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			1111 lines
		
	
	
		
			25 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			1111 lines
		
	
	
		
			25 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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 * The Python Imaging Library.
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 * $Id$
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 *
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 * a simple drawing package for the Imaging library
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 *
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 * history:
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 * 1996-04-13 fl  Created.
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 * 1996-04-30 fl  Added transforms and polygon support.
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 * 1996-08-12 fl  Added filled polygons.
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 * 1996-11-05 fl  Fixed float/int confusion in polygon filler
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 * 1997-07-04 fl  Support 32-bit images (C++ would have been nice)
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 * 1998-09-09 fl  Eliminated qsort casts; improved rectangle clipping
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 * 1998-09-10 fl  Fixed fill rectangle to include lower edge (!)
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 * 1998-12-29 fl  Added arc, chord, and pieslice primitives
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 * 1999-01-10 fl  Added some level 2 ("arrow") stuff (experimental)
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 * 1999-02-06 fl  Added bitmap primitive
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 * 1999-07-26 fl  Eliminated a compiler warning
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 * 1999-07-31 fl  Pass ink as void* instead of int
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 * 2002-12-10 fl  Added experimental RGBA-on-RGB drawing
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 * 2004-09-04 fl  Support simple wide lines (no joins)
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 * 2005-05-25 fl  Fixed line width calculation
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 *
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 * Copyright (c) 1996-2006 by Fredrik Lundh
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 * Copyright (c) 1997-2006 by Secret Labs AB.
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 *
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 * See the README file for information on usage and redistribution.
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 */
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/* FIXME: support fill/outline attribute for all filled shapes */
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/* FIXME: support zero-winding fill */
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/* FIXME: add drawing context, support affine transforms */
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/* FIXME: support clip window (and mask?) */
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#include "Imaging.h"
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#include <math.h>
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#define CEIL(v)  (int) ceil(v)
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#define FLOOR(v) ((v) >= 0.0 ? (int) (v) : (int) floor(v))
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#define INK8(ink) (*(UINT8*)ink)
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#define INK32(ink) (*(INT32*)ink)
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/* like (a * b + 127) / 255), but much faster on most platforms */
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#define MULDIV255(a, b, tmp)\
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        (tmp = (a) * (b) + 128, ((((tmp) >> 8) + (tmp)) >> 8))
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#define BLEND(mask, in1, in2, tmp1, tmp2)\
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        (MULDIV255(in1, 255 - mask, tmp1) + MULDIV255(in2, mask, tmp2))
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/*
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 * Rounds around zero (up=away from zero, down=torwards zero)
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 * This guarantees that ROUND_UP|DOWN(f) == -ROUND_UP|DOWN(-f)
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 */
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#define ROUND_UP(f)    ((int) ((f) >= 0.0 ? floor((f) + 0.5F) : -floor(fabs(f) + 0.5F)))
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#define ROUND_DOWN(f)    ((int) ((f) >= 0.0 ? ceil((f) - 0.5F) : -ceil(fabs(f) - 0.5F)))
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/* -------------------------------------------------------------------- */
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/* Primitives                                                           */
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/* -------------------------------------------------------------------- */
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typedef struct {
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    /* edge descriptor for polygon engine */
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    int d;
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    int x0, y0;
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    int xmin, ymin, xmax, ymax;
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    float dx;
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} Edge;
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/* Type used in "polygon*" functions */
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typedef void (*hline_handler)(Imaging, int, int, int, int);
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static inline void
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point8(Imaging im, int x, int y, int ink)
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{
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    if (x >= 0 && x < im->xsize && y >= 0 && y < im->ysize)
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        im->image8[y][x] = (UINT8) ink;
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}
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static inline void
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point32(Imaging im, int x, int y, int ink)
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{
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    if (x >= 0 && x < im->xsize && y >= 0 && y < im->ysize)
