Merge pull request #2 from evgen-app/fix_bugs_in_archest_and_blohagame
Fix bugs in archest and blohagame
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@ -253,7 +253,6 @@ MonoBehaviour:
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61
Assets/scripts/ChestsGame/AboutQuest.cs
Normal file
|
@ -0,0 +1,61 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class AboutQuest : MonoBehaviour
|
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{
|
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[SerializeField] Text discr;
|
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[SerializeField] GameObject previousBtn;
|
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[SerializeField] GameObject filter;
|
||||
|
||||
private int index = 0;
|
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private List<string> phrases = new List<string>
|
||||
{
|
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"Âû ïèëîò ñàìîëåòà, ó âàøåãî êîðàáëÿ îáíàðóæèëèñü ïîëîìêè, ãåíåðàëüíûé øòàá âàì âûñëàë ïîäðîáíîñòè îá îøèáêå, íî îíè çàòåðÿëèñü â ãèïåðïðîñòðàíñòâå, åñëè âû íå ïî÷èíèòå êîðàáëü, âû íàâñåãäà îñòàíåòåñü â íåì.",
|
||||
"Âàøà öåëü - íàéòè ïîëîìêó êîðàáëÿ è óñòðàíèòü íåèñïðàâíîñòü. Äëÿ ýòîãî âàì íàäî áóäåò âûïîëíèòü íåñêîëüêî çàäàíèé",
|
||||
"Èòàê, äàâàé íà÷íåì. Íà÷íè äâèãàòü òåëåôîí. Ýòî íàäî ÷òîáû ðàñïîçíàòü ïëîñêîñòü â äîïîëíåííîé ðåàëüíîñòè"
|
||||
};
|
||||
public void onNextClick()
|
||||
{
|
||||
index += 1;
|
||||
if (index >= 3)
|
||||
{
|
||||
discr.transform.parent.gameObject.SetActive(false);
|
||||
filter.SetActive(false);
|
||||
return;
|
||||
}
|
||||
if (index == 1)
|
||||
{
|
||||
previousBtn.SetActive(true);
|
||||
}
|
||||
discr.text = phrases[index];
|
||||
|
||||
|
||||
}
|
||||
public void onPreviosClick()
|
||||
{
|
||||
index -= 1;
|
||||
if(index < 0)
|
||||
{
|
||||
index = 0;
|
||||
}
|
||||
if (index == 0)
|
||||
{
|
||||
previousBtn.SetActive(false);
|
||||
}
|
||||
|
||||
discr.text = phrases[index];
|
||||
}
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
discr.text = phrases[index];
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
11
Assets/scripts/ChestsGame/AboutQuest.cs.meta
Normal file
|
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: aacd8720b033463449056fc1e1500355
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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28
Assets/scripts/ChestsGame/chestController.cs
Normal file
|
@ -0,0 +1,28 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class chestController : MonoBehaviour
|
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{
|
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// Start is called before the first frame update
|
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void Start()
|
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{
|
||||
|
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}
|
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|
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// Update is called once per frame
|
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void Update()
|
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{
|
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if (PlayerPrefs.GetInt(gameObject.name) == 1)
|
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{
|
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Debug.Log(gameObject.transform.GetChild(0).gameObject.name);
|
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PlayerPrefs.SetInt(gameObject.name, 2);
|
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gameObject.transform.GetChild(0).gameObject.GetComponent<MeshRenderer>().material.color = Color.red;
|
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if (gameObject.name == "chest4")
|
||||
{
|
||||
gameObject.transform.Find("lamp").gameObject.SetActive(true);
