Pillow/src/libImaging/GifEncode.c

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/*
* The Python Imaging Library.
* $Id$
*
* encoder for uncompressed GIF data
*
* history:
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* 97-01-05 fl created (writes uncompressed data)
* 97-08-27 fl fixed off-by-one error in buffer size test
* 98-07-09 fl added interlace write support
* 99-02-07 fl rewritten, now uses a run-length encoding strategy
* 99-02-08 fl improved run-length encoding for long runs
* 2020-12-12 rdg Reworked for LZW compression.
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*
* Copyright (c) Secret Labs AB 1997-99.
* Copyright (c) Fredrik Lundh 1997.
*
* See the README file for information on usage and redistribution.
*/
#include "Imaging.h"
#include "Gif.h"
enum { INIT, ENCODE, FINISH };
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/* GIF LZW encoder by Raymond Gardner. */
/* Released here under PIL license. */
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/* This LZW encoder conforms to the GIF LZW format specified in the original
* Compuserve GIF 87a and GIF 89a specifications (see e.g.
* https://www.w3.org/Graphics/GIF/spec-gif87.txt Appendix C and
* https://www.w3.org/Graphics/GIF/spec-gif89a.txt Appendix F).
*/
/* Return values */
#define GLZW_OK 0
#define GLZW_NO_INPUT_AVAIL 1
#define GLZW_NO_OUTPUT_AVAIL 2
#define GLZW_INTERNAL_ERROR 3
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#define CODE_LIMIT 4096
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/* Values of entry_state */
enum { LZW_INITIAL, LZW_TRY_IN1, LZW_TRY_IN2, LZW_TRY_OUT1, LZW_TRY_OUT2,
LZW_FINISHED };
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/* Values of control_state */
enum { PUT_HEAD, PUT_INIT_CLEAR, PUT_CLEAR, PUT_LAST_HEAD, PUT_END };
static void glzwe_reset(GIFENCODERSTATE *st) {
st->next_code = st->end_code + 1;
st->max_code = 2 * st->clear_code - 1;
st->code_width = st->bits + 1;
memset(st->codes, 0, sizeof(st->codes));
}
static void glzwe_init(GIFENCODERSTATE *st) {
st->clear_code = 1 << st->bits;
st->end_code = st->clear_code + 1;
glzwe_reset(st);
st->entry_state = LZW_INITIAL;
st->buf_bits_left = 8;
st->code_buffer = 0;
}
static int glzwe(GIFENCODERSTATE *st, const UINT8 *in_ptr, UINT8 *out_ptr,
UINT32 *in_avail, UINT32 *out_avail,
UINT32 end_of_data) {
switch (st->entry_state) {
case LZW_TRY_IN1:
get_first_byte:
if (!*in_avail) {
if (end_of_data) {
goto end_of_data;
}
st->entry_state = LZW_TRY_IN1;
return GLZW_NO_INPUT_AVAIL;
}
st->head = *in_ptr++;
(*in_avail)--;
case LZW_TRY_IN2:
encode_loop:
if (!*in_avail) {
if (end_of_data) {
st->code = st->head;
st->put_state = PUT_LAST_HEAD;
goto put_code;
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}
st->entry_state = LZW_TRY_IN2;
return GLZW_NO_INPUT_AVAIL;
}
st->tail = *in_ptr++;
(*in_avail)--;
/* Knuth TAOCP vol 3 sec. 6.4 algorithm D. */
/* Hash found experimentally to be pretty good. */
/* This works ONLY with TABLE_SIZE a power of 2. */
st->probe = ((st->head ^ (st->tail << 6)) * 31) & (TABLE_SIZE - 1);
while (st->codes[st->probe]) {
if ((st->codes[st->probe] & 0xFFFFF) ==
((st->head << 8) | st->tail)) {
st->head = st->codes[st->probe] >> 20;
goto encode_loop;
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} else {
/* Reprobe decrement must be nonzero and relatively prime to table
* size. So, any odd positive number for power-of-2 size. */
if ((st->probe -= ((st->tail << 2) | 1)) < 0) {
st->probe += TABLE_SIZE;
}
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}
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}
/* Key not found, probe is at empty slot. */
st->code = st->head;
st->put_state = PUT_HEAD;
goto put_code;
insert_code_or_clear: /* jump here after put_code */
if (st->next_code < CODE_LIMIT) {
st->codes[st->probe] = (st->next_code << 20) |
(st->head << 8) | st->tail;
if (st->next_code > st->max_code) {
st->max_code = st->max_code * 2 + 1;
st->code_width++;
}
st->next_code++;
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} else {
st->code = st->clear_code;
st->put_state = PUT_CLEAR;
goto put_code;
reset_after_clear: /* jump here after put_code */
glzwe_reset(st);
}
st->head = st->tail;
goto encode_loop;
case LZW_INITIAL:
glzwe_reset(st);
st->code = st->clear_code;
st->put_state = PUT_INIT_CLEAR;
put_code:
st->code_bits_left = st->code_width;
check_buf_bits:
if (!st->buf_bits_left) { /* out buffer full */
case LZW_TRY_OUT1:
if (!*out_avail) {
st->entry_state = LZW_TRY_OUT1;
return GLZW_NO_OUTPUT_AVAIL;
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}
*out_ptr++ = st->code_buffer;
(*out_avail)--;
st->code_buffer = 0;
st->buf_bits_left = 8;
}
/* code bits to pack */
UINT32 n = st->buf_bits_left < st->code_bits_left
? st->buf_bits_left : st->code_bits_left;
st->code_buffer |=
(st->code & ((1 << n) - 1)) << (8 - st->buf_bits_left);
st->code >>= n;
st->buf_bits_left -= n;
st->code_bits_left -= n;
if (st->code_bits_left) {
goto check_buf_bits;
}
switch (st->put_state) {
case PUT_INIT_CLEAR:
goto get_first_byte;
case PUT_HEAD:
goto insert_code_or_clear;
case PUT_CLEAR:
goto reset_after_clear;
case PUT_LAST_HEAD:
goto end_of_data;
case PUT_END:
goto flush_code_buffer;
default:
return GLZW_INTERNAL_ERROR;
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}
end_of_data:
st->code = st->end_code;
st->put_state = PUT_END;
goto put_code;
flush_code_buffer: /* jump here after put_code */
if (st->buf_bits_left < 8) {
case LZW_TRY_OUT2:
if (!*out_avail) {
st->entry_state = LZW_TRY_OUT2;
