updated story handling, added inner classes for 4 lab, added readme and diagram
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README.md
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README.md
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# itmo-prog-lab-3
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## Class Description
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### StoryTeller
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- The main class of the application. It sets up the story's context, including the city, house, and characters, and initiates the storytelling process.
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### Package: characters
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- **Character.java**: An abstract class that serves as a base for all character types. It implements `Listenable` and `Conversable` interfaces.
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- **Child.java**: Represents a child character. Capable of listening to and asking questions about stories.
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- **Traveler.java**: Represents a traveler character. Focuses on telling stories about their adventures.
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- **Znayka.java**: A specialized traveler character with additional behaviors.
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### Package: enums
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- **CharacterType.java**: An enumeration that defines different character types, such as `TRAVELER` and `CHILD`.
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### Package: interfaces
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- **Listenable.java**: Interface for characters that can listen to stories.
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- **Conversable.java**: Interface for characters that can converse about specific subjects in the story.
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### Package: model
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- **City.java**: Represents a city in the story with a method to simulate the return to daily life with changes.
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- **House.java**: Represents a house where characters reside and storytelling occurs.
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- **StoryElement.java**: An abstract base class for elements within the story, like City and House.
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### Package: story
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- **Narrative.java**: Manages a collection of story events.
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- **StoryContext.java**: Provides context for the story, linking the city, house, and the overarching story theme.
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- **StoryEvent.java**: Represents individual events within the story.
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## Interactions and Configurations
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- **StoryTeller**: Initializes the storytelling environment by creating a city, a house (Znayka's house), and characters (Znayka, Malish, and Malishka). It then triggers the storytelling process in Znayka's house.
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- **Character Classes**: Each character type (`Child`, `Traveler`, `Znayka`) interacts differently within the story. For instance, children listen and ask questions, while travelers focus on narrating their adventures.
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- **Interfaces**: `Listenable` and `Conversable` are implemented differently in each character class, providing unique behaviors during storytelling.
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- **Model Classes**: `City` and `House` serve as the physical setting for the story. The `House` class, in particular, is the focal point where characters gather and share stories.
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- **Story Classes**: `StoryContext` links the narrative's physical setting with the thematic elements, while `Narrative` and `StoryEvent` manage the flow and individual events of the story.
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## Given Query
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```
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На этом знаменитое путешествие Знайки и его товарищей окончилось.
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Жизнь в Цветочном городе потекла по-старому... хотя нет, нельзя сказать, чтобы совсем по-старому.
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С тех пор как наши отважные путешественники вернулись домой, в городе только и говорили о них.
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Все жители, и малыши и малышки, приходили по вечерам к домику Знайки и слушали рассказы путешественников об их жизни в Зеленом городе.
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```
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## Output
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```
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Жители Домик Знайки собираются чтобы рассказать истории
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Все жители, и малыши и малышки, приходили по вечерам к Домик Знайки и слушали рассказы путешественников.
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Жизнь в Цветочный город потекла по-старому... хотя нет, нельзя сказать, чтобы совсем по-старому.
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Жители Домик Знайки собираются чтобы рассказать истории
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Знайка рассказывает историю о путешествие Знайки в Зеленый город
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Малыш слушает историю о путешествие Знайки и спрашивает вопросы о путешествие Знайки в Зеленый город
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Малышка слушает историю о путешествие Знайки и спрашивает вопросы о путешествие Знайки в Зеленый город
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Знайка рассказывает историю о жизнь в Цветочном городе
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Малыш слушает историю о путешествие Знайки и спрашивает вопросы о жизнь в Цветочном городе
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Малышка слушает историю о путешествие Знайки и спрашивает вопросы о жизнь в Цветочном городе
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Истории захватывали дух, и каждый вечер собирались всё больше жителей, чтобы слышать новые приключения.
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```
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## UML Diagram
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![UML Diagram](https://new.akarpov.ru/media/files/sanspie/tFfur/diagram.svg "https://new.akarpov.ru/files/PRaEOtISfNJAvOZYJbiO")
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# itmo-prog-lab-4
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## Class Description
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### StoryTeller
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- The primary class of the application. It establishes the story's framework, incorporating the city, house, and characters, and initiates the storytelling process.
