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221 lines
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Markdown
221 lines
10 KiB
Markdown
## **TLDR;** Create a test case using [this CodePen template](http://codepen.io/rosskevin/pen/eJMMVB) when submitting an issue.
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# Contributing
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Looking to contribute something to bootsrap-material-design? **Here's how you can help.**
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Please take a moment to review this document in order to make the contribution
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process easy and effective for everyone involved.
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Following these guidelines helps to communicate that you **respect the time of
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the developers** managing and developing this open source project. In return,
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they should reciprocate that respect in addressing your issue or assessing
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patches and features.
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## Using the issue tracker
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The [issue tracker](https://github.com/FezVrasta/bootstrap-material-design/issues) is
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the preferred channel for [bug reports](#bug-reports), [features requests](#feature-requests)
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and [submitting pull requests](#pull-requests), but please respect the following
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restrictions:
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* Please **do not** use the issue tracker for personal support requests. [Stack
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Overflow `bootstrap-material-design`](https://stackoverflow.com/questions/tagged/bootstrap-material-design) tag) is the best place to get help.
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* Please **do not** derail or troll issues. Keep the discussion on topic and
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respect the opinions of others.
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* Please **do not** open issues or pull requests regarding the code in dependencies such as:
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[`Bootstrap`](https://github.com/twbs/bootstrap) (open them in their respective repositories).
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* Please **do not** open issues without clearly stating the problem and desired result. [See the bug reports section](#bug-reports) for more information on creating effective issues.
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* Please **close your own issue** once it is resolved.
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## Bug reports
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A bug is a _demonstrable problem_ that is caused by the code in the repository.
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Good bug reports are extremely helpful, so thanks!
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Guidelines for bug reports:
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0. **Validate and lint your code** — [validate your HTML](http://html5.validator.nu)
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and [lint your HTML](https://github.com/twbs/bootlint) to ensure your
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problem isn't caused by a simple error in your own code.
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1. **Use the GitHub issue search** — check if the issue has already been
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reported.
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2. **Check if the issue has been fixed** — try to reproduce it using the
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latest `master` or development branch in the repository.
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3. **Isolate the problem** — ideally create a [reduced test
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case](https://css-tricks.com/reduced-test-cases/) and a live example.
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[This CodePen](http://codepen.io/rosskevin/pen/eJMMVB) is a starter template.
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A good bug report shouldn't leave others needing to chase you up for more
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information. Please try to be as detailed as possible in your report. What is
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your environment? What steps will reproduce the issue? What browser(s) and OS
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experience the problem? Do other browsers show the bug differently? What
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would you expect to be the outcome? All these details will help people to fix
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any potential bugs.
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Example:
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> Short and descriptive example bug report title
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>
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> A summary of the issue and the browser/OS environment in which it occurs. If
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> suitable, include the steps required to reproduce the bug.
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>
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> 1. This is the first step
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> 2. This is the second step
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> 3. Further steps, etc.
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>
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> `<url>` - a link to the reduced test case (via the [CodePen template](http://codepen.io/rosskevin/pen/eJMMVB))
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>
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> Any other information you want to share that is relevant to the issue being
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> reported. This might include the lines of code that you have identified as
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> causing the bug, and potential solutions (and your opinions on their
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> merits).
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## Why was my issue summarily closed?
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Please don't take this the wrong way, but we receive a lot of issues and in order to effectively help, we need you to follow the guidelines written above.
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We try our best to maintain a great project, and do so with a considerable amount of our personal time and effort. Following these guidelines facilitates an efficient way to communicate about bugs or simply help. Failure to follow these guidelines leads to confusion and wasted time.
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Many times, we find that the process of creating the codepen test case solves the user's problem, and shows that an interaction with code outside this library are causing undesirable side effects.
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If you do not take the time to read and follow these guidelines (including submitting a reduced test case with _our codepen template_), then why should we take more time to help you?
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## Issues and labels
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Our bug tracker utilizes several labels to help organize and identify issues. Here's what they represent and how we use them:
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- `spec compliance` - Issues that are not conforming to the [Material Design Specification](https://www.google.com/design/spec/material-design/introduction.html).
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- `bootstrap compliance` - Issues that are implemented in Bootstrap, but have no Material Design implementation
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- `bug confirmed` - Issues that have been confirmed with a reduced test case and identify a bug in Bootstrap.
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- `docs & examples` - Issues for improving or updating our documentation or examples.
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- `feature` - Issues asking for a new feature to be added, or an existing one to be extended or modified. New features require a minor version bump (e.g., `v3.0.0` to `v3.1.0`).
