resolve tag conflict

This commit is contained in:
ilia 2022-01-25 19:35:47 +03:00
commit 9a0edce93c
18 changed files with 1497 additions and 2 deletions

View File

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_notFakeButton: {fileID: 8301818820257411175, guid: bbdd056ecf03534439f1562453e741b7, type: 3}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BaseButtonHandler : MonoBehaviour{
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CellSpawnAndOperate : MonoBehaviour
{
private GameObjectWithFlag[,] _checkedMatrix = new GameObjectWithFlag[4, 4];
[SerializeField]
private GameObject _uncheckedButton;
[SerializeField]
private GameObject _checkedButton;
private Canvas uiParent;
private GameObject tagget;
void Start() {
Vector3 startPos = GameObject.FindGameObjectWithTag("tenpoints_startpos").transform.position;
tagget = GameObject.FindGameObjectWithTag("tenpoints_tagget");
uiParent = Object.FindObjectOfType<Canvas>();
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
Vector3 pos = new Vector3(
startPos.x - 150 * i,
startPos.y - 150 * j,
0
);
_checkedMatrix[i, j] = new GameObjectWithFlag(Instantiate(_uncheckedButton, Vector3.zero, Quaternion.identity), false);
_checkedMatrix[i, j].gameObject.transform.SetParent(uiParent.transform);
_checkedMatrix[i, j].gameObject.transform.position = pos;
_checkedMatrix[i, j].gameObject.transform.SetSiblingIndex(4);
}
}
}
public void checkButton(Vector3 position) {
operateOnButton(position, true);
}
public void uncheckButton(Vector3 position) {
operateOnButton(position, false);
}
public List<GameObject> getNotCheckedButtons() {
List<GameObject> result = new List<GameObject>();
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
if (_checkedMatrix[i, j].isChecked == false) {
result.Add(_checkedMatrix[i, j].gameObject);
}
}
}
result.Add(tagget);
return result;
}
void operateOnButton(Vector3 position, bool check) {
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
if (_checkedMatrix[i, j].gameObject.transform.position == position) {
_checkedMatrix[i, j].isChecked = check;
if (check){
Destroy(_checkedMatrix[i, j].gameObject);
}
_checkedMatrix[i, j].gameObject = Instantiate(check ? _checkedButton : _uncheckedButton, position, Quaternion.identity);
if (check) {
_checkedMatrix[i, j].gameObject.GetComponent<CrossButtonHandler>()._isInCell = true;
}
_checkedMatrix[i, j].gameObject.transform.SetParent(uiParent.gameObject.transform);
_checkedMatrix[i, j].gameObject.transform.SetSiblingIndex(4);
}
}
}
}
}
struct GameObjectWithFlag {
public GameObject gameObject;
public bool isChecked;
public GameObjectWithFlag(GameObject gameObject, bool isChecked) {
this.gameObject = gameObject;
this.isChecked = isChecked;
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CrossButtonHandler : MonoBehaviour
{
private bool _mouseDown = false;
private HintSpawner _activePoint;
public bool active = false;
private CellSpawnAndOperate _cellOperator;
public bool _isInCell = false;
private activePointSpawner _pointSpawner;
public bool isSpawnerHint = false;
private GameObject _tagget;
void Start() {
_tagget = GameObject.FindGameObjectWithTag("tenpoints_tagget");
_activePoint = GameObject.FindGameObjectWithTag("MainCamera").GetComponent<HintSpawner>();
_cellOperator = GameObject.FindGameObjectWithTag("MainCamera").GetComponent<CellSpawnAndOperate>();
_pointSpawner = Object.FindObjectOfType<activePointSpawner>();
}
void Update() {
Debug.Log(active);
if (Input.GetMouseButtonDown(0)) {
if (Vector3.Distance(Input.mousePosition, gameObject.transform.position) < 100){
active = true;
if (_isInCell) {
_cellOperator.uncheckButton(transform.position);
}
else {
_pointSpawner.delete();
}
}
}
if (Input.GetMouseButtonUp(0)) {
if (active) {
active = false;
Vector3 pos = _activePoint.destroyHintAndReturnItsPosition();
Debug.Log(pos.ToString() + _tagget.transform.position.ToString());
if (isSpawnerHint) {
_pointSpawner.add();
}
_activePoint.activeButton = null;
_cellOperator.checkButton(pos);
Destroy(gameObject);
}
}
if (active) {
_activePoint.activeButton = gameObject.GetComponent<CrossButtonHandler>();
