minor changes, removed code related to lab 4
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README.md
74
README.md
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@ -61,77 +61,3 @@
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## UML Diagram
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## UML Diagram
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![UML Diagram](https://new.akarpov.ru/media/files/sanspie/tFfur/diagram.svg "https://new.akarpov.ru/files/PRaEOtISfNJAvOZYJbiO")
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![UML Diagram](https://new.akarpov.ru/media/files/sanspie/tFfur/diagram.svg "https://new.akarpov.ru/files/PRaEOtISfNJAvOZYJbiO")
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# itmo-prog-lab-4
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## Class Description
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### StoryTeller
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- The primary class of the application. It establishes the story's framework, incorporating the city, house, and characters, and initiates the storytelling process.
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### Package: characters
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- **Character.java**: This abstract class forms the foundation for all character types, implementing `Listenable` and `Conversable` interfaces.
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- **Child.java**: Represents child characters who listen to and inquire about stories.
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- **Traveler.java**: Depicts traveler characters who share tales of their adventures.
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- **Znayka.java**: A specialized traveler character with extended capabilities.
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### Package: enums
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- **CharacterType.java**: Enumerates different character types, such as `TRAVELER` and `CHILD`.
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### Package: interfaces
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- **Listenable.java**: An interface for characters that can listen to stories.
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- **Conversable.java**: An interface for characters that can engage in discussions about specific story subjects.
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### Package: model
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- **City.java**: Symbolizes a city in the story, featuring a method to simulate life resuming with changes.
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- **House.java**: Represents a house where characters reside and where storytelling happens.
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- **StoryElement.java**: An abstract base class for story components like City and House.
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### Package: story
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- **Narrative.java**: Manages a series of story events.
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- **StoryContext.java**: Provides the narrative backdrop, linking the city, house, and the main story theme.
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- **StoryEvent.java**: Constitutes individual events within the narrative.
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### Package: exceptions
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- **StoryException.java**: Handles exceptions specific to the storytelling process.
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- **StoryRuntimeException.java**: Manages runtime exceptions within the story.
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## Interactions and Configurations
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- **StoryTeller**: Sets up the storytelling environment by creating a city, a house (Znayka's house), and characters (Znayka, Malish, and Malishka), then initiates the storytelling sequence in Znayka's house.
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- **Character Classes**: Each character type (`Child`, `Traveler`, `Znayka`) interacts uniquely within the narrative. Children listen and pose questions, while travelers focus on recounting their adventures.
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- **Interfaces**: `Listenable` and `Conversable` are implemented distinctly across character classes, enabling varied behaviors during the storytelling sessions.
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- **Model Classes**: `City` and `House` form the physical backdrop of the story. The `House` class, in particular, is central to the gathering of characters and the exchange of stories.
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- **Story Classes**: `StoryContext` connects the narrative's physical and thematic elements. `Narrative` and `StoryEvent` orchestrate the progression and individual occurrences of the story.
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- **Exception Handling**: The `exceptions` package ensures robust error handling during the storytelling process, with `StoryException` and `StoryRuntimeException` tailored to specific storytelling scenarios.
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## Output
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```
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Translating story on Bus 0 Device 0: ID 0x0:JMTek, LLC. USB PnP Audio Device
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Translating story on Bus 1 Device 1: ID 0x10101:Creative Technology, Ltd SoundBlaster MP3+
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Translating story on Bus 2 Device 2: ID 0x20202:Sennheiser Communications USB Headset
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Translating story on Bus 3 Device 3: ID 0x30303:Bluetooth Audio Device
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[DEBUG] Story Element Created: Цветочный город
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[DEBUG] Story Element Created: Домик Знайки
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[DEBUG] Story Element Created: TRAVELER Знайка
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[DEBUG] Story Element Created: CHILD Малыш
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[DEBUG] Story Element Created: CHILD Малышка
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[DEBUG] Interaction with 'Домик Знайки': Starting evening stories session
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Жители собираются в Домик Знайки чтобы рассказать истории
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Все жители, и малыши и малышки, приходили по вечерам к Домик Знайки и слушали рассказы путешественников.
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Жизнь в Цветочный город потекла по-старому... хотя нет, нельзя сказать, чтобы совсем по-старому.