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### Package: characters
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- **Character.java**: This abstract class forms the foundation for all character types, implementing `Listenable` and `Conversable` interfaces.
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- **Child.java**: Represents child characters who listen to and inquire about stories.
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- **Traveler.java**: Depicts traveler characters who share tales of their adventures.
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- **Znayka.java**: A specialized traveler character with extended capabilities.
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### Package: enums
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- **CharacterType.java**: Enumerates different character types, such as `TRAVELER` and `CHILD`.
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### Package: interfaces
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- **Listenable.java**: An interface for characters that can listen to stories.
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- **Conversable.java**: An interface for characters that can engage in discussions about specific story subjects.
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### Package: model
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- **City.java**: Symbolizes a city in the story, featuring a method to simulate life resuming with changes.
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- **House.java**: Represents a house where characters reside and where storytelling happens.
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- **StoryElement.java**: An abstract base class for story components like City and House.
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### Package: story
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- **Narrative.java**: Manages a series of story events.
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- **StoryContext.java**: Provides the narrative backdrop, linking the city, house, and the main story theme.
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- **StoryEvent.java**: Constitutes individual events within the narrative.
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### Package: exceptions
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- **StoryException.java**: Handles exceptions specific to the storytelling process.
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- **StoryRuntimeException.java**: Manages runtime exceptions within the story.
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## Interactions and Configurations
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- **StoryTeller**: Sets up the storytelling environment by creating a city, a house (Znayka's house), and characters (Znayka, Malish, and Malishka), then initiates the storytelling sequence in Znayka's house.
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- **Character Classes**: Each character type (`Child`, `Traveler`, `Znayka`) interacts uniquely within the narrative. Children listen and pose questions, while travelers focus on recounting their adventures.
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- **Interfaces**: `Listenable` and `Conversable` are implemented distinctly across character classes, enabling varied behaviors during the storytelling sessions.
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- **Model Classes**: `City` and `House` form the physical backdrop of the story. The `House` class, in particular, is central to the gathering of characters and the exchange of stories.
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- **Story Classes**: `StoryContext` connects the narrative's physical and thematic elements. `Narrative` and `StoryEvent` orchestrate the progression and individual occurrences of the story.
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- **Exception Handling**: The `exceptions` package ensures robust error handling during the storytelling process, with `StoryException` and `StoryRuntimeException` tailored to specific storytelling scenarios.
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## Output
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```
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Translating story on Bus 0 Device 0: ID 0x0:JMTek, LLC. USB PnP Audio Device
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Translating story on Bus 1 Device 1: ID 0x10101:Creative Technology, Ltd SoundBlaster MP3+
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Translating story on Bus 2 Device 2: ID 0x20202:Sennheiser Communications USB Headset
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Translating story on Bus 3 Device 3: ID 0x30303:Bluetooth Audio Device
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[DEBUG] Story Element Created: Цветочный город
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[DEBUG] Story Element Created: Домик Знайки
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[DEBUG] Story Element Created: TRAVELER Знайка
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[DEBUG] Story Element Created: CHILD Малыш
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[DEBUG] Story Element Created: CHILD Малышка
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[DEBUG] Interaction with 'Домик Знайки': Starting evening stories session
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Жители собираются в Домик Знайки чтобы рассказать истории
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Все жители, и малыши и малышки, приходили по вечерам к Домик Знайки и слушали рассказы путешественников.
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Жизнь в Цветочный город потекла по-старому... хотя нет, нельзя сказать, чтобы совсем по-старому.
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Жители собираются в Домик Знайки чтобы рассказать истории
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Знайка рассказывает историю о путешествие в Зеленый город
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Малыш слушает историю о путешествия Знайки и спрашивает вопросы о путешествие в Зеленый город
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Внезапный флешбенгер
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[DEBUG] Interaction with 'Домик Знайки': Внезапный флешбенгер
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Малышка слушает историю о путешествия Знайки и спрашивает вопросы о путешествие в Зеленый город
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Знайка рассказывает историю о жизнь в Цветочном городе
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Малыш слушает историю о путешествия Знайки и спрашивает вопросы о жизнь в Цветочном городе
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Малышка слушает историю о путешествия Знайки и спрашивает вопросы о жизнь в Цветочном городе
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Истории захватывали дух, и каждый вечер собирались всё больше жителей, чтобы слышать новые приключения.
