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https://github.com/reduxjs/redux-devtools.git
synced 2025-01-31 11:51:41 +03:00
Don't recompute old states when toggling actions
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@ -77,15 +77,32 @@ function computeNextEntry(reducer, action, state, error) {
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}
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/**
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* Runs the reducer on all actions to get a fresh computation log.
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* Runs the reducer on invalidated actions to get a fresh computation log.
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*/
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function recomputeStates(reducer, committedState, actionsById, stagedActionIds, skippedActionIds) {
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const computedStates = [];
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for (let i = 0; i < stagedActionIds.length; i++) {
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function recomputeStates(
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computedStates,
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minInvalidatedStateIndex,
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reducer,
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committedState,
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actionsById,
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stagedActionIds,
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skippedActionIds
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) {
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// Optimization: exit early and return the same reference
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// if we know nothing could have changed.
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if (
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minInvalidatedStateIndex >= computedStates.length &&
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computedStates.length === stagedActionIds.length
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) {
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return computedStates;
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}
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const nextComputedStates = computedStates.slice(0, minInvalidatedStateIndex);
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for (let i = minInvalidatedStateIndex; i < stagedActionIds.length; i++) {
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const actionId = stagedActionIds[i];
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const action = actionsById[actionId].action;
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const previousEntry = computedStates[i - 1];
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const previousEntry = nextComputedStates[i - 1];
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const previousState = previousEntry ? previousEntry.state : committedState;
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const previousError = previousEntry ? previousEntry.error : undefined;
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@ -94,10 +111,10 @@ function recomputeStates(reducer, committedState, actionsById, stagedActionIds,
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previousEntry :
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computeNextEntry(reducer, action, previousState, previousError);
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computedStates.push(entry);
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nextComputedStates.push(entry);
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}
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return computedStates;
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return nextComputedStates;
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}
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/**
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@ -121,14 +138,13 @@ function liftReducerWith(reducer, initialCommittedState, monitorReducer) {
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skippedActionIds: [],
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committedState: initialCommittedState,
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currentStateIndex: 0,
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computedStates: undefined
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computedStates: []
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};
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/**
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* Manages how the history actions modify the history state.
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*/
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return (liftedState = initialLiftedState, liftedAction) => {
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let shouldRecomputeStates = true;
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let {
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monitorState,
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actionsById,
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@ -140,83 +156,90 @@ function liftReducerWith(reducer, initialCommittedState, monitorReducer) {
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computedStates
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} = liftedState;
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// By default, agressively recompute every state whatever happens.
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// This has O(n) performance, so we'll override this to a sensible
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// value whenever we feel like we don't have to recompute the states.
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let minInvalidatedStateIndex = 0;
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switch (liftedAction.type) {
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case ActionTypes.RESET:
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actionsById = {
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0: liftAction(INIT_ACTION)
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};
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case ActionTypes.RESET: {
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// Get back to the state the store was created with.
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actionsById = { 0: liftAction(INIT_ACTION) };
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nextActionId = 1;
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stagedActionIds = [0];
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skippedActionIds = [];
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committedState = initialCommittedState;
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currentStateIndex = 0;
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computedStates = [];
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break;
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case ActionTypes.COMMIT:
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actionsById = {
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0: liftAction(INIT_ACTION)
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};
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}
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case ActionTypes.COMMIT: {
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// Consider the last committed state the new starting point.
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// Squash any staged actions into a single committed state.
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actionsById = { 0: liftAction(INIT_ACTION) };
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nextActionId = 1;
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stagedActionIds = [0];
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skippedActionIds = [];
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committedState = computedStates[currentStateIndex].state;
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currentStateIndex = 0;
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computedStates = [];
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break;
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case ActionTypes.ROLLBACK:
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actionsById = {
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0: liftAction(INIT_ACTION)
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};
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}
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case ActionTypes.ROLLBACK: {
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// Forget about any staged actions.
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// Start again from the last committed state.
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actionsById = { 0: liftAction(INIT_ACTION) };
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nextActionId = 1;
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stagedActionIds = [0];
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skippedActionIds = [];
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currentStateIndex = 0;
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computedStates = [];
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break;
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case ActionTypes.TOGGLE_ACTION:
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const index = skippedActionIds.indexOf(liftedAction.id);
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if (index === -1) {
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skippedActionIds = [
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liftedAction.id,
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...skippedActionIds
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];
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} else {
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skippedActionIds = [
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...skippedActionIds.slice(0, index),
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...skippedActionIds.slice(index + 1)
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];
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}
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case ActionTypes.TOGGLE_ACTION: {
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// Toggle whether an action with given ID is skipped.
