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add dialog system
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Assets/Resources/audio/голосовой помощник/Файл доставлен.wav
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Assets/Resources/audio/пилот/Здесь указано куда идти.wav
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Assets/Resources/audio/пилот/Надо срочно действовать.wav
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Assets/Resources/audio/пилот/О мы нашли фонарь.wav
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Assets/Resources/audio/пилот/О, вот и кусок карты.wav
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Assets/Resources/audio/пилот/Отлично, давай посмотрим карту.wav
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Assets/Resources/audio/пилот/Точно это двигательный отсек.wav
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Assets/Resources/audio/пилот/жду подробностей повреждения.wav
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Assets/Resources/audio/пилот/какое задание.wav
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Assets/Resources/audio/пилот/мм, что это за ящик.wav
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Assets/Resources/audio/пилот/наконец-то я пришел к двигателю.wav
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Assets/Resources/audio/пилот/о черт, опять этот баг.wav
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Assets/Resources/audio/пилот/сделай анализ утечек.wav
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Assets/Scenes/DialogSystemTest.unity
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34
Assets/scripts/dialogSystem/AudioPlayer.cs
Normal file
34
Assets/scripts/dialogSystem/AudioPlayer.cs
Normal file
|
@ -0,0 +1,34 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class AudioPlayer : MonoBehaviour
|
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{
|
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public delegate void AudioPlayerStopsCommit();
|
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private AudioSource _audioPlayer;
|
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private List<AudioPlayerStopsCommit> _stopsCommits;
|
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void Awake()
|
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{
|
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Debug.Log("shit");
|
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_audioPlayer = gameObject.GetComponent<AudioSource>();
|
||||
_stopsCommits = new List<AudioPlayerStopsCommit>();
|
||||
}
|
||||
|
||||
public void addStopListener(AudioPlayerStopsCommit stopCommit) {
|
||||
_stopsCommits.Add(stopCommit);
|
||||
}
|
||||
|
||||
public void PlayAudio(AudioClip audio) {
|
||||
_audioPlayer.clip = audio;
|
||||
_audioPlayer.Play();
|
||||
}
|
||||
|
||||
void Update() {
|
||||
if (!_audioPlayer.isPlaying) {
|
||||
for (int i = 0; i < _stopsCommits.Count; ++i) {
|
||||
_stopsCommits[i]();
|
||||
}
|
||||
_stopsCommits = new List<AudioPlayerStopsCommit>();
|
||||
}
|
||||
}
|
||||
}
|
43
Assets/scripts/dialogSystem/AudioVisualizer.cs
Normal file
43
Assets/scripts/dialogSystem/AudioVisualizer.cs
Normal file
|
@ -0,0 +1,43 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class AudioVisualizer : MonoBehaviour
|
||||
{
|
||||
public class AudioVisualizerData{
|
||||
public string _text;
|
||||
public Roles _role;
|
||||
public AudioVisualizerData(string text, Roles role) {
|
||||
_text = text;
|
||||
_role = role;
|
||||
}
|
||||
}
|
||||
private AudioVisualizerData data;
|
||||
|
||||
[SerializeField]
|
||||
private Canvas _canvasOverlay;
|
||||
