updated code for story telling to work
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@ -1,21 +1,31 @@
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import characters.Character;
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import model.*;
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import characters.*;
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import story.StoryContext;
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import java.util.ArrayList;
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import java.util.List;
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public class StoryTeller {
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public static void main(String[] args) {
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// Creating the setting for the story
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City flowerCity = new City("Цветочный город");
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House znaykasHouse = new House("Домик Знайки");
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StoryContext context = new StoryContext(flowerCity, znaykasHouse);
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Character znayka = new Znayka("описание");
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// Creating the characters
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Character znayka = new Znayka("Знайка");
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Character malish = new Child("Малыш", "Малыш");
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Character malishka = new Child("Малышка","Малышка");
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Character malishka = new Child("Малышка", "Малышка");
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// Adding characters to Znayka's house
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znaykasHouse.addResident(znayka);
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znaykasHouse.addResident(malish);
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znaykasHouse.addResident(malishka);
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znaykasHouse.tellEveningStories(context);
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List<String> stories = new ArrayList<>();
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stories.add("о жизни в Зеленом городе");
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znaykasHouse.tellEveningStories(context, stories);
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}
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}
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@ -3,7 +3,7 @@ package characters;
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import enums.CharacterType;
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import interfaces.Interactable;
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import interfaces.Listenable;
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import model.StoryContext;
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import story.StoryContext;
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import model.StoryElement;
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public abstract class Character extends StoryElement implements Interactable, Listenable {
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@ -16,13 +16,30 @@ public abstract class Character extends StoryElement implements Interactable, Li
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this.name = name;
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}
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// Method where characters can reminisce about past events
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public abstract void reminisce(String memory);
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// Method for characters to react to stories being told
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public abstract void reactToStory();
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// Method for telling a story about a specific place or event
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public abstract void tellStoryOf(String place);
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// Method for characters, especially children, to ask questions about the story
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public abstract void askQuestionsAbout(String subject);
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public abstract void listen();
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public abstract void tell();
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public abstract void converse(StoryContext context, String subject);
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// Interaction method for general purposes
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@Override
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public abstract void interact(StoryContext context);
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// Listening method within a story context
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@Override
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public abstract void listen(StoryContext context);
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}
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@ -1,7 +1,7 @@
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package characters;
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import enums.CharacterType;
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import model.StoryContext;
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import story.StoryContext;
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public class Child extends Character {
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@ -9,9 +9,29 @@ public class Child extends Character {
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super(description, CharacterType.CHILD, name);
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}
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@Override
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public void reminisce(String memory) {
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}
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@Override
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public void reactToStory() {
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}
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@Override
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public void tellStoryOf(String place) {
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}
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@Override
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public void askQuestionsAbout(String subject) {
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System.out.println(name + " спрашивает вопросы о " + subject);
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}
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@Override
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public void listen() {
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System.out.println(name + " listens to the story with wide-eyed wonder.");
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System.out.println(name + " слушает с удивлением");
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}
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@Override
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@ -23,7 +43,12 @@ public class Child extends Character {
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@Override
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public void interact(StoryContext context) {
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// Child-specific interactions
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System.out.println(name + " shares their impressions about the story.");
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System.out.println(name + " говорят свое мнение об истории.");
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}
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@Override
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public void converse(StoryContext context, String subject) {
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askQuestionsAbout(subject);
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}
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@Override
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@ -1,7 +1,7 @@
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package characters;
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import enums.CharacterType;
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import model.StoryContext;
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import story.StoryContext;
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public class Traveler extends Character {
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@ -9,6 +9,26 @@ public class Traveler extends Character {
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super(description, CharacterType.TRAVELER, name);
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}
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@Override
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public void reminisce(String memory) {
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}
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@Override
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public void reactToStory() {
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}
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@Override
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public void tellStoryOf(String place) {
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}
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@Override
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public void askQuestionsAbout(String subject) {
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}
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@Override
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public void listen() {
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@ -19,6 +39,11 @@ public class Traveler extends Character {
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// Logic for telling a story
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}
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@Override
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public void converse(StoryContext context, String subject) {
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tellStoryOf(subject);
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}
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@Override
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public void interact(StoryContext context) {
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System.out.println(name + " рассказывает историю о Зеленом городе.");
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@ -1,20 +1,15 @@
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package characters;
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import enums.CharacterType;
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import interfaces.Listener;
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import model.StoryContext;
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public class Znayka extends Traveler implements Listener {
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private String name;
