steampunk-quest/Assets/scripts/dialogSystem/AudioPlayer.cs

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2022-01-19 19:22:21 +03:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AudioPlayer : MonoBehaviour
{
public delegate void AudioPlayerStopsCommit();
private AudioSource _audioPlayer;
private List<AudioPlayerStopsCommit> _stopsCommits;
void Awake()
{
Debug.Log("shit");
_audioPlayer = gameObject.GetComponent<AudioSource>();
_stopsCommits = new List<AudioPlayerStopsCommit>();
}
public void addStopListener(AudioPlayerStopsCommit stopCommit) {
_stopsCommits.Add(stopCommit);
}
public void PlayAudio(AudioClip audio) {
_audioPlayer.clip = audio;
_audioPlayer.Play();
}
void Update() {
if (!_audioPlayer.isPlaying) {
for (int i = 0; i < _stopsCommits.Count; ++i) {
_stopsCommits[i]();
}
_stopsCommits = new List<AudioPlayerStopsCommit>();
}
}
}