This commit is contained in:
Firesieht 2022-01-28 19:01:54 +03:00
parent 57803891ad
commit ddc057836a
32 changed files with 4061 additions and 12 deletions

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@ -0,0 +1,61 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class AboutQuest : MonoBehaviour
{
[SerializeField] Text discr;
[SerializeField] GameObject previousBtn;
[SerializeField] GameObject filter;
private int index = 0;
private List<string> phrases = new List<string>
{
"Âû ïèëîò ñàìîëåòà, ó âàøåãî êîðàáëÿ îáíàðóæèëèñü ïîëîìêè, ãåíåðàëüíûé øòàá âàì âûñëàë ïîäðîáíîñòè îá îøèáêå, íî îíè çàòåðÿëèñü â ãèïåðïðîñòðàíñòâå, åñëè âû íå ïî÷èíèòå êîðàáëü, âû íàâñåãäà îñòàíåòåñü â íåì.",
"Âàøà öåëü - íàéòè ïîëîìêó êîðàáëÿ è óñòðàíèòü íåèñïðàâíîñòü. Äëÿ ýòîãî âàì íàäî áóäåò âûïîëíèòü íåñêîëüêî çàäàíèé",
"Èòàê, äàâàé íà÷íåì. Íà÷íè äâèãàòü òåëåôîí. Ýòî íàäî ÷òîáû ðàñïîçíàòü ïëîñêîñòü â äîïîëíåííîé ðåàëüíîñòè"
};
public void onNextClick()
{
index += 1;
if (index >= 3)
{
discr.transform.parent.gameObject.SetActive(false);
filter.SetActive(false);
return;
}
if (index == 1)
{
previousBtn.SetActive(true);
}
discr.text = phrases[index];
}
public void onPreviosClick()
{
index -= 1;
if(index < 0)
{
index = 0;
}
if (index == 0)
{
previousBtn.SetActive(false);
}
discr.text = phrases[index];
}
// Start is called before the first frame update
void Start()
{
discr.text = phrases[index];
}
// Update is called once per frame
void Update()
{
}
}

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@ -18,7 +18,7 @@ public class chestController : MonoBehaviour
Debug.Log(gameObject.transform.GetChild(0).gameObject.name);
PlayerPrefs.SetInt(gameObject.name, 2);
gameObject.transform.GetChild(0).gameObject.GetComponent<MeshRenderer>().material.color = Color.red;
if (gameObject.name == "chest5")
if (gameObject.name == "chest4")
{
gameObject.transform.Find("lamp").gameObject.SetActive(true);
}

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@ -0,0 +1,39 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class mailController : MonoBehaviour
{
// Start is called before the first frame update
[SerializeField] GameObject filter;
[SerializeField] GameObject mapDialog;
[SerializeField] GameObject mapBtn;
public void onMailBtnClick()
{
gameObject.SetActive(true);
filter.SetActive(true);
}
public void onExitMailClick()
{
gameObject.SetActive(false);
filter.SetActive(false);
}
public void onOpenMapClick()
{
mapDialog.GetComponent<mapController>().changeMapStatus(0);
mapBtn.SetActive(true);
mapDialog.SetActive(true);
}
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

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@ -26,7 +26,7 @@ public class main : MonoBehaviour
void Start()
{
raycastManager = gameObject.GetComponent<ARRaycastManager>();
status = FindObjectOfType<Text>();
status = GameObject.FindGameObjectWithTag("status").GetComponent<Text>();
}
void Update()
@ -55,7 +55,7 @@ public class main : MonoBehaviour
cords.RemoveAt(index);
}
obj = Instantiate(chestWidthLamp, position: cords[0], rotation: new Quaternion());
obj.name = "chest5";
obj.name = "chest4";
}
private void detectPLanes()

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@ -0,0 +1,43 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class mapController : MonoBehaviour
{
[SerializeField] GameObject filter;
[SerializeField] GameObject indicatorFill;
[SerializeField] Text percents;
[SerializeField] List<GameObject> pices;
public int mapStatus;
public void changeMapStatus(int newStatus)
{
pices[mapStatus].SetActive(false);
pices[newStatus].SetActive(true);
percents.text = ((3 - newStatus) * 25).ToString() + "%";
indicatorFill.GetComponent<RectTransform>().sizeDelta = new Vector2 (17.5262f, 42f * (3 - newStatus)/4f);
mapStatus = newStatus;
}
public void onMapBtnClick()
{
gameObject.SetActive(true);
filter.SetActive(true);
}
public void onExitMapClick()
{
gameObject.SetActive(false);
filter.SetActive(false);
}
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

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@ -5,6 +5,18 @@ using UnityEngine;
public class NewBehaviourScript : MonoBehaviour
{
// Start is called before the first frame update
[SerializeField] mapController map;
public void click()
{
if (map.mapStatus == 2)
{
map.changeMapStatus(0);
}
else
{
map.changeMapStatus(map.mapStatus + 1);
}
}
void Start()
{

View File

@ -16,6 +16,7 @@ TagManager:
- chest
- tenpoints_tagget
- lamp
- status
layers:
- Default
- TransparentFX