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			167 lines
		
	
	
		
			6.2 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			167 lines
		
	
	
		
			6.2 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| # Copyright Jonathan Hartley 2013. BSD 3-Clause license, see LICENSE file.
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| from . import win32
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| 
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| 
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| # from wincon.h
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| class WinColor(object):
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|     BLACK   = 0
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|     BLUE    = 1
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|     GREEN   = 2
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|     CYAN    = 3
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|     RED     = 4
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|     MAGENTA = 5
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|     YELLOW  = 6
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|     GREY    = 7
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| 
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| # from wincon.h
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| class WinStyle(object):
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|     NORMAL              = 0x00 # dim text, dim background
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|     BRIGHT              = 0x08 # bright text, dim background
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|     BRIGHT_BACKGROUND   = 0x80 # dim text, bright background
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| 
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| class WinTerm(object):
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| 
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|     def __init__(self):
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|         self._default = win32.GetConsoleScreenBufferInfo(win32.STDOUT).wAttributes
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|         self.set_attrs(self._default)
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|         self._default_fore = self._fore
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|         self._default_back = self._back
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|         self._default_style = self._style
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|         # In order to emulate LIGHT_EX in windows, we borrow the BRIGHT style.
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|         # So that LIGHT_EX colors and BRIGHT style do not clobber each other,
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|         # we track them separately, since LIGHT_EX is overwritten by Fore/Back
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|         # and BRIGHT is overwritten by Style codes.
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|         self._light = 0
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| 
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|     def get_attrs(self):
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|         return self._fore + self._back * 16 + (self._style | self._light)
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| 
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|     def set_attrs(self, value):
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|         self._fore = value & 7
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|         self._back = (value >> 4) & 7
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|         self._style = value & (WinStyle.BRIGHT | WinStyle.BRIGHT_BACKGROUND)
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| 
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|     def reset_all(self, on_stderr=None):
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|         self.set_attrs(self._default)
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|         self.set_console(attrs=self._default)
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| 
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|     def fore(self, fore=None, light=False, on_stderr=False):
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|         if fore is None:
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|             fore = self._default_fore
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|         self._fore = fore
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|         # Emulate LIGHT_EX with BRIGHT Style
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|         if light:
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|             self._light |= WinStyle.BRIGHT
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|         else:
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|             self._light &= ~WinStyle.BRIGHT
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|         self.set_console(on_stderr=on_stderr)
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| 
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|     def back(self, back=None, light=False, on_stderr=False):
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|         if back is None:
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|             back = self._default_back
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|         self._back = back
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|         # Emulate LIGHT_EX with BRIGHT_BACKGROUND Style
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|         if light:
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|             self._light |= WinStyle.BRIGHT_BACKGROUND
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|         else:
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|             self._light &= ~WinStyle.BRIGHT_BACKGROUND
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|         self.set_console(on_stderr=on_stderr)
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| 
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|     def style(self, style=None, on_stderr=False):
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|         if style is None:
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|             style = self._default_style
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|         self._style = style
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|         self.set_console(on_stderr=on_stderr)
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| 
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|     def set_console(self, attrs=None, on_stderr=False):
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|         if attrs is None:
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|             attrs = self.get_attrs()
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|         handle = win32.STDOUT
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|         if on_stderr:
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|             handle = win32.STDERR
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|         win32.SetConsoleTextAttribute(handle, attrs)
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| 
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|     def get_position(self, handle):
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|         position = win32.GetConsoleScreenBufferInfo(handle).dwCursorPosition
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|         # Because Windows coordinates are 0-based,
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|         # and win32.SetConsoleCursorPosition expects 1-based.
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|         position.X += 1
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|         position.Y += 1
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|         return position
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| 
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|     def set_cursor_position(self, position=None, on_stderr=False):
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|         if position is None:
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|             # I'm not currently tracking the position, so there is no default.
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|             # position = self.get_position()
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|             return
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|         handle = win32.STDOUT
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|         if on_stderr:
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|             handle = win32.STDERR
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|         win32.SetConsoleCursorPosition(handle, position)
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| 
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|     def cursor_adjust(self, x, y, on_stderr=False):
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|         handle = win32.STDOUT
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|         if on_stderr:
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|             handle = win32.STDERR
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|         position = self.get_position(handle)
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|         adjusted_position = (position.Y + y, position.X + x)
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|         win32.SetConsoleCursorPosition(handle, adjusted_position, adjust=False)
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| 
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|     def erase_screen(self, mode=0, on_stderr=False):
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|         # 0 should clear from the cursor to the end of the screen.
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|         # 1 should clear from the cursor to the beginning of the screen.
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|         # 2 should clear the entire screen, and move cursor to (1,1)
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|         handle = win32.STDOUT
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|         if on_stderr:
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|             handle = win32.STDERR
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|         csbi = win32.GetConsoleScreenBufferInfo(handle)
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|         # get the number of character cells in the current buffer
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|         cells_in_screen = csbi.dwSize.X * csbi.dwSize.Y
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|         # get number of character cells before current cursor position
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|         cells_before_cursor = csbi.dwSize.X * csbi.dwCursorPosition.Y + csbi.dwCursorPosition.X
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|         if mode == 0:
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|             from_coord = csbi.dwCursorPosition
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|             cells_to_erase = cells_in_screen - cells_before_cursor
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|         if mode == 1:
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|             from_coord = win32.COORD(0, 0)
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|             cells_to_erase = cells_before_cursor
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|         elif mode == 2:
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|             from_coord = win32.COORD(0, 0)
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|             cells_to_erase = cells_in_screen
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|         else:
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|             return
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|         # fill the entire screen with blanks
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|         win32.FillConsoleOutputCharacter(handle, ' ', cells_to_erase, from_coord)
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|         # now set the buffer's attributes accordingly
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|         win32.FillConsoleOutputAttribute(handle, self.get_attrs(), cells_to_erase, from_coord)
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|         if mode == 2:
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|             # put the cursor where needed
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|             win32.SetConsoleCursorPosition(handle, (1, 1))
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| 
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|     def erase_line(self, mode=0, on_stderr=False):
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|         # 0 should clear from the cursor to the end of the line.
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|         # 1 should clear from the cursor to the beginning of the line.
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|         # 2 should clear the entire line.
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|         handle = win32.STDOUT
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|         if on_stderr:
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|             handle = win32.STDERR
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|         csbi = win32.GetConsoleScreenBufferInfo(handle)
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|         if mode == 0:
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|             from_coord = csbi.dwCursorPosition
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|             cells_to_erase = csbi.dwSize.X - csbi.dwCursorPosition.X
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|         if mode == 1:
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|             from_coord = win32.COORD(0, csbi.dwCursorPosition.Y)
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|             cells_to_erase = csbi.dwCursorPosition.X
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|         elif mode == 2:
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|             from_coord = win32.COORD(0, csbi.dwCursorPosition.Y)
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|             cells_to_erase = csbi.dwSize.X
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|         else:
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|             return
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|         # fill the entire screen with blanks
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|         win32.FillConsoleOutputCharacter(handle, ' ', cells_to_erase, from_coord)
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|         # now set the buffer's attributes accordingly
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|         win32.FillConsoleOutputAttribute(handle, self.get_attrs(), cells_to_erase, from_coord)
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| 
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|     def set_title(self, title):
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|         win32.SetConsoleTitle(title)
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