private AudioVisualizerData _visualizerData;
|
||||
|
||||
void Start() {
|
||||
if (GameObject.FindGameObjectsWithTag("dialog_canvas").Length == 0) {
|
||||
Instantiate(_canvasOverlay, Vector3.zero, Quaternion.identity);
|
||||
}
|
||||
}
|
||||
public void changeAudioVisualizerData(AudioVisualizerData visualizerData) {
|
||||
Text content = GameObject.FindGameObjectWithTag("dialog_content").GetComponent<Text>();
|
||||
content.text = visualizerData._text;
|
||||
Text name = GameObject.FindGameObjectWithTag("dialog_name").GetComponent<Text>();
|
||||
switch (visualizerData._role) {
|
||||
case Roles.CAPTAIN:
|
||||
name.text = "Капитан";
|
||||
break;
|
||||
case Roles.PILOT:
|
||||
name.text = "Пилот";
|
||||
break;
|
||||
case Roles.VOICE_ASSISTANT:
|
||||
name.text = "Голосовой помощник";
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
51
Assets/scripts/dialogSystem/DialogPlayer.cs
Normal file
51
Assets/scripts/dialogSystem/DialogPlayer.cs
Normal file
|
@ -0,0 +1,51 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
//todo: make scenes and access to dialog player via it
|
||||
[RequireComponent(typeof(AudioPlayer))]
|
||||
[RequireComponent(typeof(AudioVisualizer))]
|
||||
public class DialogPlayer : MonoBehaviour
|
||||
{
|
||||
[SerializeField]
|
||||
AudioPlayer _audioPlayer;
|
||||
[SerializeField]
|
||||
AudioVisualizer _audioVisualizer;
|
||||
private AudioClip _audio;
|
||||
void Start()
|
||||
{
|
||||
_audio = Resources.Load<AudioClip>("audio/пилот/есть");
|
||||
Replica another_rep = new Replica(
|
||||
_audio,
|
||||
new AudioVisualizer.AudioVisualizerData(
|
||||
"asdfsadf",
|
||||
role: Roles.PILOT
|
||||
),
|
||||
_audioPlayer,
|
||||
|
||||
() => {
|
||||
Debug.Log("fuck");
|
||||
},
|
||||
_audioVisualizer
|
||||
);
|
||||
Replica rep = new Replica(
|
||||
_audio,
|
||||
new AudioVisualizer.AudioVisualizerData(
|
||||
"Есть",
|
||||
role: Roles.PILOT
|
||||
),
|
||||
_audioPlayer,
|
||||
|
||||
() => {
|
||||
another_rep.Play();
|
||||
},
|
||||
_audioVisualizer
|
||||
);
|
||||
rep.Play();
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
27
Assets/scripts/dialogSystem/Replica.cs
Normal file
27
Assets/scripts/dialogSystem/Replica.cs
Normal file
|
@ -0,0 +1,27 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class Replica {
|
||||
private AudioClip _clip;
|
||||
private AudioVisualizer.AudioVisualizerData _visualizerData;
|
||||
private AudioPlayer.AudioPlayerStopsCommit _onStop;
|
||||
private AudioPlayer _audioPlayer;
|
||||
private AudioVisualizer _audioVisualizer;
|
||||
|
||||
public Replica(AudioClip clip, AudioVisualizer.AudioVisualizerData visualizerData, AudioPlayer audioPlayer, AudioPlayer.AudioPlayerStopsCommit onStop, AudioVisualizer audioVisualizer) {
|
||||
_clip = clip;
|
||||
_audioPlayer = audioPlayer;
|
||||
_onStop = onStop;
|
||||
_audioVisualizer = audioVisualizer;
|
||||
_visualizerData = visualizerData;
|
||||
}
|
||||
|
||||
|
||||
public void Play() {
|
||||
_audioPlayer.PlayAudio(_clip);
|
||||
_audioPlayer.addStopListener(_onStop);
|
||||
_audioVisualizer.changeAudioVisualizerData(_visualizerData);
|
||||
}
|
||||
}
|
||||
|
9
Assets/scripts/dialogSystem/Roles.cs
Normal file
9
Assets/scripts/dialogSystem/Roles.cs
Normal file
|
@ -0,0 +1,9 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public enum Roles {
|
||||
PILOT,
|
||||
VOICE_ASSISTANT,
|
||||
CAPTAIN
|
||||
}
|
|
@ -3,7 +3,10 @@
|
|||
--- !u!78 &1
|
||||
TagManager:
|
||||
serializedVersion: 2
|
||||
tags: []
|
||||
tags:
|
||||
- dialog_content
|
||||
- dialog_name
|
||||
- dialog_canvas
|
||||
layers:
|
||||
- Default
|
||||
- TransparentFX
|
||||
|
|
Loading…
Reference in New Issue
Block a user