transform.position = Input.mousePosition;
}
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FakeActiveButtonScript : MonoBehaviour
{
private activePointSpawner _pointSpawner;
[SerializeField]
private CrossButtonHandler _notFakeButton;
private Canvas canvas;
void Start() {
_pointSpawner = Object.FindObjectOfType<activePointSpawner>();
canvas = Object.FindObjectOfType<Canvas>();
}
void Update() {
if (Input.GetMouseButtonDown(0)) {
if(Vector3.Distance(transform.position, Input.mousePosition) < 100) {
_pointSpawner.delete();
GameObject obj = Instantiate(_notFakeButton.gameObject, Input.mousePosition, Quaternion.identity);
obj.transform.SetParent(canvas.gameObject.transform);
obj.GetComponent<CrossButtonHandler>().active = true;
}
}
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class HintSpawner : MonoBehaviour
{
public CrossButtonHandler activeButton;
private CellSpawnAndOperate _cellOperator;
private GameObject _hint;
[SerializeField]
private GameObject _spawnerHint;
[SerializeField]
private GameObject _hintUi;
private int _idxBuffer = -1;
List<GameObject> _notCheckedButtons;
void Start() {
_notCheckedButtons = new List<GameObject>();
_cellOperator = GameObject.FindGameObjectWithTag("MainCamera").GetComponent<CellSpawnAndOperate>();
}
int NearestGameObject() {
int idx = -1;
int counter = 0;
double minDist = Mathf.Infinity;
foreach(GameObject point in _notCheckedButtons) {
if (point == null) continue;
double dist = Vector3.Distance(point.transform.position, activeButton.transform.position);
if (dist < minDist) {
idx = counter;
minDist = dist;
}
counter++;
}
return idx;
}
void hintSpawn(int idx) {
if (idx == _notCheckedButtons.Count - 1) {
_hint = Instantiate(_spawnerHint, _spawnerHint.transform.position, Quaternion.identity);
Canvas canv = Object.FindObjectOfType<Canvas>();
_hint.transform.SetParent(canv.gameObject.transform, false);
activeButton.GetComponent<CrossButtonHandler>().isSpawnerHint = true;
}
else {
_hint = Instantiate(_hintUi, _notCheckedButtons[idx].transform.position, Quaternion.identity);
Canvas canv = Object.FindObjectOfType<Canvas>();
_hint.transform.SetParent(canv.gameObject.transform);
activeButton.GetComponent<CrossButtonHandler>().isSpawnerHint = false;
}
activeButton.transform.SetSiblingIndex(activeButton.transform.parent.childCount);
}
void Update() {
_notCheckedButtons = _cellOperator.getNotCheckedButtons();
if (activeButton == null) return;
int idx = NearestGameObject();
if (_idxBuffer == idx) {
return;
}
_idxBuffer = idx;
if (_hint) {
Destroy(_hint);
}
hintSpawn(idx);
}
public Vector3 destroyHintAndReturnItsPosition() {
Debug.Log(_hint.transform.position);
Vector3 hint_position = _hint.transform.position;
Destroy(_hint);
_hint = null;
_idxBuffer = -1;
return hint_position;
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class activePointSpawner : MonoBehaviour
{
[SerializeField]
private GameObject activePoint;
private GameObject[] activePoints;
private Canvas ui_output;
private int length = 10;
void Start() {
ui_output = Object.FindObjectOfType<Canvas>();
activePoints = new GameObject[10];
for (int i = 0; i < 10; ++i) {
activePoints[i] = Instantiate(activePoint,
new Vector3(
transform.position.x + (135 * ((i)%7)),
transform.position.y - (135 * ((int)(i)/7)),
0
),
Quaternion.identity
);
activePoints[i].transform.SetParent(ui_output.transform);
activePoints[i].transform.parent.SetSiblingIndex(6);
}
}
public void delete() {
length--;
Destroy(activePoints[length]);
}
public void add() {
activePoints[length] = Instantiate(activePoint,
new Vector3(
transform.position.x + (135 * ((length)%7)),
transform.position.y - (135 * ((int)(length)/7)),
0
),
Quaternion.identity
);
activePoints[length].transform.SetParent(ui_output.transform);
length++;
}
}

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@ -11,6 +11,10 @@ TagManager:
- chest - chest
- aim - aim
- ARCamera - ARCamera
- tenpoints_disabled
- tenpoints_startpos
- chest
- tenpoints_tagget
layers: layers:
- Default - Default
- TransparentFX - TransparentFX