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        im->image32[y][x] = ink;
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}
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static inline void
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point32rgba(Imaging im, int x, int y, int ink)
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{
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    unsigned int tmp1, tmp2;
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    if (x >= 0 && x < im->xsize && y >= 0 && y < im->ysize) {
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        UINT8* out = (UINT8*) im->image[y]+x*4;
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        UINT8* in = (UINT8*) &ink;
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        out[0] = BLEND(in[3], out[0], in[0], tmp1, tmp2);
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        out[1] = BLEND(in[3], out[1], in[1], tmp1, tmp2);
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        out[2] = BLEND(in[3], out[2], in[2], tmp1, tmp2);
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    }
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}
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static inline void
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hline8(Imaging im, int x0, int y0, int x1, int ink)
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{
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    int tmp;
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    if (y0 >= 0 && y0 < im->ysize) {
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        if (x0 > x1)
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            tmp = x0, x0 = x1, x1 = tmp;
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        if (x0 < 0)
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            x0 = 0;
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        else if (x0 >= im->xsize)
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            return;
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        if (x1 < 0)
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            return;
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        else if (x1 >= im->xsize)
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            x1 = im->xsize-1;
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        if (x0 <= x1)
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            memset(im->image8[y0] + x0, (UINT8) ink, x1 - x0 + 1);
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    }
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}
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static inline void
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hline32(Imaging im, int x0, int y0, int x1, int ink)
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{
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    int tmp;
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    INT32* p;
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    if (y0 >= 0 && y0 < im->ysize) {
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        if (x0 > x1)
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            tmp = x0, x0 = x1, x1 = tmp;
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        if (x0 < 0)
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            x0 = 0;
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        else if (x0 >= im->xsize)
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            return;
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        if (x1 < 0)
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            return;
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        else if (x1 >= im->xsize)
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            x1 = im->xsize-1;
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        p = im->image32[y0];
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        while (x0 <= x1)
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            p[x0++] = ink;
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    }
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}
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static inline void
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hline32rgba(Imaging im, int x0, int y0, int x1, int ink)
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{
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    int tmp;
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    unsigned int tmp1, tmp2;
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    if (y0 >= 0 && y0 < im->ysize) {
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        if (x0 > x1)
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            tmp = x0, x0 = x1, x1 = tmp;
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        if (x0 < 0)
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            x0 = 0;
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        else if (x0 >= im->xsize)
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            return;
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        if (x1 < 0)
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            return;
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        else if (x1 >= im->xsize)
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            x1 = im->xsize-1;
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        if (x0 <= x1) {
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            UINT8* out = (UINT8*) im->image[y0]+x0*4;
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            UINT8* in = (UINT8*) &ink;
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            while (x0 <= x1) {
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                out[0] = BLEND(in[3], out[0], in[0], tmp1, tmp2);
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                out[1] = BLEND(in[3], out[1], in[1], tmp1, tmp2);
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                out[2] = BLEND(in[3], out[2], in[2], tmp1, tmp2);
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                x0++; out += 4;
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            }
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        }
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    }
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}
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static inline void
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line8(Imaging im, int x0, int y0, int x1, int y1, int ink)