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- `enhancement` - Issues for improving existing features
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- `grunt` - Issues with our included JavaScript-based Gruntfile, which is used to run all our tests, concatenate and compile source files, and more.
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- `help wanted` - Issues we need or would love help from the community to resolve.
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- `js` - Issues stemming from our compiled or source JavaScript files.
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For a complete look at our labels, see the [project labels page](https://github.com/FezVrasta/bootstrap-material-design/labels).
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## Feature requests
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Feature requests are welcome. But take a moment to find out whether your idea
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fits with the scope and aims of the project and the [Google Material Design specification itself](http://www.google.com/design/spec/material-design/introduction.html). It's up to *you* to make a strong
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case to convince the project's developers of the merits of this feature. Please
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provide as much detail and context as possible.
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## Pull requests
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Good pull requests—patches, improvements, new features—are a fantastic
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help. They should remain focused in scope and avoid containing unrelated
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commits.
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**Please ask first** before embarking on any significant pull request (e.g.
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implementing features, refactoring code, porting to a different language),
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otherwise you risk spending a lot of time working on something that the
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project's developers might not want to merge into the project.
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Please adhere to the [coding guidelines](#code-guidelines) used throughout the
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project (indentation, accurate comments, etc.) and any other requirements
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(such as test coverage).
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**In general, do not edit `dist` or `sass` files
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directly!** Those files are automatically generated. You should edit the
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source files in [`/less/`](https://github.com/FezVrasta/bootstrap-material-design/tree/master/less)
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and/or [`/scripts/`](https://github.com/FezVrasta/bootstrap-material-design/tree/master/scripts) instead.
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Similarly, when contributing to Bootstrap's documentation, you should edit the
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documentation source files in
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[the `/bootstrap/docs/` directory of the `master` branch](https://github.com/FezVrasta/bootstrap-material-design/tree/master/docs).
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**Do not edit the `gh-pages` branch.** That branch is generated from the
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documentation source files and is managed separately by the bootstrap-material-design Team.
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Adhering to the following process is the best way to get your work
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included in the project:
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1. [Fork](https://help.github.com/fork-a-repo/) the project, clone your fork,
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and configure the remotes:
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```bash
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# Clone your fork of the repo into the current directory
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git clone https://github.com/<your-username>/bootstrap-material-design.git
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# Navigate to the newly cloned directory
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cd bootstrap
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# Assign the original repo to a remote called "upstream"
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git remote add upstream https://github.com/FezVrasta/bootstrap-material-design.git
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```
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2. If you cloned a while ago, get the latest changes from upstream:
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```bash
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git checkout master
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git pull upstream master
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```
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3. Create a new topic branch (off the main project development branch) to
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contain your feature, change, or fix:
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```bash
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git checkout -b <topic-branch-name>
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```
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4. Commit your changes in logical chunks with messages written in english. Please adhere to these [git commit
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message guidelines](http://tbaggery.com/2008/04/19/a-note-about-git-commit-messages.html)
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or your code is unlikely be merged into the main project. Use Git's
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[interactive rebase](https://help.github.com/articles/interactive-rebase)
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feature to tidy up your commits before making them public.
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5. Locally merge (or rebase) the upstream development branch into your topic branch:
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```bash
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git pull [--rebase] upstream master
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```
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6. Push your topic branch up to your fork:
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```bash
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git push origin <topic-branch-name>
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```
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7. [Open a Pull Request](https://help.github.com/articles/using-pull-requests/)
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with a clear title and description against the `master` branch.
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**IMPORTANT**: By submitting a patch, you agree to allow the project owners to
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license your work under the terms of the [MIT License](LICENSE) (if it
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includes code changes) and under the terms of the
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[Creative Commons Attribution 3.0 Unported License](docs/LICENSE)
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(if it includes documentation changes).
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## Code guidelines
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### HTML
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[Adhere to the Code Guide.](http://codeguide.co/#html)
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- Use tags and elements appropriate for an HTML5 doctype (e.g., self-closing tags).
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- Use CDNs and HTTPS for third-party JS when possible. We don't use protocol-relative URLs in this case because they break when viewing the page locally via `file://`.
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- Use [WAI-ARIA](https://developer.mozilla.org/en-US/docs/Web/Accessibility/ARIA) attributes in documentation examples to promote accessibility.
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### Coding styles
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Before committing ensure your changes follow our coding standards by running `grunt dist docs`. This will run the various code style
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check tools and provid feedback.
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## License
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By contributing your code, you agree to license your contribution under the [MIT License](LICENSE).
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By contributing to the documentation, you agree to license your contribution under the [Creative Commons Attribution 3.0 Unported License](docs/LICENSE).
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