import Immutable from 'immutable'; import shuffle from 'lodash.shuffle'; import { combineReducers, Reducer } from 'redux'; type Nested = { long: { nested: { path: { to: { a: string } } }[] } }; const NESTED = { long: { nested: [ { path: { to: { a: 'key', }, }, }, ], }, }; const IMMUTABLE_NESTED = Immutable.fromJS(NESTED) as Immutable.Map< unknown, unknown >; const IMMUTABLE_MAP = Immutable.Map({ map: Immutable.Map({ a: 1, b: 2, c: 3 }), list: Immutable.List(['a', 'b', 'c']), set: Immutable.Set(['a', 'b', 'c']), stack: Immutable.Stack(['a', 'b', 'c']), seq: Immutable.Seq([1, 2, 3, 4, 5, 6, 7, 8]), }); type MapValue = | Map<{ first: boolean } | string, number> | WeakMap<{ first: boolean } | { second: number }, number> | Set<{ first: boolean } | string> | WeakSet<{ first: boolean } | { second: number }>; const NATIVE_MAP = new window.Map([ [ 'map', new window.Map<{ first: boolean } | string, number>([ [{ first: true }, 1], ['second', 2], ]), ], [ 'weakMap', new window.WeakMap<{ first: boolean } | { second: number }, number>([ [{ first: true }, 1], [{ second: 1 }, 2], ]), ], ['set', new window.Set([{ first: true }, 'second'])], ['weakSet', new window.WeakSet([{ first: true }, { second: 1 }])], ]); const HUGE_ARRAY = Array.from({ length: 5000 }).map((_, key) => ({ str: `key ${key}`, })); const HUGE_OBJECT = Array.from({ length: 5000 }).reduce( (o: { [key: string]: string }, _, key) => ( (o[`key ${key}`] = `item ${key}`), o ), {}, ); const FUNC = function (a: number, b: number, c: number) { return a + b + c; }; const RECURSIVE: { obj?: unknown } = {}; RECURSIVE.obj = RECURSIVE; function createIterator() { const iterable: { [Symbol.iterator](): IterableIterator } = { [Symbol.iterator]: function* iterator() { for (let i = 0; i < 333; i++) { yield `item ${i}`; } }, }; return iterable; } const DEFAULT_SHUFFLE_ARRAY = [0, 1, null, { id: 1 }, { id: 2 }, 'string']; export interface ToggleTimeoutUpdateAction { type: 'TOGGLE_TIMEOUT_UPDATE'; timeoutUpdateEnabled: boolean; } export interface TimeoutUpdateAction { type: 'TIMEOUT_UPDATE'; } export interface IncrementAction { type: 'INCREMENT'; } export interface PushAction { type: 'PUSH'; } export interface PopAction { type: 'POP'; } export interface ReplaceAction { type: 'REPLACE'; } export interface ChangeNestedAction { type: 'CHANGE_NESTED'; } export interface PushHugeArrayAction { type: 'PUSH_HUGE_ARRAY'; } export interface AddIteratorAction { type: 'ADD_ITERATOR'; } export interface AddHugeObjectAction { type: 'ADD_HUGE_OBJECT'; } export interface AddRecursiveAction { type: 'ADD_RECURSIVE'; } export interface AddNativeMapAction { type: 'ADD_NATIVE_MAP'; } export interface AddImmutableMapAction { type: 'ADD_IMMUTABLE_MAP'; } export interface ChangeImmutableNestedAction { type: 'CHANGE_IMMUTABLE_NESTED'; } export interface HugePayloadAction { type: 'HUGE_PAYLOAD'; payload: number[]; } export interface AddFunctionAction { type: 'ADD_FUNCTION'; } export interface AddSymbolAction { type: 'ADD_SYMBOL'; } export interface ShuffleArrayAction { type: 'SHUFFLE_ARRAY'; } type DemoAppAction = | ToggleTimeoutUpdateAction | TimeoutUpdateAction | IncrementAction | PushAction | PopAction | ReplaceAction | ChangeNestedAction | PushHugeArrayAction | AddIteratorAction | AddHugeObjectAction | AddRecursiveAction | AddNativeMapAction | AddImmutableMapAction | ChangeImmutableNestedAction | HugePayloadAction | AddFunctionAction | AddSymbolAction | ShuffleArrayAction; export interface DemoAppState { timeoutUpdateEnabled: boolean; store: number; undefined: { val: undefined }; null: null; func: () => void; array: number[]; hugeArrays: { str: string }[]; hugeObjects: { [key: string]: string }[]; iterators: { [Symbol.iterator](): IterableIterator }[]; nested: Nested; recursive: { obj?: unknown }[]; immutables: Immutable.Map[]; maps: Map[]; immutableNested: Immutable.Map; addFunction: { f: (a: number, b: number, c: number) => number } | null; addSymbol: { s: symbol; error: Error } | null; shuffleArray: unknown[]; } export const rootReducer: Reducer = combineReducers({ timeoutUpdateEnabled: (state = false, action: DemoAppAction) => action.type === 'TOGGLE_TIMEOUT_UPDATE' ? action.timeoutUpdateEnabled : state, store: (state = 0, action: DemoAppAction) => action.type === 'INCREMENT' ? state + 1 : state, undefined: (state = { val: undefined }) => state, null: (state = null) => state, func: ( state = () => { // noop }, ) => state, array: (state = [], action: DemoAppAction) => action.type === 'PUSH' ? [...state, Math.random()] : action.type === 'POP' ? state.slice(0, state.length - 1) : action.type === 'REPLACE' ? [Math.random(), ...state.slice(1)] : state, hugeArrays: (state = [], action: DemoAppAction) => action.type === 'PUSH_HUGE_ARRAY' ? [...state, ...HUGE_ARRAY] : state, hugeObjects: (state = [], action: DemoAppAction) => action.type === 'ADD_HUGE_OBJECT' ? [...state, HUGE_OBJECT] : state, iterators: (state = [], action: DemoAppAction) => action.type === 'ADD_ITERATOR' ? [...state, createIterator()] : state, nested: (state = NESTED, action: DemoAppAction) => action.type === 'CHANGE_NESTED' ? { ...state, long: { nested: [ { path: { to: { a: state.long.nested[0].path.to.a + '!', }, }, }, ], }, } : state, recursive: (state: { obj?: unknown }[] = [], action: DemoAppAction) => action.type === 'ADD_RECURSIVE' ? [...state, { ...RECURSIVE }] : state, immutables: ( state: Immutable.Map[] = [], action: DemoAppAction, ) => action.type === 'ADD_IMMUTABLE_MAP' ? [...state, IMMUTABLE_MAP] : state, maps: (state: Map[] = [], action: DemoAppAction) => action.type === 'ADD_NATIVE_MAP' ? [...state, NATIVE_MAP] : state, immutableNested: (state = IMMUTABLE_NESTED, action: DemoAppAction) => action.type === 'CHANGE_IMMUTABLE_NESTED' ? state.updateIn( ['long', 'nested', 0, 'path', 'to', 'a'], (str: unknown) => (str as string) + '!', ) : state, addFunction: (state = null, action: DemoAppAction) => action.type === 'ADD_FUNCTION' ? { f: FUNC } : state, addSymbol: (state = null, action: DemoAppAction) => action.type === 'ADD_SYMBOL' ? { s: window.Symbol('symbol'), error: new Error('TEST') } : state, shuffleArray: (state = DEFAULT_SHUFFLE_ARRAY, action: DemoAppAction) => action.type === 'SHUFFLE_ARRAY' ? shuffle(state) : state, }) as any;