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{
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    int i, n, e;
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    int dx, dy;
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    int xs, ys;
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    /* normalize coordinates */
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    dx = x1-x0;
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    if (dx < 0)
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        dx = -dx, xs = -1;
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    else
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        xs = 1;
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    dy = y1-y0;
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    if (dy < 0)
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        dy = -dy, ys = -1;
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    else
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        ys = 1;
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    n = (dx > dy) ? dx : dy;
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    if (dx == 0)
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        /* vertical */
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        for (i = 0; i < dy; i++) {
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            point8(im, x0, y0, ink);
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            y0 += ys;
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        }
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    else if (dy == 0)
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        /* horizontal */
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        for (i = 0; i < dx; i++) {
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            point8(im, x0, y0, ink);
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            x0 += xs;
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        }
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    else if (dx > dy) {
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        /* bresenham, horizontal slope */
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        n = dx;
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        dy += dy;
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        e = dy - dx;
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        dx += dx;
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        for (i = 0; i < n; i++) {
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            point8(im, x0, y0, ink);
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            if (e >= 0) {
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                y0 += ys;
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                e -= dx;
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            }
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            e += dy;
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            x0 += xs;
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        }
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    } else {
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        /* bresenham, vertical slope */
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        n = dy;
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        dx += dx;
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        e = dx - dy;
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        dy += dy;
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        for (i = 0; i < n; i++) {
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            point8(im, x0, y0, ink);
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            if (e >= 0) {
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                x0 += xs;
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                e -= dy;
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            }
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            e += dx;
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            y0 += ys;
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        }
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    }
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}
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static inline void
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line32(Imaging im, int x0, int y0, int x1, int y1, int ink)
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{
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    int i, n, e;
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    int dx, dy;
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    int xs, ys;
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    /* normalize coordinates */
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    dx = x1-x0;
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    if (dx < 0)
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        dx = -dx, xs = -1;
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    else
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        xs = 1;
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    dy = y1-y0;
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    if (dy < 0)
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        dy = -dy, ys = -1;
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    else
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        ys = 1;
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    n = (dx > dy) ? dx : dy;
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    if (dx == 0)
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        /* vertical */
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        for (i = 0; i < dy; i++) {
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            point32(im, x0, y0, ink);
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            y0 += ys;
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        }
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    else if (dy == 0)
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        /* horizontal */
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        for (i = 0; i < dx; i++) {
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            point32(im, x0, y0, ink);
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            x0 += xs;
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        }
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    else if (dx > dy) {
