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https://github.com/evgen-app/chess_rpg_backend.git
synced 2024-11-22 17:47:11 +03:00
added deck update and delete
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parent
ba04ce8347
commit
56dc11c7b3
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@ -56,7 +56,7 @@ class CreatePlayerSerializer(serializers.ModelSerializer):
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fields = ("ton_wallet", "name")
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fields = ("ton_wallet", "name")
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class DeckCreateSerializer(serializers.ModelSerializer):
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class CreateDeckSerializer(serializers.ModelSerializer):
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hero_ids = serializers.ListSerializer(
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hero_ids = serializers.ListSerializer(
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child=serializers.UUIDField(), min_length=16, max_length=16
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child=serializers.UUIDField(), min_length=16, max_length=16
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)
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)
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@ -66,6 +66,7 @@ class DeckCreateSerializer(serializers.ModelSerializer):
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fields = ("hero_ids",)
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fields = ("hero_ids",)
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def validate_hero_ids(self, value):
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def validate_hero_ids(self, value):
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if self.context["request"].method == "POST":
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for x in value:
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for x in value:
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if not (hero := Hero.objects.filter(uuid=x)):
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if not (hero := Hero.objects.filter(uuid=x)):
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raise ValidationError(f"Hero with uuid {x} doesn't exist")
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raise ValidationError(f"Hero with uuid {x} doesn't exist")
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@ -74,6 +75,8 @@ class DeckCreateSerializer(serializers.ModelSerializer):
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raise ValidationError(
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raise ValidationError(
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f"Hero with uuid {x} is already in deck with id {deck.first().deck.id}"
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f"Hero with uuid {x} is already in deck with id {deck.first().deck.id}"
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)
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)
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elif self.context["request"].method in ["PUT", "PATCH"]:
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print(value)
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return value
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return value
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def create(self, validated_data):
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def create(self, validated_data):
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@ -82,13 +85,22 @@ class DeckCreateSerializer(serializers.ModelSerializer):
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HeroInDeck.objects.create(hero_id=x, deck=deck)
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HeroInDeck.objects.create(hero_id=x, deck=deck)
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return deck
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return deck
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def update(self, instance, validated_data):
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print(instance, validated_data)
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return instance
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class GetPlayerSerializer(serializers.ModelSerializer):
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class Meta:
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model = Player
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fields = ("id", "name")
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class GetDeckSerializer(serializers.ModelSerializer):
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class GetDeckSerializer(serializers.ModelSerializer):
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player = GetPlayerSerializer()
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heroes = ListHeroSerializer(many=True)
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heroes = ListHeroSerializer(many=True)
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class Meta:
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class Meta:
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model = Deck
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model = Deck
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fields = ("player_uuid", "heroes")
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fields = ("player", "heroes")
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def get_heroes(self, val):
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print(val)
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@ -11,13 +11,13 @@ from rest_framework.mixins import (
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from rest_framework.response import Response
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from rest_framework.response import Response
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from game.authentication import PlayerAuthentication
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from game.authentication import PlayerAuthentication
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from game.models import Hero
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from game.models import Hero, Deck
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from game.api.v1.serializers import (
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from game.api.v1.serializers import (
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CreateHeroSerializer,
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CreateHeroSerializer,
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GetHeroSerializer,
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GetHeroSerializer,
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CreatePlayerSerializer,
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CreatePlayerSerializer,
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ListHeroSerializer,
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ListHeroSerializer,
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DeckCreateSerializer,
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CreateDeckSerializer,
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GetDeckSerializer,
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GetDeckSerializer,
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)
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)
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from game.services.jwt import sign_jwt
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from game.services.jwt import sign_jwt
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@ -85,7 +85,7 @@ class PlayerCreateView(GenericAPIView, CreateModelMixin):
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class DeckCreateView(GenericAPIView, CreateModelMixin):
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class DeckCreateView(GenericAPIView, CreateModelMixin):
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serializer_class = DeckCreateSerializer
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serializer_class = CreateDeckSerializer
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authentication_classes = (PlayerAuthentication,)
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authentication_classes = (PlayerAuthentication,)
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def perform_create(self, serializer):
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def perform_create(self, serializer):
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@ -102,11 +102,23 @@ class DeckCreateView(GenericAPIView, CreateModelMixin):
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class RetireUpdateDeleteDeckView(
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class RetireUpdateDeleteDeckView(
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RetrieveHeroView, DestroyModelMixin, UpdateModelMixin, GenericAPIView
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RetrieveHeroView, DestroyModelMixin, UpdateModelMixin, GenericAPIView
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):
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):
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lookup_field = "pk"
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lookup_field = "id"
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queryset = Deck.objects.all()
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def get_serializer_class(self):
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def get_serializer_class(self):
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if self.request.method == "GET":
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if self.request.method == "GET":
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return GetDeckSerializer
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return GetDeckSerializer
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else:
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return CreateDeckSerializer
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def get(self, request, *args, **kwargs):
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def get(self, request, *args, **kwargs):
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return self.retrieve(request, *args, **kwargs)
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return self.retrieve(request, *args, **kwargs)
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def put(self, request, *args, **kwargs):
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return self.update(request, *args, **kwargs)
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def patch(self, request, *args, **kwargs):
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return self.partial_update(request, *args, **kwargs)
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def delete(self, request, *args, **kwargs):
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return self.destroy(request, *args, **kwargs)
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@ -116,11 +116,15 @@ class Deck(models.Model):
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)
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)
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def __str__(self):
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def __str__(self):
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return f"{self.player.name} deck"
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return f"{self.player.name}'s deck"
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def get_heroes(self):
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def get_heroes(self):
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return [x.hero for x in HeroInDeck.objects.filter(deck=self)]
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return [x.hero for x in HeroInDeck.objects.filter(deck=self)]
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def heroes(self):
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# added for better DRF view
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return self.get_heroes()
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class Meta:
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class Meta:
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db_table = "deck"
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db_table = "deck"
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verbose_name = "deck"
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verbose_name = "deck"
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@ -14,6 +14,6 @@ urlpatterns = [
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path("v1/player/", PlayerCreateView.as_view(), name="player_create_api"),
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path("v1/player/", PlayerCreateView.as_view(), name="player_create_api"),
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path("v1/deck/", DeckCreateView.as_view(), name="deck_create_api"),
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path("v1/deck/", DeckCreateView.as_view(), name="deck_create_api"),
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path(
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path(
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"v1/deck/<int:pk>", RetireUpdateDeleteDeckView.as_view(), name="deck_retire_api"
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"v1/deck/<int:id>", RetireUpdateDeleteDeckView.as_view(), name="deck_retire_api"
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),
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),
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]
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]
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