add dialog system

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ilia 2022-01-19 19:22:21 +03:00
parent 1479b8b156
commit 9fd154caaf
42 changed files with 1213 additions and 1 deletions

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View File

@ -0,0 +1,34 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AudioPlayer : MonoBehaviour
{
public delegate void AudioPlayerStopsCommit();
private AudioSource _audioPlayer;
private List<AudioPlayerStopsCommit> _stopsCommits;
void Awake()
{
Debug.Log("shit");
_audioPlayer = gameObject.GetComponent<AudioSource>();
_stopsCommits = new List<AudioPlayerStopsCommit>();
}
public void addStopListener(AudioPlayerStopsCommit stopCommit) {
_stopsCommits.Add(stopCommit);
}
public void PlayAudio(AudioClip audio) {
_audioPlayer.clip = audio;
_audioPlayer.Play();
}
void Update() {
if (!_audioPlayer.isPlaying) {
for (int i = 0; i < _stopsCommits.Count; ++i) {
_stopsCommits[i]();
}
_stopsCommits = new List<AudioPlayerStopsCommit>();
}
}
}

View File

@ -0,0 +1,43 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class AudioVisualizer : MonoBehaviour
{
public class AudioVisualizerData{
public string _text;
public Roles _role;
public AudioVisualizerData(string text, Roles role) {
_text = text;
_role = role;
}
}
private AudioVisualizerData data;
[SerializeField]
private Canvas _canvasOverlay;
private AudioVisualizerData _visualizerData;
void Start() {
if (GameObject.FindGameObjectsWithTag("dialog_canvas").Length == 0) {
Instantiate(_canvasOverlay, Vector3.zero, Quaternion.identity);
}
}
public void changeAudioVisualizerData(AudioVisualizerData visualizerData) {
Text content = GameObject.FindGameObjectWithTag("dialog_content").GetComponent<Text>();
content.text = visualizerData._text;
Text name = GameObject.FindGameObjectWithTag("dialog_name").GetComponent<Text>();
switch (visualizerData._role) {
case Roles.CAPTAIN:
name.text = "Капитан";
break;
case Roles.PILOT:
name.text = "Пилот";
break;
case Roles.VOICE_ASSISTANT:
name.text = "Голосовой помощник";
break;
}
}
}

View File

@ -0,0 +1,51 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
//todo: make scenes and access to dialog player via it
[RequireComponent(typeof(AudioPlayer))]
[RequireComponent(typeof(AudioVisualizer))]
public class DialogPlayer : MonoBehaviour
{
[SerializeField]
AudioPlayer _audioPlayer;
[SerializeField]
AudioVisualizer _audioVisualizer;
private AudioClip _audio;
void Start()
{
_audio = Resources.Load<AudioClip>("audio/пилот/есть");
Replica another_rep = new Replica(
_audio,
new AudioVisualizer.AudioVisualizerData(
"asdfsadf",
role: Roles.PILOT
),
_audioPlayer,
() => {
Debug.Log("fuck");
},
_audioVisualizer
);
Replica rep = new Replica(
_audio,
new AudioVisualizer.AudioVisualizerData(
"Есть",
role: Roles.PILOT
),
_audioPlayer,
() => {
another_rep.Play();
},
_audioVisualizer
);
rep.Play();
}
// Update is called once per frame
void Update()
{
}
}

View File

@ -0,0 +1,27 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Replica {
private AudioClip _clip;
private AudioVisualizer.AudioVisualizerData _visualizerData;
private AudioPlayer.AudioPlayerStopsCommit _onStop;
private AudioPlayer _audioPlayer;
private AudioVisualizer _audioVisualizer;
public Replica(AudioClip clip, AudioVisualizer.AudioVisualizerData visualizerData, AudioPlayer audioPlayer, AudioPlayer.AudioPlayerStopsCommit onStop, AudioVisualizer audioVisualizer) {
_clip = clip;
_audioPlayer = audioPlayer;
_onStop = onStop;
_audioVisualizer = audioVisualizer;
_visualizerData = visualizerData;
}
public void Play() {
_audioPlayer.PlayAudio(_clip);
_audioPlayer.addStopListener(_onStop);
_audioVisualizer.changeAudioVisualizerData(_visualizerData);
}
}

View File

@ -0,0 +1,9 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public enum Roles {
PILOT,
VOICE_ASSISTANT,
CAPTAIN
}

View File

@ -3,7 +3,10 @@
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tags: []
tags:
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- dialog_name
- dialog_canvas
layers:
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- TransparentFX