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        /* bresenham, horizontal slope */
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        n = dx;
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        dy += dy;
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        e = dy - dx;
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        dx += dx;
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        for (i = 0; i < n; i++) {
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            point32(im, x0, y0, ink);
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            if (e >= 0) {
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                y0 += ys;
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                e -= dx;
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            }
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            e += dy;
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            x0 += xs;
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        }
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    } else {
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        /* bresenham, vertical slope */
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        n = dy;
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        dx += dx;
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        e = dx - dy;
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        dy += dy;
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        for (i = 0; i < n; i++) {
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            point32(im, x0, y0, ink);
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            if (e >= 0) {
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                x0 += xs;
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                e -= dy;
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            }
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            e += dx;
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            y0 += ys;
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        }
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    }
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}
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static inline void
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line32rgba(Imaging im, int x0, int y0, int x1, int y1, int ink)
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{
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    int i, n, e;
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    int dx, dy;
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    int xs, ys;
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    /* normalize coordinates */
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    dx = x1-x0;
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    if (dx < 0)
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        dx = -dx, xs = -1;
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    else
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        xs = 1;
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    dy = y1-y0;
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    if (dy < 0)
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        dy = -dy, ys = -1;
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    else
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        ys = 1;
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    n = (dx > dy) ? dx : dy;
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    if (dx == 0)
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        /* vertical */
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        for (i = 0; i < dy; i++) {
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            point32rgba(im, x0, y0, ink);
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            y0 += ys;
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        }
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    else if (dy == 0)
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        /* horizontal */
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        for (i = 0; i < dx; i++) {
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            point32rgba(im, x0, y0, ink);
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            x0 += xs;
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        }
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    else if (dx > dy) {
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        /* bresenham, horizontal slope */
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        n = dx;
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        dy += dy;
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        e = dy - dx;
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        dx += dx;
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        for (i = 0; i < n; i++) {
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            point32rgba(im, x0, y0, ink);
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            if (e >= 0) {
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                y0 += ys;
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                e -= dx;
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            }
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            e += dy;
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            x0 += xs;
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        }
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    } else {
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        /* bresenham, vertical slope */
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        n = dy;
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        dx += dx;
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        e = dx - dy;
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        dy += dy;
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        for (i = 0; i < n; i++) {
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            point32rgba(im, x0, y0, ink);
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            if (e >= 0) {
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                x0 += xs;
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                e -= dy;
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            }
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            e += dx;
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            y0 += ys;