return GLZW_NO_OUTPUT_AVAIL;
}
*out_ptr++ = st->code_buffer;
(*out_avail)--;
}
st->entry_state = LZW_FINISHED;
return GLZW_OK;
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case LZW_FINISHED:
return GLZW_OK;
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default:
return GLZW_INTERNAL_ERROR;
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}
}
/* -END- GIF LZW encoder. */
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int
ImagingGifEncode(Imaging im, ImagingCodecState state, UINT8* buf, int bytes) {
UINT8* ptr;
UINT8* sub_block_ptr;
UINT8* sub_block_limit;
UINT8* buf_limit;
GIFENCODERSTATE *context = (GIFENCODERSTATE*) state->context;
int r;
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UINT32 in_avail, in_used;
UINT32 out_avail, out_used;
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if (state->state == INIT) {
state->state = ENCODE;
glzwe_init(context);
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if (context->interlace) {
context->interlace = 1;
context->step = 8;
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} else {
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context->step = 1;
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}
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/* Need at least 2 bytes for data sub-block; 5 for empty image */
if (bytes < 5) {
state->errcode = IMAGING_CODEC_CONFIG;
return 0;
}
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/* sanity check */
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if (state->xsize <= 0 || state->ysize <= 0) {
/* Is this better than an error return? */
/* This will handle any legal "LZW Minimum Code Size" */
memset(buf, 0, 5);
in_avail = 0;
out_avail = 5;
r = glzwe(context, (const UINT8 *)"", buf + 1, &in_avail, &out_avail, 1);
if (r == GLZW_OK) {
r = 5 - out_avail;
if (r < 1 || r > 3) {
state->errcode = IMAGING_CODEC_BROKEN;
return 0;
}
buf[0] = r;
state->errcode = IMAGING_CODEC_END;
return r + 2;
} else {
/* Should not be possible unless something external to this
* routine messes with our state data */
state->errcode = IMAGING_CODEC_BROKEN;
return 0;
}
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}
/* Init state->x to make if() below true the first time through. */
state->x = state->xsize;
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}
buf_limit = buf + bytes;
sub_block_limit = sub_block_ptr = ptr = buf;
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/* On entry, buf is output buffer, bytes is space available in buf.
* Loop here getting input until buf is full or image is all encoded. */
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for (;;) {
/* Set up sub-block ptr and limit. sub_block_ptr stays at beginning
* of sub-block until it is full. ptr will advance when any data is
* placed in buf.
*/
if (ptr >= sub_block_limit) {
if (buf_limit - ptr < 2) { /* Need at least 2 for data sub-block */
return ptr - buf;
}
sub_block_ptr = ptr;
sub_block_limit = sub_block_ptr +
(256 < buf_limit - sub_block_ptr ?
256 : buf_limit - sub_block_ptr);
*ptr++ = 0;
}
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/* Get next row of pixels. */
/* This if() originally tested state->x==0 for the first time through.
* This no longer works, as the loop will not advance state->x if
* glzwe() does not consume any input; this would advance the row
* spuriously. Now pre-init state->x above for first time, and avoid
* entering if() when state->state is FINISH, or it will loop
* infinitely.
*/
if (state->x >= state->xsize && state->state == ENCODE) {
if (!context->interlace && state->y >= state->ysize) {
state->state = FINISH;
continue;
}
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/* get another line of data */
state->shuffle(
state->buffer,
(UINT8*) im->image[state->y + state->yoff] +
state->xoff * im->pixelsize, state->xsize
);
state->x = 0;
/* step forward, according to the interlace settings */
state->y += context->step;
while (context->interlace && state->y >= state->ysize) {
switch (context->interlace) {
case 1:
state->y = 4;
context->interlace = 2;
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break;
case 2:
context->step = 4;
state->y = 2;
context->interlace = 3;
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break;
case 3:
context->step = 2;
state->y = 1;
context->interlace = 0;
break;
default:
/* just make sure we don't loop forever */
context->interlace = 0;
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}
}
}
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in_avail = state->xsize - state->x; /* bytes left in line */
out_avail = sub_block_limit - ptr; /* bytes left in sub-block */
r = glzwe(context, &state->buffer[state->x], ptr, &in_avail,
&out_avail, state->state == FINISH);
out_used = sub_block_limit - ptr - out_avail;
*sub_block_ptr += out_used;
ptr += out_used;
in_used = state->xsize - state->x - in_avail;
state->x += in_used;
if (r == GLZW_OK) {
/* Should not be possible when end-of-data flag is false. */
state->errcode = IMAGING_CODEC_END;
return ptr - buf;
} else if (r == GLZW_NO_INPUT_AVAIL) {
/* Used all the input line; get another line */
continue;
} else if (r == GLZW_NO_OUTPUT_AVAIL) {
/* subblock is full */
continue;
} else {
/* Should not be possible unless something external to this
* routine messes with our state data */
state->errcode = IMAGING_CODEC_BROKEN;
return 0;
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}
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}
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}