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Жители собираются в Домик Знайки чтобы рассказать истории
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Знайка рассказывает историю о путешествие в Зеленый город
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Малыш слушает историю о путешествия Знайки и спрашивает вопросы о путешествие в Зеленый город
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Внезапный флешбенгер
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[DEBUG] Interaction with 'Домик Знайки': Внезапный флешбенгер
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Малышка слушает историю о путешествия Знайки и спрашивает вопросы о путешествие в Зеленый город
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Знайка рассказывает историю о жизнь в Цветочном городе
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Малыш слушает историю о путешествия Знайки и спрашивает вопросы о жизнь в Цветочном городе
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Малышка слушает историю о путешествия Знайки и спрашивает вопросы о жизнь в Цветочном городе
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Истории захватывали дух, и каждый вечер собирались всё больше жителей, чтобы слышать новые приключения.
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Error in storytelling: No stories available to tell.
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```
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## UML Diagram
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![UML Diagram](https://new.akarpov.ru/media/files/sanspie/DmZte/diagram.svg "https://new.akarpov.ru/files/YsvFMeuMCbOpfnOlOlyN")
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import characters.Character;
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import characters.Character;
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import exceptions.StoryException;
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import model.*;
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import model.*;
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import characters.*;
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import characters.*;
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import story.StoryContext;
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import story.StoryContext;
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public class StoryTeller {
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public class StoryTeller {
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public static void main(String[] args) {
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public static void main(String[] args) {
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class DevStoryListener {
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private int devNum = 0;
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void listenToStory(String device) {
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System.out.println("Translating story on Bus " + devNum + " Device " + devNum + ": ID " + hashCode(devNum) + ":" + device );
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devNum++;
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}
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private String hashCode(int devNum) {
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return "0x" + Integer.toHexString(devNum * 0x10000 + devNum * 0x100 + devNum);
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}
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}
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DevStoryListener listener = new DevStoryListener();
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listener.listenToStory("JMTek, LLC. USB PnP Audio Device");
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listener.listenToStory("Creative Technology, Ltd SoundBlaster MP3+");
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listener.listenToStory("Sennheiser Communications USB Headset");
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listener.listenToStory("Bluetooth Audio Device");
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// На этом знаменитое путешествие Знайки и его товарищей окончилось.
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// На этом знаменитое путешествие Знайки и его товарищей окончилось.
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// Жизнь в Цветочном городе потекла по-старому... хотя нет, нельзя сказать, чтобы совсем по-старому.
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// Жизнь в Цветочном городе потекла по-старому... хотя нет, нельзя сказать, чтобы совсем по-старому.
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// С тех пор как наши отважные путешественники вернулись домой, в городе только и говорили о них.
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// С тех пор как наши отважные путешественники вернулись домой, в городе только и говорили о них.
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znaykasHouse.tellEveningStories(context, stories);
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znaykasHouse.tellEveningStories(context, stories);
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stories.clear();
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stories.clear();
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try {
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if (stories.isEmpty()) {
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throw new StoryException("No stories available to tell.");
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}
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znaykasHouse.tellEveningStories(context, stories);
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} catch (StoryException e) {
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System.err.println("Error in storytelling: " + e.getMessage());
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}
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}
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}
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}
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}
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import enums.CharacterType;
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import enums.CharacterType;
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import interfaces.Conversable;
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import interfaces.Conversable;
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import interfaces.Listenable;
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import interfaces.Listenable;
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import model.StoryElement;
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import story.StoryElement;
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public abstract class Character extends StoryElement implements Listenable, Conversable {
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public abstract class Character extends StoryElement implements Listenable, Conversable {
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protected CharacterType type;
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protected CharacterType type;
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package exceptions;
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public class StoryException extends Exception {
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public StoryException(String message) {
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super(message);
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}
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}
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package exceptions;
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public class StoryRuntimeException extends RuntimeException {
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public StoryRuntimeException(String message) {
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super(message);
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}
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}
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package model;
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package model;
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import story.StoryElement;
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public class City extends StoryElement {
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public class City extends StoryElement {
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private final String name;
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private final String name;
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package model;
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package model;
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import characters.Character;
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import characters.Character;
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import exceptions.StoryRuntimeException;
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import interfaces.Interactable;
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import story.StoryContext;
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import story.StoryContext;
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import story.StoryElement;
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import java.util.ArrayList;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.List;
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this.name = name;
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this.name = name;
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this.residents = new ArrayList<>();
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this.residents = new ArrayList<>();
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}
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}
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public void checkReadinessForStorytelling() {
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if (this.residents.isEmpty()) {
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throw new StoryRuntimeException("The house is empty, no one to tell stories to.");
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}
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}
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public String getName() {
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public String getName() {
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return this.name;