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// Being skipped means it is a no-op during the computation.
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const { id: actionId } = liftedAction;
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const index = skippedActionIds.indexOf(actionId);
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if (index === -1) {
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skippedActionIds = [actionId, ...skippedActionIds];
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} else {
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skippedActionIds = skippedActionIds.filter(id => id !== actionId);
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}
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// Optimization: we know history before this action hasn't changed
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minInvalidatedStateIndex = stagedActionIds.indexOf(actionId);
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break;
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case ActionTypes.JUMP_TO_STATE:
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}
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case ActionTypes.JUMP_TO_STATE: {
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// Without recomputing anything, move the pointer that tell us
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// which state is considered the current one. Useful for sliders.
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currentStateIndex = liftedAction.index;
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// Optimization: we know the history has not changed.
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shouldRecomputeStates = false;
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minInvalidatedStateIndex = Infinity;
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break;
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case ActionTypes.SWEEP:
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}
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case ActionTypes.SWEEP: {
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// Forget any actions that are currently being skipped.
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stagedActionIds = difference(stagedActionIds, skippedActionIds);
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skippedActionIds = [];
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currentStateIndex = Math.min(currentStateIndex, stagedActionIds.length - 1);
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break;
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case ActionTypes.PERFORM_ACTION:
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}
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case ActionTypes.PERFORM_ACTION: {
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if (currentStateIndex === stagedActionIds.length - 1) {
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currentStateIndex++;
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}
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const actionId = nextActionId++;
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// Mutation! This is the hottest path, and we optimize on purpose.
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// It is safe because we set a new key in a cache dictionary.
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actionsById[actionId] = liftedAction;
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stagedActionIds = [...stagedActionIds, actionId];
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// Optimization: we know that the past has not changed.
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shouldRecomputeStates = false;
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// Instead of recomputing the states, append the next one.
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const previousEntry = computedStates[computedStates.length - 1];
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const nextEntry = computeNextEntry(
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reducer,
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liftedAction.action,
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previousEntry.state,
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previousEntry.error
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);
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computedStates = [...computedStates, nextEntry];
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// Optimization: we know that only the new action needs computing.
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minInvalidatedStateIndex = stagedActionIds.length - 1;
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break;
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case ActionTypes.IMPORT_STATE:
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}
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case ActionTypes.IMPORT_STATE: {
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// Completely replace everything.
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({
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monitorState,
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actionsById,
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@ -228,28 +251,30 @@ function liftReducerWith(reducer, initialCommittedState, monitorReducer) {
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computedStates
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} = liftedAction.nextLiftedState);
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break;
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case '@@redux/INIT':
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}
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case '@@redux/INIT': {
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// Always recompute states on hot reload and init.
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shouldRecomputeStates = true;
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break;
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default:
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// Optimization: a monitor action can't change history.
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shouldRecomputeStates = false;
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minInvalidatedStateIndex = 0;
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break;
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}
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default: {
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// If the action is not recognized, it's a monitor action.
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// Optimization: a monitor action can't change history.
