chess_rpg_backend/game/models.py

188 lines
5.1 KiB
Python

import random
import uuid
from django.core.validators import (
MinValueValidator,
MaxValueValidator,
MinLengthValidator,
MaxLengthValidator,
)
from django.db import models
from chess_backend import settings
from common.generators import generate_charset
from game.services.jwt import sign_jwt
class HeroTypes(models.TextChoices):
archer = "ARCHER", "archer"
warrior = "WARRIOR", "warrior"
wizard = "WIZARD", "wizard"
king = "KING", "king"
class Player(models.Model):
"""base model to handle and store users"""
ton_wallet = models.CharField(
verbose_name="TON wallet",
validators=[MinLengthValidator(48), MaxLengthValidator(48)],
max_length=48,
unique=True,
)
name = models.CharField(max_length=100, blank=True)
created = models.DateTimeField(auto_now_add=True)
def get_last_deck(self):
return Deck.objects.filter(player=self).last()
def get_auth_session(self):
return PlayerAuthSession.objects.get(player=self).jit
def get_refresh_token(self):
return sign_jwt(
{"jit": self.get_auth_session(), "type": "refresh"},
t_life=settings.TOKEN_EXP,
)
def get_access_token(self):
return sign_jwt({"id": self.id, "type": "access"}, t_life=settings.AUTH_EXP)
def __str__(self):
return self.name
class Meta:
indexes = [models.Index(fields=["ton_wallet"])]
ordering = ["-created"]
db_table = "player"
verbose_name = "player"
verbose_name_plural = "players"
class Hero(models.Model):
"""Model to store heroes and their stats, connected to player"""
uuid = models.UUIDField(
default=uuid.uuid4, editable=False, unique=True, primary_key=True
)
player = models.ForeignKey(
Player,
on_delete=models.CASCADE,
related_name="heroes",
related_query_name="hero",
)
added = models.DateTimeField(auto_now_add=True)
type = models.CharField(blank=False, choices=HeroTypes.choices, max_length=7)
model_f = models.ForeignKey("HeroModelSet", on_delete=models.CASCADE)
health = models.IntegerField(
validators=[MinValueValidator(1), MaxValueValidator(10)], blank=False
)
attack = models.IntegerField(
validators=[MinValueValidator(1), MaxValueValidator(10)], blank=False
)
speed = models.IntegerField(
validators=[MinValueValidator(1), MaxValueValidator(10)], blank=False
)
def model(self):
return self.model_f.model.url
def __str__(self):
return f"{self.type} {self.player.name}"
def save(
self, force_insert=False, force_update=False, using=None, update_fields=None
):
self.model_f = random.choice(HeroModelSet.objects.filter(hero_type=self.type))
super(Hero, self).save(force_insert, force_update, using, update_fields)
class Meta:
indexes = [models.Index(fields=["uuid"])]
ordering = ["-added"]
db_table = "hero"
verbose_name = "hero"
verbose_name_plural = "heroes"
class HeroModelSet(models.Model):
hero_type = models.CharField(blank=False, choices=HeroTypes.choices, max_length=7)
model = models.FileField(upload_to="uploads/")
def __str__(self):
return f"{self.hero_type} model file"
class Deck(models.Model):
player = models.ForeignKey(
Player,
on_delete=models.CASCADE,
related_name="decks",
related_query_name="deck",
)
def __str__(self):
return f"{self.player.name}'s deck"
def get_heroes(self):
return HeroInDeck.objects.filter(deck=self)
def heroes(self):
return self.get_heroes()
def score(self):
return sum(
[x.hero.attack + x.hero.health + x.hero.speed for x in self.get_heroes()]
)
class Meta:
db_table = "deck"
verbose_name = "deck"
verbose_name_plural = "decks"
class HeroInDeck(models.Model):
deck = models.ForeignKey(
Deck,
on_delete=models.CASCADE,
related_name="hero_in_deck",
related_query_name="heroes",
)
hero = models.OneToOneField(
Hero,
on_delete=models.CASCADE,
related_name="hero_in_deck",
related_query_name="decks",
)
x = models.IntegerField(
blank=False, validators=[MinValueValidator(1), MaxValueValidator(8)]
)
y = models.IntegerField(
blank=False, validators=[MinValueValidator(1), MaxValueValidator(2)]
)
class Meta:
db_table = "hero_in_deck"
verbose_name = "Hero in deck"
verbose_name_plural = "Heroes in decks"
class PlayerAuthSession(models.Model):
player = models.OneToOneField(
Player, unique_for_month=True, on_delete=models.CASCADE
)
jit = models.CharField(max_length=30)
def save(
self, force_insert=False, force_update=False, using=None, update_fields=None
):
self.jit = generate_charset(30)
super(PlayerAuthSession, self).save(
force_insert=force_insert,
force_update=force_update,
using=using,
update_fields=update_fields,
)