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Error in storytelling: No stories available to tell.
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```
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## UML Diagram
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![UML Diagram](https://new.akarpov.ru/media/files/sanspie/uJsZS/123.svg "https://new.akarpov.ru/files/MUdUTDBZxAXTuRXuqREt")
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11
itmo-prog-lab.iml
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11
itmo-prog-lab.iml
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<?xml version="1.0" encoding="UTF-8"?>
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<module type="JAVA_MODULE" version="4">
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<component name="NewModuleRootManager" inherit-compiler-output="true">
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<exclude-output />
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<content url="file://$MODULE_DIR$">
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<sourceFolder url="file://$MODULE_DIR$/src" isTestSource="false" />
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</content>
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<orderEntry type="inheritedJdk" />
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<orderEntry type="sourceFolder" forTests="false" />
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</component>
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</module>
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import characters.Character;
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import exceptions.StoryException;
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import model.*;
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import characters.*;
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import story.StoryContext;
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public class StoryTeller {
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public static void main(String[] args) {
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class DevStoryListener {
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private int devNum = 0;
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void listenToStory(String device) {
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System.out.println("Translating story on Bus " + devNum + " Device " + devNum + ": ID " + hashCode(devNum) + ":" + device );
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devNum++;
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}
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private String hashCode(int devNum) {
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return "0x" + Integer.toHexString(devNum * 0x10000 + devNum * 0x100 + devNum);
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}
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}
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DevStoryListener listener = new DevStoryListener();
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listener.listenToStory("JMTek, LLC. USB PnP Audio Device");
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listener.listenToStory("Creative Technology, Ltd SoundBlaster MP3+");
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listener.listenToStory("Sennheiser Communications USB Headset");
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listener.listenToStory("Bluetooth Audio Device");
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// На этом знаменитое путешествие Знайки и его товарищей окончилось.
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// Жизнь в Цветочном городе потекла по-старому... хотя нет, нельзя сказать, чтобы совсем по-старому.
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// С тех пор как наши отважные путешественники вернулись домой, в городе только и говорили о них.
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// Все жители, и малыши и малышки, приходили по вечерам к домику Знайки и слушали рассказы путешественников об их жизни в Зеленом городе.
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// Creating the setting for the story
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City flowerCity = new City("Цветочный город");
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House znaykasHouse = new House("Домик Знайки");
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StoryContext context = new StoryContext(flowerCity, znaykasHouse);
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StoryContext context = new StoryContext(flowerCity, znaykasHouse, "путешествия Знайки");
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// Creating the characters
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Character znayka = new Znayka("Знайка");
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Character malish = new Child("Малыш", "Малыш");
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Character malishka = new Child("Малышка", "Малышка");
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Character znayka = new Znayka();
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Character malish = new Child("Малыш");
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Character malishka = new Child("Малышка");
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// Adding characters to Znayka's house
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znaykasHouse.addResident(znayka);
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znaykasHouse.addResident(malishka);
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List<String> stories = new ArrayList<>();
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stories.add("о жизни в Зеленом городе");
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stories.add("путешествие в Зеленый город");
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stories.add("жизнь в Цветочном городе");
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znaykasHouse.tellEveningStories(context, stories);
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stories.clear();
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try {
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if (stories.isEmpty()) {
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throw new StoryException("No stories available to tell.");
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}
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znaykasHouse.tellEveningStories(context, stories);
