mirror of
https://github.com/evgen-app/chess_rpg_backend.git
synced 2024-11-25 02:53:58 +03:00
added queue socket connect and validator consumer
This commit is contained in:
parent
d26dbee256
commit
8fcbeaf8d8
|
@ -1,29 +1,18 @@
|
|||
"""
|
||||
ASGI config for chess_backend project.
|
||||
|
||||
It exposes the ASGI callable as a module-level variable named ``application``.
|
||||
|
||||
For more information on this file, see
|
||||
https://docs.djangoproject.com/en/4.0/howto/deployment/asgi/
|
||||
"""
|
||||
|
||||
import os
|
||||
|
||||
from channels.auth import AuthMiddlewareStack
|
||||
from channels.security.websocket import OriginValidator
|
||||
from django.core.asgi import get_asgi_application
|
||||
from channels.routing import ProtocolTypeRouter, URLRouter
|
||||
|
||||
import room.routing
|
||||
from room.middleware import HeaderAuthMiddleware
|
||||
|
||||
os.environ.setdefault("DJANGO_SETTINGS_MODULE", "chess_backend.settings")
|
||||
|
||||
application = ProtocolTypeRouter(
|
||||
{
|
||||
"http": get_asgi_application(),
|
||||
"websocket": OriginValidator(
|
||||
AuthMiddlewareStack(URLRouter(room.routing.websocket_urlpatterns)),
|
||||
["*"],
|
||||
"websocket": HeaderAuthMiddleware(
|
||||
URLRouter(room.routing.websocket_urlpatterns)
|
||||
),
|
||||
}
|
||||
)
|
||||
|
|
|
@ -21,10 +21,12 @@ INSTALLED_APPS = [
|
|||
"channels",
|
||||
# Apps
|
||||
"game",
|
||||
"room"
|
||||
]
|
||||
|
||||
MIDDLEWARE = [
|
||||
"django.middleware.security.SecurityMiddleware",
|
||||
"django.contrib.sessions.middleware.SessionMiddleware",
|
||||
"django.middleware.common.CommonMiddleware",
|
||||
"django.middleware.csrf.CsrfViewMiddleware",
|
||||
"django.contrib.messages.middleware.MessageMiddleware",
|
||||
|
|
|
@ -1,6 +0,0 @@
|
|||
from django.contrib import admin
|
||||
|
||||
# Register your models here.
|
||||
from game.models import HeroImageSet
|
||||
|
||||
admin.site.register(HeroImageSet)
|
|
@ -174,6 +174,9 @@ class Deck(models.Model):
|
|||
# added for better DRF view
|
||||
return self.get_heroes()
|
||||
|
||||
def score(self):
|
||||
return sum([x.attack + x.health + x.speed for x in self.get_heroes()])
|
||||
|
||||
class Meta:
|
||||
db_table = "deck"
|
||||
verbose_name = "deck"
|
||||
|
|
|
@ -1,3 +0,0 @@
|
|||
from django.contrib import admin
|
||||
|
||||
# Register your models here.
|
|
@ -1,30 +1,110 @@
|
|||
import json
|
||||
|
||||
from asgiref.sync import sync_to_async
|
||||
from channels.generic.websocket import AsyncWebsocketConsumer
|
||||
|
||||
from game.models import Deck
|
||||
from room.models import PlayerInQueue
|
||||
|
||||
class QueConsumer(AsyncWebsocketConsumer):
|
||||
def __init__(self, *args, **kwargs):
|
||||
super().__init__(args, kwargs)
|
||||
self.room_group_name = None
|
||||
|
||||
class QueueConsumer(AsyncWebsocketConsumer):
|
||||
async def connect(self):
|
||||
self.room_group_name = "que"
|
||||
|
||||
await self.channel_layer.group_add(self.room_group_name, self.channel_name)
|
||||
self.room_group_name = "queue"
|
||||
|
||||
await self.accept()
|
||||
await self.check_origin()
|
||||
|
||||
await self.channel_layer.group_add(self.room_group_name, self.channel_name)
|
||||
|
||||
async def disconnect(self, close_code):
|
||||
await self.channel_layer.group_discard(self.room_group_name, self.channel_name)
|
||||
|
||||
# Receive message from WebSocket
|
||||
async def receive(self, text_data):
|
||||
print(text_data)
|
||||
# Send message to room group
|
||||
await self.channel_layer.group_send(
|
||||
self.room_group_name,
|
||||
{"type": "chat_message", "message": text_data},
|
||||
)
|
||||
data = None
|
||||
|
||||
try:
|
||||
data = json.loads(text_data)
|
||||
except ValueError:
|
||||
await self.send(
|
||||
text_data=json.dumps(
|
||||
{"type": "ERROR", "message": "data is not JSON serializable"}
|
||||
)
|
||||
)
|
||||
if data:
|
||||
# TODO move to external function/class
|
||||
if "type" not in data:
|
||||
await self.send(
|
||||
