steampunk-quest/Assets/Joystick Pack/Examples/JoystickPlayerExample.cs
2022-01-25 14:31:55 +03:00

18 lines
574 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class JoystickPlayerExample : MonoBehaviour
{
public float speed;
public VariableJoystick variableJoystick;
private Rigidbody2D rb;
public void FixedUpdate()
{
rb = gameObject.GetComponent<Rigidbody2D>();
Vector2 direction = Vector2.up * variableJoystick.Vertical + Vector2.right * variableJoystick.Horizontal;
Debug.LogWarning(direction * speed * Time.fixedDeltaTime);
rb.AddForce(direction * speed * Time.fixedDeltaTime);
}
}