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} catch (StoryException e) {
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System.err.println("Error in storytelling: " + e.getMessage());
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}
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}
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}
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package characters;
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import enums.CharacterType;
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import interfaces.Interactable;
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import interfaces.Conversable;
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import interfaces.Listenable;
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import story.StoryContext;
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import model.StoryElement;
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public abstract class Character extends StoryElement implements Interactable, Listenable {
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public abstract class Character extends StoryElement implements Listenable, Conversable {
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protected CharacterType type;
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protected String name;
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public Character(String description, CharacterType type, String name) {
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super(description);
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public Character(CharacterType type, String name) {
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super(type + " " + name);
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this.type = type;
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this.name = name;
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}
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// Method where characters can reminisce about past events
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public abstract void reminisce(String memory);
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public boolean equals(Character character) {
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return this.name.equals(character.name) && this.type.equals(character.type);
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}
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// Method for characters to react to stories being told
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public abstract void reactToStory();
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public String toString() {
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return name + " (" + type + ")";
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}
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// Method for telling a story about a specific place or event
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public abstract void tellStoryOf(String place);
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// Method for characters, especially children, to ask questions about the story
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public abstract void askQuestionsAbout(String subject);
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public abstract void listen();
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public abstract void tell();
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public abstract void converse(StoryContext context, String subject);
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// Interaction method for general purposes
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@Override
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public abstract void interact(StoryContext context);
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// Listening method within a story context
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@Override
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public abstract void listen(StoryContext context);
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public int hashCode() {
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// seems legit to me
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return name.hashCode() * type.hashCode();
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}
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}
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public class Child extends Character {
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public Child(String description, String name) {
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super(description, CharacterType.CHILD, name);
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public Child(String name) {
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super(CharacterType.CHILD, name);
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}
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// Child can listen to stories about the city and ask questions about the subject of the story
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public String listenAbout(String context) {
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return name + " слушает историю о " + context;
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}
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public String listenAbout(String context, String subject) {
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return name + " слушает историю о " + context + " и спрашивает вопросы о " + subject;
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}
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@Override
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public void reminisce(String memory) {
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public String converse(StoryContext context, String subject) {
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return listenAbout(context.getStoryContext(), subject);
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}
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@Override
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public void reactToStory() {
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}
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@Override
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public void tellStoryOf(String place) {
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}
