Merge pull request #2 from evgen-app/fix_bugs_in_archest_and_blohagame

Fix bugs in archest and blohagame
This commit is contained in:
Ilia vasilenko 2022-01-29 16:05:12 +03:00 committed by GitHub
commit 1a549430ac
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44 changed files with 4771 additions and 33 deletions

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class AboutQuest : MonoBehaviour
{
[SerializeField] Text discr;
[SerializeField] GameObject previousBtn;
[SerializeField] GameObject filter;
private int index = 0;
private List<string> phrases = new List<string>
{
"Âû ïèëîò ñàìîëåòà, ó âàøåãî êîðàáëÿ îáíàðóæèëèñü ïîëîìêè, ãåíåðàëüíûé øòàá âàì âûñëàë ïîäðîáíîñòè îá îøèáêå, íî îíè çàòåðÿëèñü â ãèïåðïðîñòðàíñòâå, åñëè âû íå ïî÷èíèòå êîðàáëü, âû íàâñåãäà îñòàíåòåñü â íåì.",
"Âàøà öåëü - íàéòè ïîëîìêó êîðàáëÿ è óñòðàíèòü íåèñïðàâíîñòü. Äëÿ ýòîãî âàì íàäî áóäåò âûïîëíèòü íåñêîëüêî çàäàíèé",
"Èòàê, äàâàé íà÷íåì. Íà÷íè äâèãàòü òåëåôîí. Ýòî íàäî ÷òîáû ðàñïîçíàòü ïëîñêîñòü â äîïîëíåííîé ðåàëüíîñòè"
};
public void onNextClick()
{
index += 1;
if (index >= 3)
{
discr.transform.parent.gameObject.SetActive(false);
filter.SetActive(false);
return;
}
if (index == 1)
{
previousBtn.SetActive(true);
}
discr.text = phrases[index];
}
public void onPreviosClick()
{
index -= 1;
if(index < 0)
{
index = 0;
}
if (index == 0)
{
previousBtn.SetActive(false);
}
discr.text = phrases[index];
}
// Start is called before the first frame update
void Start()
{
discr.text = phrases[index];
}
// Update is called once per frame
void Update()
{
}
}

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@ -0,0 +1,11 @@
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@ -0,0 +1,28 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class chestController : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
if (PlayerPrefs.GetInt(gameObject.name) == 1)
{
Debug.Log(gameObject.transform.GetChild(0).gameObject.name);
PlayerPrefs.SetInt(gameObject.name, 2);
gameObject.transform.GetChild(0).gameObject.GetComponent<MeshRenderer>().material.color = Color.red;
if (gameObject.name == "chest4")
{
gameObject.transform.Find("lamp").gameObject.SetActive(true);
}
}
}
}

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@ -0,0 +1,11 @@
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@ -0,0 +1,39 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class mailController : MonoBehaviour
{
// Start is called before the first frame update
[SerializeField] GameObject filter;
[SerializeField] GameObject mapDialog;
[SerializeField] GameObject mapBtn;
public void onMailBtnClick()
{
gameObject.SetActive(true);
filter.SetActive(true);
}
public void onExitMailClick()
{
gameObject.SetActive(false);
filter.SetActive(false);
}
public void onOpenMapClick()
{
mapDialog.GetComponent<mapController>().changeMapStatus(0);
mapBtn.SetActive(true);
mapDialog.SetActive(true);
}
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