text_data=json.dumps(
|
||||
{"type": "ERROR", "message": "incorrect data typing"}
|
||||
)
|
||||
)
|
||||
else:
|
||||
if data["type"] == "connect":
|
||||
if "deck_id" not in data:
|
||||
await self.send(
|
||||
text_data=json.dumps(
|
||||
{"type": "ERROR", "message": "deck id is not provided"}
|
||||
)
|
||||
)
|
||||
else:
|
||||
deck = None
|
||||
# validate deck and check user originality
|
||||
try:
|
||||
deck_id = int(data["deck_id"])
|
||||
deck = await self.check_user_deck(deck_id)
|
||||
except ValueError:
|
||||
await self.send(
|
||||
text_data=json.dumps(
|
||||
{"type": "ERROR", "message": "deck id is incorrect"}
|
||||
)
|
||||
)
|
||||
if deck:
|
||||
await self.queue_connector(deck)
|
||||
else:
|
||||
await self.send(
|
||||
text_data=json.dumps(
|
||||
{
|
||||
"type": "ERROR",
|
||||
"message": "such deck doesn't exist",
|
||||
}
|
||||
)
|
||||
)
|
||||
|
||||
@sync_to_async
|
||||
def check_user_deck(self, deck_id: int):
|
||||
try:
|
||||
deck = Deck.objects.get(id=deck_id)
|
||||
if deck.player.id != self.scope["player"]:
|
||||
return False
|
||||
return deck
|
||||
except Deck.DoesNotExist:
|
||||
return False
|
||||
|
||||
@sync_to_async
|
||||
def queue_connector(self, deck):
|
||||
try:
|
||||
queue = PlayerInQueue.objects.get(
|
||||
player_id=self.scope["player"]
|
||||
).score = deck.score()
|
||||
except PlayerInQueue.DoesNotExist:
|
||||
queue = PlayerInQueue.objects.create(
|
||||
player_id=self.scope["player"], score=deck.score()
|
||||
)
|
||||
|
||||
self.scope["queue"] = queue
|
||||
|
||||
async def chat_message(self, event):
|
||||
pass
|
||||
|
||||
async def check_origin(self):
|
||||
if not self.scope["player"]:
|
||||
await self.send(
|
||||
text_data=json.dumps(
|
||||
{"type": "ERROR", "message": "token is incorrect or expired"}
|
||||
)
|
||||
)
|
||||
await self.close()
|
||||
|
||||
|
||||
class RoomConsumer(AsyncWebsocketConsumer):
|
||||
|
|
|
@ -6,17 +6,21 @@ from game.services.jwt import read_jwt
|
|||
|
||||
|
||||
@database_sync_to_async
|
||||
def get_player(jwt):
|
||||
def get_player(headers):
|
||||
# WARNING headers type is bytes
|
||||
if b"authorization" not in headers or not headers[b"authorization"]:
|
||||
return False
|
||||
|
||||
jwt = headers[b"authorization"].decode()
|
||||
payload = read_jwt(jwt)
|
||||
if not payload:
|
||||
raise PermissionDenied
|
||||
try:
|
||||
return Player.objects.get(id=payload)
|
||||
except User.DoesNotExist:
|
||||
return AnonymousUser()
|
||||
|
||||
if not payload or "id" not in payload:
|
||||
return False
|
||||
|
||||
return payload["id"]
|
||||
|
||||
|
||||
class QueryAuthMiddleware:
|
||||
class HeaderAuthMiddleware:
|
||||
"""Custom middleware to read user auth token from string."""
|
||||
|
||||
def __init__(self, app):
|
||||
|
@ -24,9 +28,6 @@ class QueryAuthMiddleware:
|
|||
self.app = app
|
||||
|
||||
async def __call__(self, scope, receive, send):
|
||||
# Look up user from query string (you should also do things like
|
||||
# checking if it is a valid user ID, or if scope["user"] is already
|
||||
# populated).
|
||||
scope["user"] = await get_user(int(scope["query_string"]))
|
||||
scope["player"] = await get_player(dict(scope["headers"]))
|
||||
|
||||
return await self.app(scope, receive, send)
|
||||
|
|
|
@ -4,7 +4,7 @@ from django.db import models
|
|||
from game.models import Player
|
||||
|
||||
|
||||
class PlayerInQue(models.Model):
|
||||
class PlayerInQueue(models.Model):
|
||||
# TODO use redis for storing
|
||||
player = models.ForeignKey(Player, unique=True, on_delete=models.CASCADE)
|
||||
score = models.IntegerField()
|
||||
|
|
|
@ -3,6 +3,6 @@ from django.urls import path
|
|||
from . import consumers
|
||||
|
||||
websocket_urlpatterns = [
|
||||
path("room", consumers.QueConsumer.as_asgi()),
|
||||
path("room/", consumers.QueueConsumer.as_asgi()),
|
||||
path("room/<str:room_name>/", consumers.RoomConsumer.as_asgi()),
|
||||
]
|
||||
|
|
Loading…
Reference in New Issue
Block a user