scene_run plays the game the way a player would and checks the result in the same run. input presses actions by frame: press, hold over a range, release, and axis values. assert reads values with the paths scene_set takes, at a frame (@120) or at any frame of the run, with ~= comparing numbers within 0.01, and exists or gone for nodes; the report gives ok or failed with the value and the frame, a failed check fails the run, and the CLI exits with 2. shot captures up to three frames from a run with a hidden window: the answer carries them as images scaled to 640 wide (scale changes it) and the full frames stay under .aego/cache/runs. While the editor is open, the CLI and aego mcp go through it. The editor serves the agent commands on a second loopback MCP server over the same bridge and writes its address in .aego/editor.lock. A change becomes an Undo step named after its origin, via CLI or via agent with the client's name, and asset creation works because the editor does it. Window > Confirm Changes from Outside Agents (editor.proxy.confirm) makes these changes wait in the Agent panel instead; follow mode shows outside calls like the panel's agent's. When the editor does not answer, the CLI works on the files as before. The native Windows and macOS jobs of ci-platforms are named smoke: the Windows build itself is cross-compiled on the Linux runner.
110 lines
3.9 KiB
YAML
110 lines
3.9 KiB
YAML
name: ci-platforms
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on:
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push:
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branches: [master]
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pull_request:
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permissions:
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contents: read
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env:
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LINUX_PKGS: >-
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build-essential cmake ninja-build pkg-config
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libgl1-mesa-dev libegl1-mesa-dev libgles2-mesa-dev
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libx11-dev libxext-dev libxrandr-dev libxcursor-dev libxfixes-dev libxi-dev libxss-dev libxtst-dev libxkbcommon-dev
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libwayland-dev wayland-protocols libdecor-0-dev
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libasound2-dev libpulse-dev libdrm-dev libgbm-dev libudev-dev libdbus-1-dev libibus-1.0-dev
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jobs:
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# Native runs on Windows and macOS machines; the Windows build itself is cross-compiled on Linux in ci.yml (D301).
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smoke:
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name: ${{ matrix.goos }} ${{ matrix.goarch }} smoke
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if: vars.PLATFORM_RUNNERS == 'true'
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strategy:
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fail-fast: false
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matrix:
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include:
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- { os: windows-2022, goos: windows, goarch: amd64 }
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- { os: macos-15-intel, goos: darwin, goarch: amd64 }
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- { os: macos-15, goos: darwin, goarch: arm64 }
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runs-on: ${{ vars.PLATFORM_RUNNERS == 'true' && matrix.os || 'ubuntu-24.04' }}
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defaults:
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run:
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shell: bash
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env:
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CGO_ENABLED: "1"
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steps:
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- uses: actions/checkout@v4
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- uses: actions/setup-go@v5
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with:
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go-version-file: go.mod
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- name: linux packages
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if: runner.os == 'Linux'
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run: sudo apt-get update && sudo apt-get install -y $LINUX_PKGS
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- name: msys2
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if: runner.os == 'Windows'
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id: msys2
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uses: msys2/setup-msys2@v2
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with:
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msystem: UCRT64
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update: false
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install: mingw-w64-ucrt-x86_64-gcc mingw-w64-ucrt-x86_64-cmake mingw-w64-ucrt-x86_64-ninja
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- name: mingw path
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if: runner.os == 'Windows'
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run: echo "${{ steps.msys2.outputs.msys2-location }}\ucrt64\bin" >> "$GITHUB_PATH"
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- name: macos tools
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if: runner.os == 'macOS'
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run: brew list ninja >/dev/null 2>&1 || brew install ninja
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- uses: actions/cache@v4
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continue-on-error: true
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with:
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path: .cache/native
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key: native-${{ matrix.goos }}_${{ matrix.goarch }}-${{ hashFiles('third_party/sdl/version.txt', 'tools/bootstrap-native.sh') }}
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- name: bootstrap native
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run: bash tools/bootstrap-native.sh
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- name: build
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run: go build ./...
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- name: test
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run: go test ./...
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- name: test without native backends
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run: go test -tags aego_nonative $(go list ./... | grep -v -e '/platform/sdl$' -e '/gpu/gl33$' -e '/gpu/gl33/gl$')
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- name: gl tests (offscreen, llvmpipe)
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if: runner.os == 'Linux'
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env:
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SDL_VIDEODRIVER: offscreen
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LIBGL_ALWAYS_SOFTWARE: "1"
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GALLIUM_DRIVER: llvmpipe
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run: go test -tags aego_gltest ./tests/gl/
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- name: golden
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if: runner.os == 'Linux'
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env:
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SDL_VIDEODRIVER: offscreen
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LIBGL_ALWAYS_SOFTWARE: "1"
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GALLIUM_DRIVER: llvmpipe
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run: go test -tags aego_golden ./tests/golden/...
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- name: headless smoke
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run: go run ./cmd/sandbox --demo headless --frames 600 --strict-allocs
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- name: build the cli
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run: go build -o /tmp/aego ./cmd/aego
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- name: cli smoke
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run: |
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/tmp/aego new /tmp/clitest
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/tmp/aego import /tmp/clitest
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/tmp/aego check /tmp/clitest
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/tmp/aego run /tmp/clitest --headless --frames 60
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- name: example project
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run: |
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/tmp/aego check examples/native-rotator
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/tmp/aego run examples/native-rotator --headless --frames 60
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- name: export packages
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run: go test -count=1 ./runtime/... ./vfs/exportfs ./app/export/...
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- name: export and run headless
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run: go test -count=1 -run 'TestExport' -v ./tests/integration
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- name: editor app bundle
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if: runner.os == 'macOS'
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run: |
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make editor-app
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plutil -lint ".cache/Aego Editor.app/Contents/Info.plist"
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codesign --verify --deep ".cache/Aego Editor.app"
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