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@ -0,0 +1,11 @@
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@ -11,7 +11,9 @@ public class main : MonoBehaviour
{
[SerializeField] List<GameObject> chests;
[SerializeField] GameObject chestWidthLamp;
[SerializeField] GameObject button;
[SerializeField] GameObject openChestButton;
[SerializeField] GameObject getLampButton;
ARRaycastManager raycastManager;
Text status;
@ -24,12 +26,11 @@ public class main : MonoBehaviour
void Start()
{
raycastManager = gameObject.GetComponent<ARRaycastManager>();
status = FindObjectOfType<Text>();
status = GameObject.FindGameObjectWithTag("status").GetComponent<Text>();
}
void Update()
{
detectPLanes();
openChest();
}
@ -54,7 +55,7 @@ public class main : MonoBehaviour
cords.RemoveAt(index);
}
obj = Instantiate(chestWidthLamp, position: cords[0], rotation: new Quaternion());
obj.name = "chest 5";
obj.name = "chest4";
}
private void detectPLanes()
@ -71,7 +72,7 @@ public class main : MonoBehaviour
search = false;
if (spawnedchest == false && hits.Count > 0)
{
status.text = "spawned chest";
status.gameObject.SetActive(false);
spawnedchest = true;
spawnChests(hits[0].pose.position);
}
@ -82,10 +83,17 @@ public class main : MonoBehaviour
Ray ray = new Ray(gameObject.transform.GetChild(0).transform.position, gameObject.transform.GetChild(0).transform.forward);
RaycastHit raycastHit;
if (Physics.Raycast(ray, out raycastHit))
if (Physics.Raycast(ray, out raycastHit) && GameObject.FindGameObjectsWithTag("aim").Length == 0)
{
status.text = "ray";
if (raycastHit.collider.gameObject.tag == "chest")
if (raycastHit.collider.gameObject.tag == "lamp")
{
rayRecObj = raycastHit.collider.gameObject;
rayRecObj.GetComponent<Outline>().enabled = true;
getLampButton.SetActive(true);
}
else if (raycastHit.collider.gameObject.tag == "chest")
{
if (isTracking == false)
{
@ -94,10 +102,8 @@ public class main : MonoBehaviour
//óñòàíàâëèâàåì ïîäñâåòêó îáúåêòà + äîáàâëÿåì êíîïêó îòêðûòü
PlayerPrefs.SetInt("chestNumber", Convert.ToInt32(rayRecObj.name.Substring(5)));
rayRecObj.GetComponent<Outline>().enabled = true;
button.SetActive(true);
status.text = "chest";
openChestButton.SetActive(true);
}
status.text = "chest";
//raycastHit.collider.gameObject.transform.GetChild(0).GetComponent<Renderer>().material.color = Color.green;
}
@ -116,15 +122,14 @@ public class main : MonoBehaviour
{
isTracking = false;
//ñáðàñûâàåì ïîäñâåòêó îáúåêòà + óáèðàåì êíîïêó îòêðûòü
status.text = "no chest";
rayRecObj.GetComponent<Outline>().enabled = false;
button.SetActive(false);
openChestButton.SetActive(false);
getLampButton.SetActive(false);
}
}
public void openBloha()
{
Debug.LogError("SCENE");
SceneManager.LoadScene("BlohaGame", LoadSceneMode.Additive);
}
}

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@ -0,0 +1,43 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class mapController : MonoBehaviour
{
[SerializeField] GameObject filter;
[SerializeField] GameObject indicatorFill;
[SerializeField] Text percents;
[SerializeField] List<GameObject> pices;
public int mapStatus;
public void changeMapStatus(int newStatus)
{
pices[mapStatus].SetActive(false);
pices[newStatus].SetActive(true);
percents.text = ((3 - newStatus) * 25).ToString() + "%";
indicatorFill.GetComponent<RectTransform>().sizeDelta = new Vector2 (17.5262f, 42f * (3 - newStatus)/4f);
mapStatus = newStatus;
}
public void onMapBtnClick()
{
gameObject.SetActive(true);
filter.SetActive(true);
}
public void onExitMapClick()
{
gameObject.SetActive(false);
filter.SetActive(false);
}
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

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@ -5,6 +5,18 @@ using UnityEngine;
public class NewBehaviourScript : MonoBehaviour
{
// Start is called before the first frame update
[SerializeField] mapController map;
public void click()
{
if (map.mapStatus == 2)
{
map.changeMapStatus(0);
}
else
{
map.changeMapStatus(map.mapStatus + 1);
}
}
void Start()
{

View File

@ -76,6 +76,8 @@ public class blohaManager : MonoBehaviour
public void chestOpen()
{
PlayerPrefs.SetInt("chest" + PlayerPrefs.GetInt("chestNumber").ToString(), 1);
Debug.Log(PlayerPrefs.GetInt("chest" + PlayerPrefs.GetInt("chestNumber").ToString()));
Debug.Log("chest" + PlayerPrefs.GetInt("chestNumber").ToString());
SceneManager.UnloadScene("BlohaGame");
//ïðîèñõîäèò òî, ÷òîáû ñóíäóê îòêðûâàëñÿ
}

View File

@ -15,6 +15,8 @@ TagManager:
- tenpoints_startpos
- chest
- tenpoints_tagget
- lamp
- status
layers:
- Default
- TransparentFX

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