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return this.name;
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}
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}
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}
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}
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public void tellEveningStories(StoryContext context, List<String> subjects) {
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public void tellEveningStories(StoryContext context, List<String> subjects) {
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checkReadinessForStorytelling();
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logger.logInteraction("Starting evening stories session");
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context.gatherResidentsForStories();
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context.gatherResidentsForStories();
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context.getCity().returnToDailyLifeWithChanges();
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context.getCity().returnToDailyLifeWithChanges();
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// now can just converse for everyone
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// now can just converse for everyone
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event = resident.converse(context, subject);
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event = resident.converse(context, subject);
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System.out.println(event);
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System.out.println(event);
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if (Math.random() > 0.80) {
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new Interactable() {
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@Override
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public void interact(StoryContext context) {
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System.out.println("Внезапный флешбенгер");
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logger.logInteraction("Внезапный флешбенгер");
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}
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}.interact(context);
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}
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}
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}
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}
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}
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package model;
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import java.time.LocalDateTime;
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import java.util.Objects;
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public abstract class StoryElement {
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protected String description;
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protected StoryMetadata metadata;
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protected StoryLogger logger = new StoryLogger();
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public StoryElement(String description) {
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this.description = description;
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this.metadata = new StoryMetadata();
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logger.logCreation();
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}
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public String getDescription() {
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return description;
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}
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@Override
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public String toString() {
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return this.getClass().getSimpleName() + "{" +
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"description='" + description + '\'' +
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'}';
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}
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@Override
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public boolean equals(Object obj) {
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if (this == obj) return true;
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if (obj == null || getClass() != obj.getClass()) return false;
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StoryElement that = (StoryElement) obj;
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return Objects.equals(description, that.description);
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}
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@Override
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public int hashCode() {
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return description != null ? description.hashCode() : 0;
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}
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public class StoryLogger {
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public void logCreation() {
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System.out.println("[DEBUG] Story Element Created: " + description);
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}
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public void logInteraction(String interaction) {
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System.out.println("[DEBUG] Interaction with '" + description + "': " + interaction);
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}
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}
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public static class StoryMetadata {
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private final LocalDateTime creationDate;
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private LocalDateTime lastUpdatedDate;
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public StoryMetadata() {
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this.creationDate = LocalDateTime.now();
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this.lastUpdatedDate = creationDate;
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}
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// Getter and setters
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public LocalDateTime getCreationDate() {
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return creationDate;
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}
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public void setLastUpdatedDate(LocalDateTime lastUpdatedDate) {
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this.lastUpdatedDate = lastUpdatedDate;
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}
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public String toString() {
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return "StoryMetadata{" +
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"creationDate=" + creationDate +
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", lastUpdatedDate=" + lastUpdatedDate +
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'}';
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}
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}
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}
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35
src/story/StoryElement.java
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35
src/story/StoryElement.java
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package story;
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import java.util.Objects;
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public abstract class StoryElement {
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protected String description;
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public StoryElement(String description) {
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this.description = description;
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}
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public String getDescription() {
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return description;
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}
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@Override
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public String toString() {
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return this.getClass().getSimpleName() + "{" +
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"description='" + description + '\'' +
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'}';
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}
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@Override
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public boolean equals(Object obj) {
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if (this == obj) return true;
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if (obj == null || getClass() != obj.getClass()) return false;
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StoryElement that = (StoryElement) obj;
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return Objects.equals(description, that.description);
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}
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@Override
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public int hashCode() {
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return description != null ? description.hashCode() : 0;
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}
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}
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package story;
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class StoryEvent {
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private final String description;
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public StoryEvent(String description) {
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this.description = description;
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}
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public void occur() {
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System.out.println(description);
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}
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}
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