steampunk-quest/Assets/scripts/bloha/blohaManager.cs

86 lines
2.7 KiB
C#
Raw Normal View History

2022-01-25 14:31:55 +03:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
2022-01-25 18:29:41 +03:00
using UnityEngine.SceneManagement;
2022-01-25 14:31:55 +03:00
public class blohaManager : MonoBehaviour
{
[SerializeField] private GameObject dialog;
[SerializeField] private GameObject WinDialog;
[SerializeField] private GameObject filter;
[SerializeField] private float speed;
[SerializeField] private VariableJoystick variableJoystick;
[SerializeField] private List<GameObject> labirints;
private Rigidbody2D rb;
private Vector3 startPosition;
private bool showDialog = false;
private void Start()
{
rb = gameObject.GetComponent<Rigidbody2D>();
startPosition = gameObject.transform.position;
Instantiate(labirints[PlayerPrefs.GetInt("chestNumber")], gameObject.transform.parent);
}
public void FixedUpdate()
{
Vector2 direction = Vector2.up * variableJoystick.Vertical + Vector2.right * variableJoystick.Horizontal;
if(direction.x != 0 && direction.y != 0)
{
if (direction.x > 0)
{
gameObject.transform.rotation = Quaternion.Euler(0f, 0f, -Convert.ToSingle(180 / Math.PI * (Math.Acos(direction.y / (Math.Sqrt(direction.x * direction.x + direction.y * direction.y))))));
}
else
{
gameObject.transform.rotation = Quaternion.Euler(0f, 0f, Convert.ToSingle(180 / Math.PI * (Math.Acos(direction.y / (Math.Sqrt(direction.x * direction.x + direction.y * direction.y))))));
}
}
rb.AddForce(direction * speed * Time.fixedDeltaTime);
if (showDialog && (Input.touchCount > 0 || Input.anyKeyDown))
{
dialog.SetActive(false);
filter.SetActive(false);
showDialog = false;
gameObject.transform.position = startPosition;
gameObject.transform.rotation = new Quaternion();
rb.angularVelocity = 0f;
}
}
private void OnCollisionEnter2D(Collision2D collision)
{
if (collision.gameObject.tag == "aim")
{
Debug.Log("<22><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>");
Destroy(collision.gameObject);
WinDialog.SetActive(true);
filter.SetActive(true);
}
else
{
dialog.SetActive(true);
filter.SetActive(true);
showDialog = true;
rb.velocity = new Vector2(0f, 0f);
gameObject.transform.position = startPosition;
}
}
public void chestOpen()
{
2022-01-25 18:29:41 +03:00
PlayerPrefs.SetInt("chest" + PlayerPrefs.GetInt("chestNumber").ToString(), 1);
SceneManager.UnloadScene("BlohaGame");
2022-01-25 14:31:55 +03:00
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>, <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
}
}