{ "version": "0.11.0", "channel": "stable", "published": "2026-10-26T19:47:05Z", "notes": "Aego 0.11: animation, an AI agent in the editor, Russian, and updates that install themselves.\n\n**Animation.** Clips and controllers with an Animation panel and an Animator graph: keyframes for any field, curves, events, sprite flipbooks (Flipbook from Selection), sheet slicing, and controller states with parameters, transitions and blends.\n\n**AI agent.** An Agent panel runs Claude Code inside the editor: every change is a card you apply, an Undo step and a follow-mode view of where it works; a context meter and read budgets keep long sessions in bounds. The agent plays the scene to check its work (`scene_run` with input, asserts and screenshots), attaches scripts to nodes, and draws its own sprites as pixel art or SVG in the project's `art` palette. `aego mcp` and the CLI go through the open editor, so outside agents edit the same scenes.\n\n**Russian.** The editor, the CLI, the documentation and the site in Russian; the language follows the system or the editor preferences.\n\n**Updates.** Installed copies update themselves from signed releases: Aego downloads the new version in the background and installs it when you restart, keeps the previous one for Restore Previous Version, and rolls back a version that stops right after it starts. Help and the launcher choose Auto, Ask or Off and stable or nightly. Exported games can update the same way with `update { url publicKey }` and `aego export --release-json`.\n\n**Editor.** A light theme, smoother play-mode rewind, rewritten documentation with runnable examples, a new landing page and Getting started; new projects go to `AegoProjects`.\n\n**Install.** Linux: `curl -fsSL https://aego.akarpov.ru/install.sh | sh`. Windows: the `-setup.exe` below, or `irm https://aego.akarpov.ru/install.ps1 | iex`. Every file has its SHA-256 sum in `SHA256SUMS.txt`; `release.json` is signed. Copies of 0.10 do not update themselves; install 0.11 once, and later versions arrive by themselves. The macOS `.dmg` is built on a Mac separately and may come later.\n", "assets": [ { "os": "linux", "arch": "amd64", "kind": "tarball", "url": "https://git.akarpov.ru/sanspie/aego/releases/download/v0.11.0/aego-0.11.0-linux-amd64.tar.gz", "size": 15483716, "sha256": "26e63590a8a5af8b729c1979f041e735ec3cb385a4951e601323cc04cd3089e6" }, { "os": "linux", "arch": "amd64", "kind": "appimage", "url": "https://git.akarpov.ru/sanspie/aego/releases/download/v0.11.0/Aego-0.11.0-x86_64.AppImage", "size": 15002104, "sha256": "6b84f5bf018234cbf5f9f4f0c1a14d360454b11125d6a0c482bd1a83de4dd1b4" }, { "os": "windows", "arch": "amd64", "kind": "installer", "url": "https://git.akarpov.ru/sanspie/aego/releases/download/v0.11.0/aego-0.11.0-windows-amd64-setup.exe", "size": 23091765, "sha256": "46bffc3eb94f13fc371f897c715b58590cbd877022bed2bc6b86d4101fb88a62" } ] }