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@Override
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public void askQuestionsAbout(String subject) {
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System.out.println(name + " спрашивает вопросы о " + subject);
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}
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@Override
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public void listen() {
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System.out.println(name + " слушает с удивлением");
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}
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@Override
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public void tell() {
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}
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// If Children have other specific interactions, you could override the interact method
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@Override
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public void interact(StoryContext context) {
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// Child-specific interactions
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System.out.println(name + " говорят свое мнение об истории.");
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}
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@Override
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public void converse(StoryContext context, String subject) {
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askQuestionsAbout(subject);
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}
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@Override
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public void listen(StoryContext context) {
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public String listen(StoryContext context) {
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return listenAbout(context.getStoryContext());
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}
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}
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public class Traveler extends Character {
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public Traveler(String description, String name) {
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super(description, CharacterType.TRAVELER, name);
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public Traveler(String name) {
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super(CharacterType.TRAVELER, name);
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}
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// Traveler can tell stories about his adventures and listen to stories about the city, but dont ask questions
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@Override
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public String listen(StoryContext context) {
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return name + " слушает историю о " + context.getStoryContext();
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}
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@Override
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public void reminisce(String memory) {
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}
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@Override
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public void reactToStory() {
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}
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@Override
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public void tellStoryOf(String place) {
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}
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@Override
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public void askQuestionsAbout(String subject) {
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}
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||||
@Override
|
||||
public void listen() {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void tell() {
|
||||
// Logic for telling a story
|
||||
}
|
||||
|
||||
@Override
|
||||
public void converse(StoryContext context, String subject) {
|
||||
tellStoryOf(subject);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void interact(StoryContext context) {
|
||||
System.out.println(name + " рассказывает историю о Зеленом городе.");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void listen(StoryContext context) {
|
||||
// Listening logic for a traveler
|
||||
public String converse(StoryContext context, String subject) {
|
||||
return name + " рассказывает историю о " + subject;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,19 +1,21 @@
|
|||
package characters;
|
||||
|
||||
import interfaces.Listener;
|
||||
import interfaces.Conversable;
|
||||
import interfaces.Listenable;
|
||||
import story.StoryContext;
|
||||
|
||||
public class Znayka extends Traveler implements Listener {
|
||||
public class Znayka extends Traveler implements Listenable, Conversable {
|
||||
|
||||
public Znayka(String description) {
|
||||
super(description, "Знайка");
|
||||
public Znayka() {
|
||||
super("Знайка");
|
||||
}
|
||||
|
||||
public void tellStoryOf(String about) {
|
||||
System.out.println("Знайка рассказывает истории " + about);
|
||||
@Override
|
||||
public String listen(StoryContext context) {
|
||||
return name + " умно слушает историю о " + context.getStoryContext();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void listen() {
|
||||
System.out.println(name + " слушает.");
|
||||
public String converse(StoryContext context, String subject) {
|
||||
return name + " умно рассказывает историю о " + subject;
|
||||
}
|
||||
}
|
||||
|
|
7
src/exceptions/StoryException.java
Normal file
7
src/exceptions/StoryException.java
Normal file
|
@ -0,0 +1,7 @@
|
|||
package exceptions;
|
||||
|
||||
public class StoryException extends Exception {
|
||||
public StoryException(String message) {
|
||||
super(message);
|
||||
}
|
||||
}
|
7
src/exceptions/StoryRuntimeException.java
Normal file
7
src/exceptions/StoryRuntimeException.java
Normal file
|
@ -0,0 +1,7 @@
|
|||
package exceptions;
|
||||
|
||||
public class StoryRuntimeException extends RuntimeException {
|
||||
public StoryRuntimeException(String message) {
|
||||
super(message);
|
||||
}
|
||||
}
|
7
src/interfaces/Conversable.java
Normal file
7
src/interfaces/Conversable.java
Normal file
|
@ -0,0 +1,7 @@
|
|||
package interfaces;