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        }
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    }
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}
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static int
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x_cmp(const void *x0, const void *x1)
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{
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    float diff = *((float*)x0) - *((float*)x1);
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    if (diff < 0)
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        return -1;
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    else if (diff > 0)
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        return 1;
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    else
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        return 0;
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}
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/*
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 * Filled polygon draw function using scan line algorithm.
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 */
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static inline int
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polygon_generic(Imaging im, int n, Edge *e, int ink, int eofill,
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        hline_handler hline)
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{
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    Edge** edge_table;
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    float* xx;
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    int edge_count = 0;
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    int ymin = im->ysize - 1;
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    int ymax = 0;
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    int i;
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    if (n <= 0) {
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        return 0;
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    }
 | 
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 | 
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    /* Initialize the edge table and find polygon boundaries */
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    edge_table = malloc(sizeof(Edge*) * n);
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    if (!edge_table) {
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        return -1;
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    }
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    for (i = 0; i < n; i++) {
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        /* This causes that the pixels of horizontal edges are drawn twice :(
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         * but without it there are inconsistencies in ellipses */
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        if (e[i].ymin == e[i].ymax) {
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            (*hline)(im, e[i].xmin, e[i].ymin, e[i].xmax, ink);
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            continue;
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        }
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        if (ymin > e[i].ymin) {
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            ymin = e[i].ymin;
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        }
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        if (ymax < e[i].ymax) {
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            ymax = e[i].ymax;
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        }
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        edge_table[edge_count++] = (e + i);
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    }
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    if (ymin < 0) {
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        ymin = 0;
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    }
 | 
						|
    if (ymax > im->ysize) {
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        ymax = im->ysize;
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    }
 | 
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 | 
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    /* Process the edge table with a scan line searching for intersections */
 | 
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    xx = malloc(sizeof(float) * edge_count * 2);
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    if (!xx) {
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        free(edge_table);
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        return -1;
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    }
 | 
						|
    for (; ymin <= ymax; ymin++) {
 | 
						|
        int j = 0;
 | 
						|
        for (i = 0; i < edge_count; i++) {
 | 
						|
            Edge* current = edge_table[i];
 | 
						|
            if (ymin >= current->ymin && ymin <= current->ymax) {
 | 
						|
                xx[j++] = (ymin - current->y0) * current->dx + current->x0;
 | 
						|
            }
 | 
						|
            /* Needed to draw consistent polygons */
 | 
						|
            if (ymin == current->ymax && ymin < ymax) {
 | 
						|
                xx[j] = xx[j - 1];
 | 
						|
                j++;
 | 
						|
            }
 | 
						|
        }
 | 
						|
        qsort(xx, j, sizeof(float), x_cmp);
 | 
						|
        for (i = 1; i < j; i += 2) {
 | 
						|
            (*hline)(im, ROUND_UP(xx[i - 1]), ymin, ROUND_DOWN(xx[i]), ink);
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    free(xx);
 | 
						|
    free(edge_table);
 | 
						|
    return 0;
 | 
						|
}
 | 
						|
 | 
						|
static inline int
 | 
						|
polygon8(Imaging im, int n, Edge *e, int ink, int eofill)
 | 
						|
{
 | 
						|
    return polygon_generic(im, n, e, ink, eofill, hline8);
 | 
						|
}
 | 
						|
 | 
						|
static inline int
 | 
						|
polygon32(Imaging im, int n, Edge *e, int ink, int eofill)
 | 
						|
{
 | 
						|
    return polygon_generic(im, n, e, ink, eofill, hline32);
 | 
						|
}
 | 
						|
 | 
						|
static inline int
 | 
						|
polygon32rgba(Imaging im, int n, Edge *e, int ink, int eofill)
 | 
						|
{
 | 
						|
    return polygon_generic(im, n, e, ink, eofill, hline32rgba);
 | 
						|
}
 | 
						|
 | 
						|
static inline void
 | 
						|
add_edge(Edge *e, int x0, int y0, int x1, int y1)
 | 
						|
{
 | 
						|
    /* printf("edge %d %d %d %d\n", x0, y0, x1, y1); */
 | 
						|
 | 
						|
    if (x0 <= x1)
 | 
						|
