mirror of
https://github.com/evgen-app/chess_rpg_backend.git
synced 2024-11-25 02:53:58 +03:00
added queue socket connect and validator consumer
This commit is contained in:
parent
d26dbee256
commit
8fcbeaf8d8
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@ -1,29 +1,18 @@
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"""
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ASGI config for chess_backend project.
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It exposes the ASGI callable as a module-level variable named ``application``.
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For more information on this file, see
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https://docs.djangoproject.com/en/4.0/howto/deployment/asgi/
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"""
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import os
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import os
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from channels.auth import AuthMiddlewareStack
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from channels.security.websocket import OriginValidator
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from django.core.asgi import get_asgi_application
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from django.core.asgi import get_asgi_application
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from channels.routing import ProtocolTypeRouter, URLRouter
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from channels.routing import ProtocolTypeRouter, URLRouter
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import room.routing
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import room.routing
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from room.middleware import HeaderAuthMiddleware
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os.environ.setdefault("DJANGO_SETTINGS_MODULE", "chess_backend.settings")
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os.environ.setdefault("DJANGO_SETTINGS_MODULE", "chess_backend.settings")
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application = ProtocolTypeRouter(
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application = ProtocolTypeRouter(
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{
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{
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"http": get_asgi_application(),
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"http": get_asgi_application(),
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"websocket": OriginValidator(
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"websocket": HeaderAuthMiddleware(
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AuthMiddlewareStack(URLRouter(room.routing.websocket_urlpatterns)),
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URLRouter(room.routing.websocket_urlpatterns)
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["*"],
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),
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),
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}
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}
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)
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)
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@ -21,10 +21,12 @@ INSTALLED_APPS = [
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"channels",
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"channels",
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# Apps
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# Apps
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"game",
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"game",
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"room"
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]
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]
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MIDDLEWARE = [
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MIDDLEWARE = [
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"django.middleware.security.SecurityMiddleware",
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"django.middleware.security.SecurityMiddleware",
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"django.contrib.sessions.middleware.SessionMiddleware",
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"django.middleware.common.CommonMiddleware",
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"django.middleware.common.CommonMiddleware",
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"django.middleware.csrf.CsrfViewMiddleware",
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"django.middleware.csrf.CsrfViewMiddleware",
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"django.contrib.messages.middleware.MessageMiddleware",
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"django.contrib.messages.middleware.MessageMiddleware",
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@ -1,6 +0,0 @@
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from django.contrib import admin
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# Register your models here.
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from game.models import HeroImageSet
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admin.site.register(HeroImageSet)
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@ -174,6 +174,9 @@ class Deck(models.Model):
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# added for better DRF view
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# added for better DRF view
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return self.get_heroes()
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return self.get_heroes()
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def score(self):
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return sum([x.attack + x.health + x.speed for x in self.get_heroes()])
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class Meta:
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class Meta:
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db_table = "deck"
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db_table = "deck"
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verbose_name = "deck"
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verbose_name = "deck"
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@ -1,3 +0,0 @@
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from django.contrib import admin
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# Register your models here.
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@ -1,30 +1,110 @@
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import json
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import json
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from asgiref.sync import sync_to_async
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from channels.generic.websocket import AsyncWebsocketConsumer
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from channels.generic.websocket import AsyncWebsocketConsumer
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from game.models import Deck
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from room.models import PlayerInQueue
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class QueConsumer(AsyncWebsocketConsumer):
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def __init__(self, *args, **kwargs):
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super().__init__(args, kwargs)
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self.room_group_name = None
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class QueueConsumer(AsyncWebsocketConsumer):
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async def connect(self):
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async def connect(self):
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self.room_group_name = "que"
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self.room_group_name = "queue"
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await self.channel_layer.group_add(self.room_group_name, self.channel_name)
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await self.accept()
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await self.accept()
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await self.check_origin()
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await self.channel_layer.group_add(self.room_group_name, self.channel_name)
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async def disconnect(self, close_code):
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async def disconnect(self, close_code):
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await self.channel_layer.group_discard(self.room_group_name, self.channel_name)
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await self.channel_layer.group_discard(self.room_group_name, self.channel_name)
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# Receive message from WebSocket
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# Receive message from WebSocket
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async def receive(self, text_data):
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async def receive(self, text_data):
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print(text_data)
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data = None
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# Send message to room group
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await self.channel_layer.group_send(
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try:
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self.room_group_name,
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data = json.loads(text_data)
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{"type": "chat_message", "message": text_data},
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except ValueError:
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await self.send(
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text_data=json.dumps(
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{"type": "ERROR", "message": "data is not JSON serializable"}
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)
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)
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)
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if data:
