mirror of
https://github.com/evgen-app/steampunk-quest.git
synced 2024-11-13 03:46:34 +03:00
54 lines
1.7 KiB
C#
54 lines
1.7 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class CrossButtonHandler : MonoBehaviour
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{
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private bool _mouseDown = false;
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private HintSpawner _activePoint;
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public bool active = false;
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private CellSpawnAndOperate _cellOperator;
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public bool _isInCell = false;
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private activePointSpawner _pointSpawner;
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public bool isSpawnerHint = false;
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private GameObject _tagget;
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void Start() {
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_tagget = GameObject.FindGameObjectWithTag("tenpoints_tagget");
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_activePoint = GameObject.FindGameObjectWithTag("MainCamera").GetComponent<HintSpawner>();
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_cellOperator = GameObject.FindGameObjectWithTag("MainCamera").GetComponent<CellSpawnAndOperate>();
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_pointSpawner = Object.FindObjectOfType<activePointSpawner>();
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}
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void Update() {
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Debug.Log(active);
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if (Input.GetMouseButtonDown(0)) {
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if (Vector3.Distance(Input.mousePosition, gameObject.transform.position) < 100){
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active = true;
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if (_isInCell) {
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_cellOperator.uncheckButton(transform.position);
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}
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else {
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_pointSpawner.delete();
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}
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}
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}
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if (Input.GetMouseButtonUp(0)) {
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if (active) {
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active = false;
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Vector3 pos = _activePoint.destroyHintAndReturnItsPosition();
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Debug.Log(pos.ToString() + _tagget.transform.position.ToString());
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if (isSpawnerHint) {
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_pointSpawner.add();
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}
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_activePoint.activeButton = null;
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_cellOperator.checkButton(pos);
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Destroy(gameObject);
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}
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}
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if (active) {
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_activePoint.activeButton = gameObject.GetComponent<CrossButtonHandler>();
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transform.position = Input.mousePosition;
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}
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}
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}
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