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			110 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			110 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
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# from winbase.h
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STDOUT = -11
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STDERR = -12
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try:
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    from ctypes import windll
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except ImportError:
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    windll = None
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    SetConsoleTextAttribute = lambda *_: None
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else:
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    from ctypes import (
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        byref, Structure, c_char, c_short, c_uint32, c_ushort
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    )
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    handles = {
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        STDOUT: windll.kernel32.GetStdHandle(STDOUT),
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        STDERR: windll.kernel32.GetStdHandle(STDERR),
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    }
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    SHORT = c_short
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    WORD = c_ushort
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    DWORD = c_uint32
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    TCHAR = c_char
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    class COORD(Structure):
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        """struct in wincon.h"""
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        _fields_ = [
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            ('X', SHORT),
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            ('Y', SHORT),
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        ]
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    class  SMALL_RECT(Structure):
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        """struct in wincon.h."""
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        _fields_ = [
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            ("Left", SHORT),
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            ("Top", SHORT),
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            ("Right", SHORT),
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            ("Bottom", SHORT),
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        ]
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    class CONSOLE_SCREEN_BUFFER_INFO(Structure):
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        """struct in wincon.h."""
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        _fields_ = [
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            ("dwSize", COORD),
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            ("dwCursorPosition", COORD),
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            ("wAttributes", WORD),
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            ("srWindow", SMALL_RECT),
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            ("dwMaximumWindowSize", COORD),
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        ]
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        def __str__(self):
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            return '(%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d)' % (
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                self.dwSize.Y, self.dwSize.X
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                , self.dwCursorPosition.Y, self.dwCursorPosition.X
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                , self.wAttributes
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                , self.srWindow.Top, self.srWindow.Left, self.srWindow.Bottom, self.srWindow.Right
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                , self.dwMaximumWindowSize.Y, self.dwMaximumWindowSize.X
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            )
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    def GetConsoleScreenBufferInfo(stream_id=STDOUT):
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        handle = handles[stream_id]
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        csbi = CONSOLE_SCREEN_BUFFER_INFO()
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        success = windll.kernel32.GetConsoleScreenBufferInfo(
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            handle, byref(csbi))
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        return csbi
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    def SetConsoleTextAttribute(stream_id, attrs):
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        handle = handles[stream_id]
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        return windll.kernel32.SetConsoleTextAttribute(handle, attrs)
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    def SetConsoleCursorPosition(stream_id, position):
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        position = COORD(*position)
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        # If the position is out of range, do nothing.
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        if position.Y <= 0 or position.X <= 0:
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            return
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        # Adjust for Windows' SetConsoleCursorPosition:
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        #    1. being 0-based, while ANSI is 1-based.
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        #    2. expecting (x,y), while ANSI uses (y,x).
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        adjusted_position = COORD(position.Y - 1, position.X - 1)
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        # Adjust for viewport's scroll position
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        sr = GetConsoleScreenBufferInfo(STDOUT).srWindow
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        adjusted_position.Y += sr.Top
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        adjusted_position.X += sr.Left
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        # Resume normal processing
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        handle = handles[stream_id]
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        return windll.kernel32.SetConsoleCursorPosition(handle, adjusted_position)
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    def FillConsoleOutputCharacter(stream_id, char, length, start):
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        handle = handles[stream_id]
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        char = TCHAR(char)
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        length = DWORD(length)
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        num_written = DWORD(0)
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        # Note that this is hard-coded for ANSI (vs wide) bytes.
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        success = windll.kernel32.FillConsoleOutputCharacterA(
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            handle, char, length, start, byref(num_written))
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        return num_written.value
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    def FillConsoleOutputAttribute(stream_id, attr, length, start):
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        ''' FillConsoleOutputAttribute( hConsole, csbi.wAttributes, dwConSize, coordScreen, &cCharsWritten )'''
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        handle = handles[stream_id]
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        attribute = WORD(attr)
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        length = DWORD(length)
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        num_written = DWORD(0)
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        # Note that this is hard-coded for ANSI (vs wide) bytes.
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        return windll.kernel32.FillConsoleOutputAttribute(
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            handle, attribute, length, start, byref(num_written))
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