        e->xmin = x0, e->xmax = x1;
 | 
						|
    else
 | 
						|
        e->xmin = x1, e->xmax = x0;
 | 
						|
 | 
						|
    if (y0 <= y1)
 | 
						|
        e->ymin = y0, e->ymax = y1;
 | 
						|
    else
 | 
						|
        e->ymin = y1, e->ymax = y0;
 | 
						|
 | 
						|
    if (y0 == y1) {
 | 
						|
        e->d = 0;
 | 
						|
        e->dx = 0.0;
 | 
						|
    } else {
 | 
						|
        e->dx = ((float)(x1-x0)) / (y1-y0);
 | 
						|
        if (y0 == e->ymin)
 | 
						|
            e->d = 1;
 | 
						|
        else
 | 
						|
            e->d = -1;
 | 
						|
    }
 | 
						|
 | 
						|
    e->x0 = x0;
 | 
						|
    e->y0 = y0;
 | 
						|
}
 | 
						|
 | 
						|
typedef struct {
 | 
						|
    void (*point)(Imaging im, int x, int y, int ink);
 | 
						|
    void (*hline)(Imaging im, int x0, int y0, int x1, int ink);
 | 
						|
    void (*line)(Imaging im, int x0, int y0, int x1, int y1, int ink);
 | 
						|
    int (*polygon)(Imaging im, int n, Edge *e, int ink, int eofill);
 | 
						|
} DRAW;
 | 
						|
 | 
						|
DRAW draw8 = { point8,  hline8,  line8,  polygon8 };
 | 
						|
DRAW draw32 = { point32, hline32, line32, polygon32 };
 | 
						|
DRAW draw32rgba = { point32rgba, hline32rgba, line32rgba, polygon32rgba };
 | 
						|
 | 
						|
/* -------------------------------------------------------------------- */
 | 
						|
/* Interface                                                            */
 | 
						|
/* -------------------------------------------------------------------- */
 | 
						|
 | 
						|
#define DRAWINIT()\
 | 
						|
    if (im->image8) {\
 | 
						|
        draw = &draw8;\
 | 
						|
        ink = INK8(ink_);\
 | 
						|
    } else {\
 | 
						|
        draw = (op) ? &draw32rgba : &draw32;    \
 | 
						|
        ink = INK32(ink_);\
 | 
						|
    }
 | 
						|
 | 
						|
int
 | 
						|
ImagingDrawPoint(Imaging im, int x0, int y0, const void* ink_, int op)
 | 
						|
{
 | 
						|
    DRAW* draw;
 | 
						|
    INT32 ink;
 | 
						|
 | 
						|
    DRAWINIT();
 | 
						|
 | 
						|
    draw->point(im, x0, y0, ink);
 | 
						|
 | 
						|
    return 0;
 | 
						|
}
 | 
						|
 | 
						|
int
 | 
						|
ImagingDrawLine(Imaging im, int x0, int y0, int x1, int y1, const void* ink_,
 | 
						|
                int op)
 | 
						|
{
 | 
						|
    DRAW* draw;
 | 
						|
    INT32 ink;
 | 
						|
 | 
						|
    DRAWINIT();
 | 
						|
 | 
						|
    draw->line(im, x0, y0, x1, y1, ink);
 | 
						|
 | 
						|
    return 0;
 | 
						|
}
 | 
						|
 | 
						|
int
 | 
						|
ImagingDrawWideLine(Imaging im, int x0, int y0, int x1, int y1,
 | 
						|
                    const void* ink_, int width, int op)
 | 
						|
{
 | 
						|
    DRAW* draw;
 | 
						|
    INT32 ink;
 | 
						|
    int dx, dy;
 | 
						|
    double big_hypotenuse, small_hypotenuse, ratio_max, ratio_min;
 | 
						|
    int dxmin, dxmax, dymin, dymax;
 | 
						|
    Edge e[4];
 | 
						|
 | 
						|
    DRAWINIT();
 | 
						|
 | 
						|
    if (width <= 1) {
 | 
						|
        draw->line(im, x0, y0, x1, y1, ink);
 | 
						|
        return 0;
 | 
						|
    }
 | 
						|
 | 
						|
    dx = x1-x0;
 | 
						|
    dy = y1-y0;
 | 
						|
    if (dx == 0 && dy == 0) {
 | 
						|
        draw->point(im, x0, y0, ink);
 | 
						|
        return 0;
 | 
						|
    }
 | 
						|
 | 
						|
    big_hypotenuse = sqrt((double) (dx*dx + dy*dy));
 | 
						|
    small_hypotenuse = (width - 1) / 2.0;
 | 
						|
    ratio_max = ROUND_UP(small_hypotenuse) / big_hypotenuse;
 | 
						|
    ratio_min = ROUND_DOWN(small_hypotenuse) / big_hypotenuse;
 | 
						|
 | 
						|
    dxmin = ROUND_DOWN(ratio_min * dy);
 | 
						|
    dxmax = ROUND_DOWN(ratio_max * dy);
 | 
						|
    dymin = ROUND_DOWN(ratio_min * dx);
 | 
						|
    dymax = ROUND_DOWN(ratio_max * dx);
 | 
						|
    {
 | 
						|
        int vertices[4][2] = {
 | 
						|
            {x0 - dxmin, y0 + dymax},
 | 
						|
            {x1 - dxmin, y1 + dymax},
 | 
						|
            {x1 + dxmax, y1 - dymin},
 | 
						|
            {x0 + dxmax, y0 - dymin}
 | 
						|
        };
 | 
						|
 | 
						|
        add_edge(e+0, vertices[0][0], vertices[0][1], vertices[1][0], vertices[1][1]);
 | 
						|
        add_edge(e+1, vertices[1][0], vertices[1][1], vertices[2][0], vertices[2][1]);
 | 
						|
        add_edge(e+2, vertices[2][0], vertices[2][1], vertices[3][0], vertices[3][1]);
 | 
						|
        add_edge(e+3, vertices[3][0], vertices[3][1], vertices[0][0], vertices[0][1]);
 | 
						|
 | 
						|
        draw->polygon(im, 4, e, ink, 0);
 | 
						|
    }
 | 
						|
    return 0;
 | 
						|
}
 | 
						|
 | 
						|
int
 | 
						|
ImagingDrawRectangle(Imaging im, int x0, int y0, int x1, int y1,
 | 
						|
                     const void* ink_, int fill, int op)
 | 
						|
{
 | 
						|
    int y;
 | 
						|
    int tmp;
 | 
						|
    DRAW* draw;
 | 
						|
    INT32 ink;
 | 
						|
 | 
						|
    DRAWINIT();
 | 
						|
 | 
						|
    if (y0 > y1)
 | 
						|
        tmp = y0, y0 = y1, y1 = tmp;
 | 
						|
 | 
						|
    if (fill) {
 | 
						|
 | 
						|
        if (y0 < 0)
 | 
						|
            y0 = 0;
 | 
						|
        else if (y0 >= im->ysize)
 | 
						|
            return 0;
 | 
						|
 | 
						|
        if (y1 < 0)
 | 
						|
            return 0;
 | 
						|
        else if (y1 > im->ysize)
 | 
						|
            y1 = im->ysize;
 | 
						|
 | 
						|
        for (y = y0; y <= y1; y++)
 | 
						|
            draw->hline(im, x0, y, x1, ink);
 | 
						|
 | 
						|
    } else {
 | 
						|
 | 
						|
        /* outline */
 | 
						|
        draw->line(im, x0, y0, x1, y0, ink);
 | 
						|
        draw->line(im, x1, y0, x1, y1, ink);
 | 
						|
        draw->line(im, x1, y1, x0, y1, ink);
 | 
						|
        draw->line(im, x0, y1, x0, y0, ink);
 | 
						|
 | 
						|
    }
 | 
						|
 | 
						|
    return 0;
 | 
						|
}
 | 
						|
 | 
						|
int
 | 
						|
ImagingDrawPolygon(Imaging im, int count, int* xy, const void* ink_,
 | 
						|
                   int fill, int op)
 | 
						|
{
 | 
						|
    int i, n;
 | 
						|
    DRAW* draw;
 | 
						|
    INT32 ink;
 | 
						|
 | 
						|
    if (count <= 0)
 | 
						|
        return 0;
 | 
						|
 | 
						|
    DRAWINIT();
 | 
						|
 | 
						|
    if (fill) {
 | 
						|
 | 
						|
        /* Build edge list */
 | 
						|
        Edge* e = malloc(count * sizeof(Edge));
 | 
						|
        if (!e) {
 | 
						|
            (void) ImagingError_MemoryError();
 | 
						|
            return -1;
 | 
						|
        }
 | 
						|
        for (i = n = 0; i < count-1; i++)
 | 
						|
            add_edge(&e[n++], xy[i+i], xy[i+i+1], xy[i+i+2], xy[i+i+3]);