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public Znayka(String description) {
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super(description, "Знайка");
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this.name = name;
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}
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@Override
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public void tell() {
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System.out.println(name + " рассказывает истории о жизни в Зеленом городе.");
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public void tellStoryOf(String about) {
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System.out.println("Знайка рассказывает истории " + about);
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}
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@Override
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@ -1,5 +1,6 @@
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package enums;
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public enum CharacterType {
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TRAVELER, CHILD
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TRAVELER, // Represents characters who are travelers
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CHILD // Represents child characters
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}
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@ -1,6 +1,6 @@
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package interfaces;
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import model.StoryContext;
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import story.StoryContext;
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public interface Interactable {
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void interact(StoryContext context);
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@ -1,6 +1,6 @@
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package interfaces;
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import model.StoryContext;
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import story.StoryContext;
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public interface Listenable {
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void listen(StoryContext context);
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@ -1,8 +1,19 @@
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package model;
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public class City extends StoryElement {
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private final String name;
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public City(String description) {
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super(description);
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public City(String name) {
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super(name); // Assuming the super class StoryElement's constructor takes a name or description
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this.name = name;
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}
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public String getName() {
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return this.name;
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}
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public void returnToDailyLifeWithChanges() {
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// Implementation of the method as before
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System.out.println("Жизнь в " + this.getName() + " потекла по-старому... хотя нет, нельзя сказать, чтобы совсем по-старому.");
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}
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}
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@ -1,28 +1,57 @@
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package model;
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import characters.Character;
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import interfaces.Listenable;
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import characters.Traveler;
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import story.StoryContext;
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import java.util.ArrayList;
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import java.util.List;
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public class House extends StoryElement {
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private List<Character> residents;
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private final String name;
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private final List<Character> residents;
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public House(String description) {
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super(description);
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public House(String name) {
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super(name); // Assuming the super class StoryElement's constructor takes a name or description
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this.name = name;
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this.residents = new ArrayList<>();
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}
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public String getName() {
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return this.name;
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}
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public void addResident(Character character) {
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this.residents.add(character);
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}
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public void tellEveningStories(StoryContext context) {
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for (Character resident : residents) {
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if (resident != null) {
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((Listenable) resident).listen(context);
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// Method to gather all the residents of the house
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public void gatherResidents() {
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System.out.println("Жители " + this.getDescription() + " собираются чтобы рассказать истории");
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}
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// Method to retrieve the list of residents
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public List<Character> getResidents() {
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return residents;
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}
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public void tellEveningStories(StoryContext context, List<String> subjects) {
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context.gatherResidentsForStories();
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context.getCity().returnToDailyLifeWithChanges();
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this.gatherResidents();
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for (String subject: subjects) {
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for (Character resident : this.getResidents()) {
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if (resident instanceof Traveler) {
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resident.converse(context, subject);
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} else {
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resident.converse(context, subject);
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}
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}
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}
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// The method could end with a closing statement or a setup for the next day's stories.
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System.out.println("Истории захватывали дух, и каждый вечер собирались всё больше жителей, чтобы слышать новые приключения.");
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}
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}
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@ -1,13 +0,0 @@
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package model;
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public class StoryContext {
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private City city;
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private House house;
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public StoryContext(City city, House house) {
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this.city = city;
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this.house = house;
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}
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// Getters and setters for city and house
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}
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31
src/story/StoryContext.java
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31
src/story/StoryContext.java
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package story;
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import model.City;
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import model.House;
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public class StoryContext {
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private City city;
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private House house;
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public StoryContext(City city, House house) {
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this.city = city;
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this.house = house;
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}
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// Getters and setters for city and house
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public City getCity() {
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return this.city;
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}
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// Methods for story actions
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public void returnToDailyLifeWithChanges() {
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// Implement the logic for the city's daily life with subtle changes after the travelers' return
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System.out.println("Жизнь в " + city.getName() + " потекла по-старому... хотя нет, нельзя сказать, чтобы совсем по-старому.");
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}
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public void gatherResidentsForStories() {
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// Implement the logic for gathering residents to listen to stories
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house.gatherResidents();
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System.out.println("Все жители, и малыши и малышки, приходили по вечерам к " + house.getName() + " и слушали рассказы путешественников.");
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}
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}
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