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minInvalidatedStateIndex = Infinity;
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break;
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}
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}
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if (shouldRecomputeStates) {
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computedStates = recomputeStates(
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computedStates,
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minInvalidatedStateIndex,
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reducer,
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committedState,
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actionsById,
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stagedActionIds,
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skippedActionIds
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);
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}
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monitorState = monitorReducer(monitorState, liftedAction);
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return {
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monitorState,
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actionsById,
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@ -106,17 +106,20 @@ describe('instrument', () => {
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store.dispatch({ type: 'DECREMENT' });
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store.dispatch({ type: 'INCREMENT' });
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store.dispatch({ type: 'INCREMENT' });
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expect(store.getState()).toBe(2);
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expect(liftedStore.getState().stagedActionIds).toEqual([0, 1, 2, 3, 4]);
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expect(liftedStore.getState().skippedActionIds).toEqual([]);
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liftedStore.dispatch(ActionCreators.toggleAction(2));
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expect(store.getState()).toBe(3);
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expect(liftedStore.getState().stagedActionIds).toEqual([0, 1, 2, 3, 4]);
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expect(liftedStore.getState().skippedActionIds).toEqual([2]);
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liftedStore.dispatch(ActionCreators.sweep());
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expect(store.getState()).toBe(3);
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liftedStore.dispatch(ActionCreators.toggleAction(2));
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// Now it has no effect because it's not staged
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expect(store.getState()).toBe(3);
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expect(liftedStore.getState().stagedActionIds).toEqual([0, 1, 3, 4]);
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expect(liftedStore.getState().skippedActionIds).toEqual([]);
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});
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it('should jump to state', () => {
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@ -193,10 +196,53 @@ describe('instrument', () => {
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expect(reducerCalls).toBe(4);
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});
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it('should not recompute old states when toggling an action', () => {
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let reducerCalls = 0;
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let monitoredStore = instrument()(createStore)(() => reducerCalls++);
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let monitoredLiftedStore = monitoredStore.liftedStore;
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expect(reducerCalls).toBe(1);
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// actionId 0 = @@INIT
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monitoredStore.dispatch({ type: 'INCREMENT' });
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monitoredStore.dispatch({ type: 'INCREMENT' });
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monitoredStore.dispatch({ type: 'INCREMENT' });
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expect(reducerCalls).toBe(4);
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monitoredLiftedStore.dispatch(ActionCreators.toggleAction(3));
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expect(reducerCalls).toBe(4);
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monitoredLiftedStore.dispatch(ActionCreators.toggleAction(3));
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expect(reducerCalls).toBe(5);
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monitoredLiftedStore.dispatch(ActionCreators.toggleAction(2));
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expect(reducerCalls).toBe(6);
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monitoredLiftedStore.dispatch(ActionCreators.toggleAction(2));
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expect(reducerCalls).toBe(8);
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monitoredLiftedStore.dispatch(ActionCreators.toggleAction(1));
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expect(reducerCalls).toBe(10);
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monitoredLiftedStore.dispatch(ActionCreators.toggleAction(2));
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expect(reducerCalls).toBe(11);
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monitoredLiftedStore.dispatch(ActionCreators.toggleAction(3));
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expect(reducerCalls).toBe(11);
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monitoredLiftedStore.dispatch(ActionCreators.toggleAction(1));
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expect(reducerCalls).toBe(12);
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monitoredLiftedStore.dispatch(ActionCreators.toggleAction(3));
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expect(reducerCalls).toBe(13);
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monitoredLiftedStore.dispatch(ActionCreators.toggleAction(2));
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expect(reducerCalls).toBe(15);
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});
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it('should not recompute states when jumping to state', () => {
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let reducerCalls = 0;
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let monitoredStore = instrument()(createStore)(() => reducerCalls++);
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let monitoredInstrumentedStore = monitoredStore.liftedStore;
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let monitoredLiftedStore = monitoredStore.liftedStore;
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expect(reducerCalls).toBe(1);
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monitoredStore.dispatch({ type: 'INCREMENT' });
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@ -204,13 +250,32 @@ describe('instrument', () => {
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monitoredStore.dispatch({ type: 'INCREMENT' });
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expect(reducerCalls).toBe(4);
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monitoredInstrumentedStore.dispatch(ActionCreators.jumpToState(0));
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monitoredLiftedStore.dispatch(ActionCreators.jumpToState(0));
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expect(reducerCalls).toBe(4);
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monitoredInstrumentedStore.dispatch(ActionCreators.jumpToState(1));
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monitoredLiftedStore.dispatch(ActionCreators.jumpToState(1));
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expect(reducerCalls).toBe(4);
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monitoredInstrumentedStore.dispatch(ActionCreators.jumpToState(3));
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monitoredLiftedStore.dispatch(ActionCreators.jumpToState(3));
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expect(reducerCalls).toBe(4);
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});
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it('should not recompute states on monitor actions', () => {
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let reducerCalls = 0;
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let monitoredStore = instrument()(createStore)(() => reducerCalls++);
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let monitoredLiftedStore = monitoredStore.liftedStore;
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expect(reducerCalls).toBe(1);
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monitoredStore.dispatch({ type: 'INCREMENT' });
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monitoredStore.dispatch({ type: 'INCREMENT' });
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monitoredStore.dispatch({ type: 'INCREMENT' });
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expect(reducerCalls).toBe(4);
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monitoredLiftedStore.dispatch({ type: 'lol' });
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expect(reducerCalls).toBe(4);
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monitoredLiftedStore.dispatch({ type: 'wat' });
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expect(reducerCalls).toBe(4);
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});
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