
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st->head = st->tail;
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goto encode_loop;
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case LZW_INITIAL:
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glzwe_reset(st);
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st->code = st->clear_code;
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st->put_state = PUT_INIT_CLEAR;
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put_code:
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st->code_bits_left = st->code_width;
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check_buf_bits:
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if (!st->buf_bits_left) { /* out buffer full */
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case LZW_TRY_OUT1:
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if (!*out_avail) {
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st->entry_state = LZW_TRY_OUT1;
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return GLZW_NO_OUTPUT_AVAIL;
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}
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*out_ptr++ = st->code_buffer;
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(*out_avail)--;
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st->code_buffer = 0;
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st->buf_bits_left = 8;
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}
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/* code bits to pack */
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UINT32 n = st->buf_bits_left < st->code_bits_left
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? st->buf_bits_left : st->code_bits_left;
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st->code_buffer |=
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(st->code & ((1 << n) - 1)) << (8 - st->buf_bits_left);
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st->code >>= n;
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st->buf_bits_left -= n;
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st->code_bits_left -= n;
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if (st->code_bits_left) {
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goto check_buf_bits;
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}
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switch (st->put_state) {
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case PUT_INIT_CLEAR:
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goto get_first_byte;
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case PUT_HEAD:
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goto insert_code_or_clear;
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case PUT_CLEAR:
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goto reset_after_clear;
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case PUT_LAST_HEAD:
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goto end_of_data;
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case PUT_END:
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goto flush_code_buffer;
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default:
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return GLZW_INTERNAL_ERROR;
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}
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end_of_data:
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st->code = st->end_code;
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st->put_state = PUT_END;
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goto put_code;
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flush_code_buffer: /* jump here after put_code */
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if (st->buf_bits_left < 8) {
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case LZW_TRY_OUT2:
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if (!*out_avail) {
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st->entry_state = LZW_TRY_OUT2;
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return GLZW_NO_OUTPUT_AVAIL;
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}
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*out_ptr++ = st->code_buffer;
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(*out_avail)--;
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}
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st->entry_state = LZW_FINISHED;
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return GLZW_OK;
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case LZW_FINISHED:
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return GLZW_OK;
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default:
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return GLZW_INTERNAL_ERROR;
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}
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}
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/* -END- GIF LZW encoder. */
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int
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ImagingGifEncode(Imaging im, ImagingCodecState state, UINT8* buf, int bytes) {
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UINT8* ptr;
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UINT8* sub_block_ptr;
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UINT8* sub_block_limit;
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UINT8* buf_limit;
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GIFENCODERSTATE *context = (GIFENCODERSTATE*) state->context;
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int r;
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UINT32 in_avail, in_used;
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UINT32 out_avail, out_used;
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if (state->state == INIT) {
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state->state = ENCODE;
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glzwe_init(context);
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if (context->interlace) {
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context->interlace = 1;
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context->step = 8;
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} else {
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context->step = 1;
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}
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/* Need at least 2 bytes for data sub-block; 5 for empty image */
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if (bytes < 5) {
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state->errcode = IMAGING_CODEC_CONFIG;
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return 0;
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}
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/* sanity check */
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if (state->xsize <= 0 || state->ysize <= 0) {
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/* Is this better than an error return? */
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/* This will handle any legal "LZW Minimum Code Size" */
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memset(buf, 0, 5);
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in_avail = 0;
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out_avail = 5;
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r = glzwe(context, (const UINT8 *)"", buf + 1, &in_avail, &out_avail, 1);
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if (r == GLZW_OK) {
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r = 5 - out_avail;
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if (r < 1 || r > 3) {
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state->errcode = IMAGING_CODEC_BROKEN;
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return 0;
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}
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buf[0] = r;
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state->errcode = IMAGING_CODEC_END;
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return r + 2;
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} else {
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/* Should not be possible unless something external to this
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* routine messes with our state data */
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state->errcode = IMAGING_CODEC_BROKEN;
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return 0;
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}
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}
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/* Init state->x to make if() below true the first time through. */
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state->x = state->xsize;
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}
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buf_limit = buf + bytes;
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sub_block_limit = sub_block_ptr = ptr = buf;
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/* On entry, buf is output buffer, bytes is space available in buf.
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* Loop here getting input until buf is full or image is all encoded. */
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for (;;) {
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/* Set up sub-block ptr and limit. sub_block_ptr stays at beginning
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* of sub-block until it is full. ptr will advance when any data is
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* placed in buf.
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*/
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if (ptr >= sub_block_limit) {
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if (buf_limit - ptr < 2) { /* Need at least 2 for data sub-block */
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return ptr - buf;
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}
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sub_block_ptr = ptr;
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sub_block_limit = sub_block_ptr +
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(256 < buf_limit - sub_block_ptr ?
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256 : buf_limit - sub_block_ptr);
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*ptr++ = 0;
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}
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/* Get next row of pixels. */
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/* This if() originally tested state->x==0 for the first time through.
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* This no longer works, as the loop will not advance state->x if
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* glzwe() does not consume any input; this would advance the row
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* spuriously. Now pre-init state->x above for first time, and avoid
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* entering if() when state->state is FINISH, or it will loop
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* infinitely.
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*/
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if (state->x >= state->xsize && state->state == ENCODE) {
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if (!context->interlace && state->y >= state->ysize) {
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state->state = FINISH;
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continue;
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}
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/* get another line of data */
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state->shuffle(
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state->buffer,
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(UINT8*) im->image[state->y + state->yoff] +
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state->xoff * im->pixelsize, state->xsize
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);
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state->x = 0;
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/* step forward, according to the interlace settings */
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state->y += context->step;
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while (context->interlace && state->y >= state->ysize) {
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switch (context->interlace) {
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case 1:
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state->y = 4;
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context->interlace = 2;
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break;
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case 2:
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context->step = 4;
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state->y = 2;
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context->interlace = 3;
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break;
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case 3:
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context->step = 2;
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state->y = 1;
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context->interlace = 0;
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break;
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default:
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/* just make sure we don't loop forever */
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context->interlace = 0;
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}
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}
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}
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in_avail = state->xsize - state->x; /* bytes left in line */
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out_avail = sub_block_limit - ptr; /* bytes left in sub-block */
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r = glzwe(context, &state->buffer[state->x], ptr, &in_avail,
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&out_avail, state->state == FINISH);
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out_used = sub_block_limit - ptr - out_avail;
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*sub_block_ptr += out_used;
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ptr += out_used;
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in_used = state->xsize - state->x - in_avail;
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state->x += in_used;
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if (r == GLZW_OK) {
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/* Should not be possible when end-of-data flag is false. */
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state->errcode = IMAGING_CODEC_END;
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return ptr - buf;
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} else if (r == GLZW_NO_INPUT_AVAIL) {
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/* Used all the input line; get another line */
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continue;
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} else if (r == GLZW_NO_OUTPUT_AVAIL) {
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/* subblock is full */
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continue;
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} else {
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/* Should not be possible unless something external to this
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* routine messes with our state data */
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state->errcode = IMAGING_CODEC_BROKEN;
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return 0;
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}
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}
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}
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