|
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}
|
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}
|
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|
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}
|
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}
|
11
Assets/scripts/ChestsGame/chestController.cs.meta
Normal file
|
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 7052127bf8a3b7d48ac8fb91f5262e4f
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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39
Assets/scripts/ChestsGame/mailController.cs
Normal file
|
@ -0,0 +1,39 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class mailController : MonoBehaviour
|
||||
{
|
||||
// Start is called before the first frame update
|
||||
[SerializeField] GameObject filter;
|
||||
[SerializeField] GameObject mapDialog;
|
||||
[SerializeField] GameObject mapBtn;
|
||||
public void onMailBtnClick()
|
||||
{
|
||||
gameObject.SetActive(true);
|
||||
filter.SetActive(true);
|
||||
}
|
||||
public void onExitMailClick()
|
||||
{
|
||||
gameObject.SetActive(false);
|
||||
filter.SetActive(false);
|
||||
|
||||
}
|
||||
public void onOpenMapClick()
|
||||
{
|
||||
mapDialog.GetComponent<mapController>().changeMapStatus(0);
|
||||
mapBtn.SetActive(true);
|
||||
mapDialog.SetActive(true);
|
||||
|
||||
}
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
11
Assets/scripts/ChestsGame/mailController.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
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fileFormatVersion: 2
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guid: a853b7d16c947c2478d5a16d7e253300
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
|
|
@ -11,7 +11,9 @@ public class main : MonoBehaviour
|
|||
{
|
||||
[SerializeField] List<GameObject> chests;
|
||||
[SerializeField] GameObject chestWidthLamp;
|
||||
[SerializeField] GameObject button;
|
||||
[SerializeField] GameObject openChestButton;
|
||||
[SerializeField] GameObject getLampButton;
|
||||
|
||||
|
||||
ARRaycastManager raycastManager;
|
||||
Text status;
|
||||
|
@ -24,18 +26,17 @@ public class main : MonoBehaviour
|
|||
void Start()
|
||||
{
|
||||
raycastManager = gameObject.GetComponent<ARRaycastManager>();
|
||||
status = FindObjectOfType<Text>();
|
||||
status = GameObject.FindGameObjectWithTag("status").GetComponent<Text>();
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
|
||||
detectPLanes();
|
||||
openChest();
|
||||
}
|
||||
private void spawnChests(Vector3 hitPos)
|
||||
{
|
||||
GameObject obj;
|
||||
GameObject obj;
|
||||
List<Vector3> cords = new List<Vector3>{
|
||||
new Vector3(hitPos.x + 0.7f, hitPos.y, hitPos.z + 0.2f),
|
||||
new Vector3(hitPos.x - 0.7f, hitPos.y, hitPos.z + 0.2f),
|
||||
|
@ -54,7 +55,7 @@ public class main : MonoBehaviour
|
|||
cords.RemoveAt(index);
|
||||
}
|
||||
obj = Instantiate(chestWidthLamp, position: cords[0], rotation: new Quaternion());
|
||||
obj.name = "chest 5";
|
||||
obj.name = "chest4";
|
||||
|
||||
}
|
||||
private void detectPLanes()
|
||||
|
@ -71,7 +72,7 @@ public class main : MonoBehaviour
|
|||
search = false;
|
||||
if (spawnedchest == false && hits.Count > 0)
|
||||
{
|
||||
status.text = "spawned chest";
|
||||
status.gameObject.SetActive(false);
|
||||
spawnedchest = true;
|
||||
spawnChests(hits[0].pose.position);
|
||||
}
|
||||
|
@ -82,10 +83,17 @@ public class main : MonoBehaviour
|
|||
|
||||
Ray ray = new Ray(gameObject.transform.GetChild(0).transform.position, gameObject.transform.GetChild(0).transform.forward);
|
||||
RaycastHit raycastHit;
|
||||
if (Physics.Raycast(ray, out raycastHit))
|
||||
if (Physics.Raycast(ray, out raycastHit) && GameObject.FindGameObjectsWithTag("aim").Length == 0)
|
||||
{
|
||||
status.text = "ray";
|
||||