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# TODO move to external function/class
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if "type" not in data:
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await self.send(
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text_data=json.dumps(
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{"type": "ERROR", "message": "incorrect data typing"}
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)
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)
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else:
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if data["type"] == "connect":
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if "deck_id" not in data:
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await self.send(
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text_data=json.dumps(
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{"type": "ERROR", "message": "deck id is not provided"}
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)
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)
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else:
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deck = None
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# validate deck and check user originality
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try:
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deck_id = int(data["deck_id"])
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deck = await self.check_user_deck(deck_id)
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except ValueError:
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await self.send(
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text_data=json.dumps(
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{"type": "ERROR", "message": "deck id is incorrect"}
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)
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)
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if deck:
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await self.queue_connector(deck)
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else:
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await self.send(
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text_data=json.dumps(
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{
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"type": "ERROR",
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"message": "such deck doesn't exist",
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}
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)
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)
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@sync_to_async
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def check_user_deck(self, deck_id: int):
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try:
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deck = Deck.objects.get(id=deck_id)
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if deck.player.id != self.scope["player"]:
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return False
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return deck
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except Deck.DoesNotExist:
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return False
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@sync_to_async
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def queue_connector(self, deck):
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try:
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queue = PlayerInQueue.objects.get(
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player_id=self.scope["player"]
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).score = deck.score()
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except PlayerInQueue.DoesNotExist:
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queue = PlayerInQueue.objects.create(
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player_id=self.scope["player"], score=deck.score()
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)
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self.scope["queue"] = queue
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async def chat_message(self, event):
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pass
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async def check_origin(self):
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if not self.scope["player"]:
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await self.send(
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text_data=json.dumps(
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{"type": "ERROR", "message": "token is incorrect or expired"}
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)
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)
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await self.close()
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class RoomConsumer(AsyncWebsocketConsumer):
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class RoomConsumer(AsyncWebsocketConsumer):
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@ -6,17 +6,21 @@ from game.services.jwt import read_jwt
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@database_sync_to_async
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@database_sync_to_async
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def get_player(jwt):
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def get_player(headers):
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# WARNING headers type is bytes
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if b"authorization" not in headers or not headers[b"authorization"]:
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return False
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jwt = headers[b"authorization"].decode()
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payload = read_jwt(jwt)
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payload = read_jwt(jwt)
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if not payload:
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raise PermissionDenied
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if not payload or "id" not in payload:
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try:
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return False
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return Player.objects.get(id=payload)
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except User.DoesNotExist:
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return payload["id"]
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return AnonymousUser()
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class QueryAuthMiddleware:
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class HeaderAuthMiddleware:
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"""Custom middleware to read user auth token from string."""
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"""Custom middleware to read user auth token from string."""
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def __init__(self, app):
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def __init__(self, app):
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@ -24,9 +28,6 @@ class QueryAuthMiddleware:
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self.app = app
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self.app = app
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async def __call__(self, scope, receive, send):
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async def __call__(self, scope, receive, send):
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# Look up user from query string (you should also do things like
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scope["player"] = await get_player(dict(scope["headers"]))
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# checking if it is a valid user ID, or if scope["user"] is already
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# populated).
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scope["user"] = await get_user(int(scope["query_string"]))
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return await self.app(scope, receive, send)
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return await self.app(scope, receive, send)
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@ -4,7 +4,7 @@ from django.db import models
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from game.models import Player
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from game.models import Player
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class PlayerInQue(models.Model):
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class PlayerInQueue(models.Model):
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# TODO use redis for storing
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# TODO use redis for storing
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player = models.ForeignKey(Player, unique=True, on_delete=models.CASCADE)
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player = models.ForeignKey(Player, unique=True, on_delete=models.CASCADE)
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score = models.IntegerField()
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score = models.IntegerField()
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@ -3,6 +3,6 @@ from django.urls import path
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from . import consumers
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from . import consumers
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websocket_urlpatterns = [
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websocket_urlpatterns = [
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path("room", consumers.QueConsumer.as_asgi()),
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path("room/", consumers.QueueConsumer.as_asgi()),
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path("room/<str:room_name>/", consumers.RoomConsumer.as_asgi()),
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path("room/<str:room_name>/", consumers.RoomConsumer.as_asgi()),
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]
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]
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