 | 
						|
        if (xy[i+i] != xy[0] || xy[i+i+1] != xy[1])
 | 
						|
            add_edge(&e[n++], xy[i+i], xy[i+i+1], xy[0], xy[1]);
 | 
						|
        draw->polygon(im, n, e, ink, 0);
 | 
						|
        free(e);
 | 
						|
 | 
						|
    } else {
 | 
						|
 | 
						|
        /* Outline */
 | 
						|
        for (i = 0; i < count-1; i++)
 | 
						|
            draw->line(im, xy[i+i], xy[i+i+1], xy[i+i+2], xy[i+i+3], ink);
 | 
						|
        draw->line(im, xy[i+i], xy[i+i+1], xy[0], xy[1], ink);
 | 
						|
 | 
						|
    }
 | 
						|
 | 
						|
    return 0;
 | 
						|
}
 | 
						|
 | 
						|
int
 | 
						|
ImagingDrawBitmap(Imaging im, int x0, int y0, Imaging bitmap, const void* ink,
 | 
						|
                  int op)
 | 
						|
{
 | 
						|
    return ImagingFill2(
 | 
						|
        im, ink, bitmap,
 | 
						|
        x0, y0, x0 + bitmap->xsize, y0 + bitmap->ysize
 | 
						|
        );
 | 
						|
}
 | 
						|
 | 
						|
/* -------------------------------------------------------------------- */
 | 
						|
/* standard shapes */
 | 
						|
 | 
						|
#define ARC 0
 | 
						|
#define CHORD 1
 | 
						|
#define PIESLICE 2
 | 
						|
 | 
						|
static int
 | 
						|
ellipse(Imaging im, int x0, int y0, int x1, int y1,
 | 
						|
        int start, int end, const void* ink_, int fill,
 | 
						|
        int mode, int op)
 | 
						|
{
 | 
						|
    int i, n;
 | 
						|
    int cx, cy;
 | 
						|
    int w, h;
 | 
						|
    int x = 0, y = 0;
 | 
						|
    int lx = 0, ly = 0;
 | 
						|
    int sx = 0, sy = 0;
 | 
						|
    DRAW* draw;
 | 
						|
    INT32 ink;
 | 
						|
 | 
						|
    w = x1 - x0;
 | 
						|
    h = y1 - y0;
 | 
						|
    if (w < 0 || h < 0)
 | 
						|
        return 0;
 | 
						|
 | 
						|
    DRAWINIT();
 | 
						|
 | 
						|
    cx = (x0 + x1) / 2;
 | 
						|
    cy = (y0 + y1) / 2;
 | 
						|
 | 
						|
    while (end < start)
 | 
						|
        end += 360;
 | 
						|
 | 
						|
    if (mode != ARC && fill) {
 | 
						|
 | 
						|
        /* Build edge list */
 | 
						|
        Edge* e = malloc((end - start + 3) * sizeof(Edge));
 | 
						|
        if (!e) {
 | 
						|
            ImagingError_MemoryError();
 | 
						|
            return -1;
 | 
						|
        }
 | 
						|
 | 
						|
        n = 0;
 | 
						|
 | 
						|
        for (i = start; i <= end; i++) {
 | 
						|
            x = FLOOR((cos(i*M_PI/180) * w/2) + cx + 0.5);
 | 
						|
            y = FLOOR((sin(i*M_PI/180) * h/2) + cy + 0.5);
 | 
						|
            if (i != start)
 | 
						|
                add_edge(&e[n++], lx, ly, x, y);
 | 
						|
            else
 | 
						|
                sx = x, sy = y;
 | 
						|
            lx = x, ly = y;
 | 
						|
        }
 | 
						|
 | 
						|
        if (n > 0) {
 | 
						|
            /* close and draw polygon */
 | 
						|
            if (mode == PIESLICE) {
 | 
						|
                if (x != cx || y != cy) {
 | 
						|
                    add_edge(&e[n++], x, y, cx, cy);
 | 
						|
                    add_edge(&e[n++], cx, cy, sx, sy);
 | 
						|
                }
 | 
						|
            } else {
 | 
						|
                if (x != sx || y != sy)
 | 
						|
                    add_edge(&e[n++], x, y, sx, sy);
 | 
						|
            }
 | 
						|
            draw->polygon(im, n, e, ink, 0);
 | 
						|
        }
 | 
						|
 | 
						|
        free(e);
 | 
						|
 | 
						|
    } else {
 | 
						|
 | 
						|
        for (i = start; i <= end; i++) {
 | 
						|
            x = FLOOR((cos(i*M_PI/180) * w/2) + cx + 0.5);
 | 
						|
            y = FLOOR((sin(i*M_PI/180) * h/2) + cy + 0.5);
 | 
						|
            if (i != start)
 | 
						|
                draw->line(im, lx, ly, x, y, ink);
 | 
						|
            else
 | 
						|
                sx = x, sy = y;
 | 
						|
            lx = x, ly = y;
 | 
						|
        }
 | 
						|
 | 
						|
        if (i != start) {
 | 
						|
            if (mode == PIESLICE) {
 | 
						|
                if (x != cx || y != cy) {
 | 
						|
                    draw->line(im, x, y, cx, cy, ink);
 | 
						|
                    draw->line(im, cx, cy, sx, sy, ink);
 | 
						|
                }
 | 
						|
            } else if (mode == CHORD) {
 | 
						|
                if (x != sx || y != sy)
 | 
						|
                    draw->line(im, x, y, sx, sy, ink);
 | 
						|
            }
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    return 0;
 | 
						|
}
 | 
						|
 | 
						|
int
 | 
						|
ImagingDrawArc(Imaging im, int x0, int y0, int x1, int y1,
 | 
						|
               int start, int end, const void* ink, int op)
 | 
						|
{
 | 
						|
    return ellipse(im, x0, y0, x1, y1, start, end, ink, 0, ARC, op);
 | 
						|
}
 | 
						|
 | 
						|
int
 | 
						|
ImagingDrawChord(Imaging im, int x0, int y0, int x1, int y1,
 | 
						|
               int start, int end, const void* ink, int fill, int op)
 | 
						|
{
 | 
						|
    return ellipse(im, x0, y0, x1, y1, start, end, ink, fill, CHORD, op);
 | 
						|
}
 | 
						|
 | 
						|
int
 | 
						|
ImagingDrawEllipse(Imaging im, int x0, int y0, int x1, int y1,
 | 
						|
                   const void* ink, int fill, int op)
 | 
						|
{
 | 
						|
    return ellipse(im, x0, y0, x1, y1, 0, 360, ink, fill, CHORD, op);
 | 
						|
}
 | 
						|
 | 
						|
int
 | 
						|
ImagingDrawPieslice(Imaging im, int x0, int y0, int x1, int y1,
 | 
						|
                    int start, int end, const void* ink, int fill, int op)
 | 
						|
{
 | 
						|
    return ellipse(im, x0, y0, x1, y1, start, end, ink, fill, PIESLICE, op);
 | 
						|
}
 | 
						|
 | 
						|
/* -------------------------------------------------------------------- */
 | 
						|
 | 
						|
/* experimental level 2 ("arrow") graphics stuff.  this implements
 | 
						|
   portions of the arrow api on top of the Edge structure.  the
 | 
						|
   semantics are ok, except that "curve" flattens the bezier curves by
 | 
						|
   itself */
 | 
						|
 | 
						|
#if 1 /* ARROW_GRAPHICS */
 | 
						|
 | 
						|
struct ImagingOutlineInstance {
 | 
						|
 | 
						|
    float x0, y0;
 | 
						|
 | 
						|
    float x, y;
 | 
						|
 | 
						|
    int count;
 | 
						|
    Edge *edges;
 | 
						|
 | 
						|
    int size;
 | 
						|
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
ImagingOutline
 | 
						|
ImagingOutlineNew(void)
 | 
						|
{
 | 
						|
    ImagingOutline outline;
 | 
						|
 | 
						|
    outline = calloc(1, sizeof(struct ImagingOutlineInstance));
 | 
						|
    if (!outline)
 | 
						|
        return (ImagingOutline) ImagingError_MemoryError();
 | 
						|
 | 
						|
    outline->edges = NULL;
 | 
						|