|
||||
|
||||
import story.StoryContext;
|
||||
|
||||
public interface Conversable {
|
||||
String converse(StoryContext context, String subject);
|
||||
}
|
|
@ -3,5 +3,5 @@ package interfaces;
|
|||
import story.StoryContext;
|
||||
|
||||
public interface Listenable {
|
||||
void listen(StoryContext context);
|
||||
String listen(StoryContext context);
|
||||
}
|
|
@ -1,5 +0,0 @@
|
|||
package interfaces;
|
||||
|
||||
public interface Listener {
|
||||
void listen();
|
||||
}
|
|
@ -1,7 +1,8 @@
|
|||
package model;
|
||||
|
||||
import characters.Character;
|
||||
import characters.Traveler;
|
||||
import exceptions.StoryRuntimeException;
|
||||
import interfaces.Interactable;
|
||||
import story.StoryContext;
|
||||
|
||||
import java.util.ArrayList;
|
||||
|
@ -18,6 +19,12 @@ public class House extends StoryElement {
|
|||
this.residents = new ArrayList<>();
|
||||
}
|
||||
|
||||
public void checkReadinessForStorytelling() {
|
||||
if (this.residents.isEmpty()) {
|
||||
throw new StoryRuntimeException("The house is empty, no one to tell stories to.");
|
||||
}
|
||||
}
|
||||
|
||||
public String getName() {
|
||||
return this.name;
|
||||
}
|
||||
|
@ -28,7 +35,7 @@ public class House extends StoryElement {
|
|||
|
||||
// Method to gather all the residents of the house
|
||||
public void gatherResidents() {
|
||||
System.out.println("Жители " + this.getDescription() + " собираются чтобы рассказать истории");
|
||||
System.out.println("Жители собираются в " + this.getDescription() + " чтобы рассказать истории");
|
||||
}
|
||||
|
||||
// Method to retrieve the list of residents
|
||||
|
@ -37,16 +44,32 @@ public class House extends StoryElement {
|
|||
}
|
||||
|
||||
public void tellEveningStories(StoryContext context, List<String> subjects) {
|
||||
checkReadinessForStorytelling();
|
||||
logger.logInteraction("Starting evening stories session");
|
||||
context.gatherResidentsForStories();
|
||||
context.getCity().returnToDailyLifeWithChanges();
|
||||
|
||||
this.gatherResidents();
|
||||
for (String subject: subjects) {
|
||||
for (Character resident : this.getResidents()) {
|
||||
if (resident instanceof Traveler) {
|
||||
resident.converse(context, subject);
|
||||
} else {
|
||||
resident.converse(context, subject);
|
||||
String event;
|
||||
// if (resident instanceof Traveler) {
|
||||
// event = resident.converse(context, subject);
|
||||
// } else {
|
||||
// event = resident.listen(context);
|
||||
// }
|
||||
// now can just converse for everyone
|
||||
event = resident.converse(context, subject);
|
||||
System.out.println(event);
|
||||
|
||||
if (Math.random() > 0.80) {
|
||||
new Interactable() {
|
||||
@Override
|
||||
public void interact(StoryContext context) {
|
||||
System.out.println("Внезапный флешбенгер");
|
||||
logger.logInteraction("Внезапный флешбенгер");
|
||||
}
|
||||
}.interact(context);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,12 +1,19 @@
|
|||
package model;
|
||||
|
||||
import java.time.LocalDateTime;
|
||||
import java.util.Objects;
|
||||
|
||||
public abstract class StoryElement {
|
||||
protected String description;
|
||||
|
||||
protected StoryMetadata metadata;
|
||||
|
||||
protected StoryLogger logger = new StoryLogger();
|
||||
|
||||
public StoryElement(String description) {
|
||||
this.description = description;
|
||||
this.metadata = new StoryMetadata();
|
||||
logger.logCreation();
|
||||
}
|
||||
|
||||
public String getDescription() {
|
||||
|
@ -32,4 +39,40 @@ public abstract class StoryElement {
|
|||
public int hashCode() {
|
||||
return description != null ? description.hashCode() : 0;
|
||||
}
|
||||
|
||||
public class StoryLogger {
|
||||
public void logCreation() {
|
||||
System.out.println("[DEBUG] Story Element Created: " + description);
|
||||
}
|
||||
|
||||
public void logInteraction(String interaction) {
|
||||
System.out.println("[DEBUG] Interaction with '" + description + "': " + interaction);
|
||||
}
|
||||
}
|
||||
|
||||
public static class StoryMetadata {
|
||||
private final LocalDateTime creationDate;
|
||||
private LocalDateTime lastUpdatedDate;
|
||||
|
||||
public StoryMetadata() {
|
||||
this.creationDate = LocalDateTime.now();
|
||||
this.lastUpdatedDate = creationDate;
|
||||
}
|
||||
|
||||
// Getter and setters
|
||||
public LocalDateTime getCreationDate() {
|
||||
return creationDate;
|
||||
}
|
||||
|
||||
public void setLastUpdatedDate(LocalDateTime lastUpdatedDate) {
|
||||
this.lastUpdatedDate = lastUpdatedDate;
|
||||
}
|
||||
|
||||
public String toString() {
|
||||
return "StoryMetadata{" +
|
||||
"creationDate=" + creationDate +
|
||||
", lastUpdatedDate=" + lastUpdatedDate +
|
||||
'}';
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,25 +0,0 @@
|
|||
package story;
|
||||
|
||||
import interfaces.Listener;
|
||||
import characters.Character;
|
||||
|
||||
import java.util.ArrayList;
|
||||
|
||||
class ListeningSession extends StoryEvent {
|
||||
private ArrayList<Character> listeners;
|
||||
|
||||
public ListeningSession(String description, ArrayList<Character> listeners) {
|
||||
super(description);
|
||||
this.listeners = listeners;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void occur() {
|
||||
super.occur();
|
||||
for (Character listener : listeners) {
|
||||
if (listener instanceof Listener) {
|
||||
((Listener) listener).listen();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -4,12 +4,14 @@ import model.City;
|
|||
import model.House;
|
||||
|
||||
public class StoryContext {
|
||||
private City city;
|
||||
private House house;
|
||||
private final City city;
|
||||
private final House house;
|
||||
private final String storyContext;
|
||||
|
||||
public StoryContext(City city, House house) {
|
||||
public StoryContext(City city, House house, String storyContext) {
|
||||
this.city = city;
|
||||
this.house = house;
|
||||
this.storyContext = storyContext;
|
||||
}
|
||||
|
||||
// Getters and setters for city and house
|
||||
|
@ -17,10 +19,8 @@ public class StoryContext {
|
|||
return this.city;
|
||||
}
|
||||
|
||||
// Methods for story actions
|
||||
public void returnToDailyLifeWithChanges() {
|
||||
// Implement the logic for the city's daily life with subtle changes after the travelers' return
|
||||
System.out.println("Жизнь в " + city.getName() + " потекла по-старому... хотя нет, нельзя сказать, чтобы совсем по-старому.");
|
||||
public String getStoryContext() {
|
||||
return this.storyContext;
|
||||
}
|
||||
|
||||
public void gatherResidentsForStories() {
|
||||
|
|
Loading…
Reference in New Issue
Block a user