chess_rpg_backend/common/debug.py

49 lines
1.4 KiB
Python

from common.generators import gen_ton
from game.models import Player, Deck, Hero
from room.services.room_create import sync_create_room
def _check_players_score(players):
for player in players:
for player2 in players:
if player != player2:
s_min = players[player] * 0.95
s_max = players[player] * 1.05
if s_min <= players[player2] <= s_max:
return False
return True
def generate_room():
players = {}
for _ in range(2):
player = Player.objects.create(ton_wallet=gen_ton())
players[player] = player.get_last_deck().score()
while _check_players_score(players):
player = Player.objects.create(ton_wallet=gen_ton())
players[player] = player.get_last_deck().score()
for player in players:
for player2 in players:
if player != player2:
s_min = players[player] * 0.95
s_max = players[player] * 1.05
if s_min <= players[player2] <= s_max:
p1 = player
p2 = player2
room_slug = sync_create_room(
p1.get_last_deck().id,
p1.id,
players[p1],
p2.get_last_deck().id,
p2.id,
players[p2],
)
print(f"ws://127.0.0.1:8000/room/{room_slug}")
print(f"Authorization: {p1.get_access_token()}")
print(f"Authorization: {p2.get_access_token()}")
return None