    outline->count = outline->size = 0;
 | 
						|
 | 
						|
    ImagingOutlineMove(outline, 0, 0);
 | 
						|
 | 
						|
    return outline;
 | 
						|
}
 | 
						|
 | 
						|
void
 | 
						|
ImagingOutlineDelete(ImagingOutline outline)
 | 
						|
{
 | 
						|
    if (!outline)
 | 
						|
        return;
 | 
						|
 | 
						|
    if (outline->edges)
 | 
						|
        free(outline->edges);
 | 
						|
 | 
						|
    free(outline);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
static Edge*
 | 
						|
allocate(ImagingOutline outline, int extra)
 | 
						|
{
 | 
						|
    Edge* e;
 | 
						|
 | 
						|
    if (outline->count + extra > outline->size) {
 | 
						|
        /* expand outline buffer */
 | 
						|
        outline->size += extra + 25;
 | 
						|
        if (!outline->edges)
 | 
						|
            e = malloc(outline->size * sizeof(Edge));
 | 
						|
        else
 | 
						|
            e = realloc(outline->edges, outline->size * sizeof(Edge));
 | 
						|
        if (!e)
 | 
						|
            return NULL;
 | 
						|
        outline->edges = e;
 | 
						|
    }
 | 
						|
 | 
						|
    e = outline->edges + outline->count;
 | 
						|
 | 
						|
    outline->count += extra;
 | 
						|
 | 
						|
    return e;
 | 
						|
}
 | 
						|
 | 
						|
int
 | 
						|
ImagingOutlineMove(ImagingOutline outline, float x0, float y0)
 | 
						|
{
 | 
						|
    outline->x = outline->x0 = x0;
 | 
						|
    outline->y = outline->y0 = y0;
 | 
						|
 | 
						|
    return 0;
 | 
						|
}
 | 
						|
 | 
						|
int
 | 
						|
ImagingOutlineLine(ImagingOutline outline, float x1, float y1)
 | 
						|
{
 | 
						|
    Edge* e;
 | 
						|
 | 
						|
    e = allocate(outline, 1);
 | 
						|
    if (!e)
 | 
						|
        return -1; /* out of memory */
 | 
						|
 | 
						|
    add_edge(e, (int) outline->x, (int) outline->y, (int) x1, (int) y1);
 | 
						|
 | 
						|
    outline->x = x1;
 | 
						|
    outline->y = y1;
 | 
						|
 | 
						|
    return 0;
 | 
						|
}
 | 
						|
 | 
						|
int
 | 
						|
ImagingOutlineCurve(ImagingOutline outline, float x1, float y1,
 | 
						|
                    float x2, float y2, float x3, float y3)
 | 
						|
{
 | 
						|
    Edge* e;
 | 
						|
    int i;
 | 
						|
    float xo, yo;
 | 
						|
 | 
						|
#define STEPS 32
 | 
						|
 | 
						|
    e = allocate(outline, STEPS);
 | 
						|
    if (!e)
 | 
						|
        return -1; /* out of memory */
 | 
						|
 | 
						|
    xo = outline->x;
 | 
						|
    yo = outline->y;
 | 
						|
 | 
						|
    /* flatten the bezier segment */
 | 
						|
 | 
						|
    for (i = 1; i <= STEPS; i++) {
 | 
						|
 | 
						|
        float t = ((float) i) / STEPS;
 | 
						|
        float t2 = t*t;
 | 
						|
        float t3 = t2*t;
 | 
						|
 | 
						|
        float u = 1.0F - t;
 | 
						|
        float u2 = u*u;
 | 
						|
        float u3 = u2*u;
 | 
						|
 | 
						|
        float x = outline->x*u3 + 3*(x1*t*u2 + x2*t2*u) + x3*t3 + 0.5;
 | 
						|
        float y = outline->y*u3 + 3*(y1*t*u2 + y2*t2*u) + y3*t3 + 0.5;
 | 
						|
 | 
						|
        add_edge(e++, xo, yo, (int) x, (int) y);
 | 
						|
 | 
						|
        xo = x, yo = y;
 | 
						|
 | 
						|
    }
 | 
						|
 | 
						|
    outline->x = xo;
 | 
						|
    outline->y = yo;
 | 
						|
 | 
						|
    return 0;
 | 
						|
}
 | 
						|
 | 
						|
int
 | 
						|
ImagingOutlineCurve2(ImagingOutline outline, float cx, float cy,
 | 
						|
                     float x3, float y3)
 | 
						|
{
 | 
						|
    /* add bezier curve based on three control points (as
 | 
						|
       in the Flash file format) */
 | 
						|
 | 
						|
    return ImagingOutlineCurve(
 | 
						|
        outline,
 | 
						|
        (outline->x + cx + cx)/3, (outline->y + cy + cy)/3,
 | 
						|
        (cx + cx + x3)/3, (cy + cy + y3)/3,
 | 
						|
        x3, y3);
 | 
						|
}
 | 
						|
 | 
						|
int
 | 
						|
ImagingOutlineClose(ImagingOutline outline)
 | 
						|
{
 | 
						|
    if (outline->x == outline->x0 && outline->y == outline->y0)
 | 
						|
        return 0;
 | 
						|
    return ImagingOutlineLine(outline, outline->x0, outline->y0);
 | 
						|
}
 | 
						|
 | 
						|
int
 | 
						|
ImagingOutlineTransform(ImagingOutline outline, double a[6])
 | 
						|
{
 | 
						|
    Edge *eIn;
 | 
						|
    Edge *eOut;
 | 
						|
    int i, n;
 | 
						|
    int x0, y0, x1, y1;
 | 
						|
    int X0, Y0, X1, Y1;
 | 
						|
 | 
						|
    double a0 = a[0]; double a1 = a[1]; double a2 = a[2];
 | 
						|
    double a3 = a[3]; double a4 = a[4]; double a5 = a[5];
 | 
						|
 | 
						|
    eIn = outline->edges;
 | 
						|
    n = outline->count;
 | 
						|
 | 
						|
    /* FIXME: ugly! */
 | 
						|
    outline->edges = NULL;
 | 
						|
    outline->count = outline->size = 0;
 | 
						|
 | 
						|
    eOut = allocate(outline, n);
 | 
						|
    if (!eOut) {
 | 
						|
        outline->edges = eIn;
 | 
						|
        outline->count = outline->size = n;
 | 
						|
        ImagingError_MemoryError();
 | 
						|
        return -1;
 | 
						|
    }
 | 
						|
 | 
						|
    for (i = 0; i < n; i++) {
 | 
						|
 | 
						|
        x0 = eIn->x0;
 | 
						|
        y0 = eIn->y0;
 | 
						|
 | 
						|
        /* FIXME: ouch! */
 | 
						|
        if (eIn->x0 == eIn->xmin)
 | 
						|
            x1 = eIn->xmax;
 | 
						|
        else
 | 
						|
            x1 = eIn->xmin;
 | 
						|
        if (eIn->y0 == eIn->ymin)
 | 
						|
            y1 = eIn->ymax;
 | 
						|
        else
 | 
						|
            y1 = eIn->ymin;
 | 
						|
 | 
						|
        /* full moon tonight!  if this doesn't work, you may need to
 | 
						|
           upgrade your compiler (make sure you have the right service
 | 
						|
           pack) */
 | 
						|
 | 
						|
        X0 = (int) (a0*x0 + a1*y0 + a2);
 | 
						|
        Y0 = (int) (a3*x0 + a4*y0 + a5);
 | 
						|
        X1 = (int) (a0*x1 + a1*y1 + a2);
 | 
						|
        Y1 = (int) (a3*x1 + a4*y1 + a5);
 | 
						|
 | 
						|
        add_edge(eOut, X0, Y0, X1, Y1);
 | 
						|
 | 
						|
        eIn++;
 | 
						|
        eOut++;
 | 
						|
 | 
						|
    }
 | 
						|
 | 
						|
    free(eIn);
 | 
						|
 | 
						|
    return 0;
 | 
						|
}
 | 
						|
 | 
						|
int
 | 
						|
ImagingDrawOutline(Imaging im, ImagingOutline outline, const void* ink_,
 | 
						|
                   int fill, int op)
 | 
						|
{
 | 
						|
    DRAW* draw;
 | 
						|
    INT32 ink;
 | 
						|
 | 
						|
    DRAWINIT();
 | 
						|
 | 
						|
    draw->polygon(im, outline->count, outline->edges, ink, 0);
 | 
						|
 | 
						|
    return 0;
 | 
						|
}
 | 
						|
 | 
						|
#endif
 |