if (raycastHit.collider.gameObject.tag == "chest")
|
||||
if (raycastHit.collider.gameObject.tag == "lamp")
|
||||
{
|
||||
rayRecObj = raycastHit.collider.gameObject;
|
||||
rayRecObj.GetComponent<Outline>().enabled = true;
|
||||
getLampButton.SetActive(true);
|
||||
}
|
||||
|
||||
else if (raycastHit.collider.gameObject.tag == "chest")
|
||||
{
|
||||
if (isTracking == false)
|
||||
{
|
||||
|
@ -94,10 +102,8 @@ public class main : MonoBehaviour
|
|||
//óñòàíàâëèâàåì ïîäñâåòêó îáúåêòà + äîáàâëÿåì êíîïêó îòêðûòü
|
||||
PlayerPrefs.SetInt("chestNumber", Convert.ToInt32(rayRecObj.name.Substring(5)));
|
||||
rayRecObj.GetComponent<Outline>().enabled = true;
|
||||
button.SetActive(true);
|
||||
status.text = "chest";
|
||||
openChestButton.SetActive(true);
|
||||
}
|
||||
status.text = "chest";
|
||||
|
||||
//raycastHit.collider.gameObject.transform.GetChild(0).GetComponent<Renderer>().material.color = Color.green;
|
||||
}
|
||||
|
@ -116,15 +122,14 @@ public class main : MonoBehaviour
|
|||
{
|
||||
isTracking = false;
|
||||
//ñáðàñûâàåì ïîäñâåòêó îáúåêòà + óáèðàåì êíîïêó îòêðûòü
|
||||
status.text = "no chest";
|
||||
rayRecObj.GetComponent<Outline>().enabled = false;
|
||||
button.SetActive(false);
|
||||
openChestButton.SetActive(false);
|
||||
getLampButton.SetActive(false);
|
||||
|
||||
}
|
||||
}
|
||||
public void openBloha()
|
||||
{
|
||||
Debug.LogError("SCENE");
|
||||
SceneManager.LoadScene("BlohaGame", LoadSceneMode.Additive);
|
||||
}
|
||||
}
|
||||
|
|
43
Assets/scripts/ChestsGame/mapController.cs
Normal file
|
@ -0,0 +1,43 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class mapController : MonoBehaviour
|
||||
{
|
||||
[SerializeField] GameObject filter;
|
||||
[SerializeField] GameObject indicatorFill;
|
||||
[SerializeField] Text percents;
|
||||
|
||||
[SerializeField] List<GameObject> pices;
|
||||
public int mapStatus;
|
||||
public void changeMapStatus(int newStatus)
|
||||
{
|
||||
pices[mapStatus].SetActive(false);
|
||||
pices[newStatus].SetActive(true);
|
||||
percents.text = ((3 - newStatus) * 25).ToString() + "%";
|
||||
indicatorFill.GetComponent<RectTransform>().sizeDelta = new Vector2 (17.5262f, 42f * (3 - newStatus)/4f);
|
||||
mapStatus = newStatus;
|
||||
}
|
||||
public void onMapBtnClick()
|
||||
{
|
||||
gameObject.SetActive(true);
|
||||
filter.SetActive(true);
|
||||
}
|
||||
public void onExitMapClick()
|
||||
{
|
||||
gameObject.SetActive(false);
|
||||
filter.SetActive(false);
|
||||
|
||||
}
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
11
Assets/scripts/ChestsGame/mapController.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 5b963a1c270c9f94e992979fd4438ffc
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -5,6 +5,18 @@ using UnityEngine;
|
|||
public class NewBehaviourScript : MonoBehaviour
|
||||
{
|
||||
// Start is called before the first frame update
|
||||
[SerializeField] mapController map;
|
||||
public void click()
|
||||
{
|
||||
if (map.mapStatus == 2)
|
||||
{
|
||||
map.changeMapStatus(0);
|
||||
}
|
||||
else
|
||||
{
|
||||
map.changeMapStatus(map.mapStatus + 1);
|
||||
}
|
||||
}
|
||||
void Start()
|
||||
{
|
||||
|
||||
|
|
|
@ -76,6 +76,8 @@ public class blohaManager : MonoBehaviour
|
|||
public void chestOpen()
|
||||
{
|
||||
PlayerPrefs.SetInt("chest" + PlayerPrefs.GetInt("chestNumber").ToString(), 1);
|
||||
Debug.Log(PlayerPrefs.GetInt("chest" + PlayerPrefs.GetInt("chestNumber").ToString()));
|
||||
Debug.Log("chest" + PlayerPrefs.GetInt("chestNumber").ToString());
|
||||
SceneManager.UnloadScene("BlohaGame");
|
||||
//ïðîèñõîäèò òî, ÷òîáû ñóíäóê îòêðûâàëñÿ
|
||||
}
|
||||
|
|
|
@ -15,6 +15,8 @@ TagManager:
|
|||
- tenpoints_startpos
|
||||
- chest
|
||||
- tenpoints_tagget
|
||||
- lamp
|
||||
- status
|
||||
layers:
|
||||
- Default
|
||||
- TransparentFX
|
||||
|
|